
Become an ace pilot and soar through photorealistic skies with full 360 degree movement; down enemy aircraft and experience the thrill of engaging in realistic sorties! Aerial combat has never looked or felt better!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 56.8Kreviews | 88% | — | $87.3M |
| $74.99 | 27.6Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game! Bought it on the day it came out, and finished the game. Kinda sad that I am now older and hence has difficult following the story whilst flying a fighter jet.
Söylenilcek çok birşey yok hikaye anlatımı eh meh anlatıyor zevklide ama sürüş mekanikleri kütük K Ü T Ü K tabi bu gibi şeyler kötü de olsa yada roketlerim tutmasada düşmanlara ace combat 8 e de bakicam umarım düzeltirler ve online yapmaya çalışmazlar hikayeye önem verirker diye umuyorum ama bu oyunda indirimlerde rahat rahat 6 dolara alınır hatta topgun filmini sevdiğim için dlc si ile almıştım gayet zevkli kıldı oyunu filmdeki uçakları sürmek çok zevkli keşke oyunun mekanikleride öyle olsa iyi oyunlar şimdiden
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese, Spanish - Latin America +1 more
| $59.99 |
| 1.5Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall, I can’t help but feel mixed. It’s Ace Combat 7, of course it’s worth playing but by the end, I was glad it was over (in hindsight, for an arcade flight game maybe a lower difficulty would have been more enjoyable). The core of Ace Combat are the missions but there are too few in type: escort, score-attack, timed, canyons. Score-attack felt like the most prevalent. And while I don’t take issue with the mission type itself, what it amounted to on Hard and Ace difficulties was arbitrary point quotas within aggressive time limits constantly forcing me into hyper-optimized and repetitive paths rather than deliberate combat engagements. Of course Hard and Ace difficulties are going to be a challenge, but it felt artificial like the difficulty wasn’t earned and the buffer for mistakes was entirely removed. Every opponent was punishing without any satisfying challenge or increased complexity in their mechanics. More often than not progress was exhausting trial-and-error or required exact memorization. Escort missions. That’s all I need to say. One too many and any support was less than useless. Again, higher difficulties made for needlessly punishing runs having no room for error and fail states that restart almost the entirety of the mission. For a game as recent as 2019, the design of these missions was astoundingly antiquated. They offer nothing we haven’t seen from the series for the past 20 years but we are still having to suffer through them. Wingmen provide negligible assistance. With their damage output suppressed to nothing, friendlies exist as little more than ambient background decoration. Entire missions completed and entire battlefields cleared outright unassisted. No one plays ace combat for the plot, but what an absolute mess. I have an idea of the overall narrative, but the execution was handled appallingly. Characters introduced and written off, nobodies made out to be important and key figures reduced to the background. The culmination of some event the writers either forgot about or were themselves confused by. After three playthroughs, I still have no idea whose side I was on, nevermind that by the end [spoiler]no one else really knew who was from which country but at least they could all agree that the real bad guys are the drones[/spoiler]. Characters were some of the worst I had to sit through in any recent game. They feature entirely via Radio comms, just constant cliched dialogue of team work and camaraderie or your CO saying how worthless you are etc. Characters are on average absolutely insufferable to listen to and at their best are complete non-entities. Worse still by transferring from unit to unit to unit and having a rotating litany of team mates and support by the end I could not remember a single character and quite frankly [spoiler]could not care less if Strider 2 died in the final run, he followed me by his own volition and did nothing. Who even is he?[/spoiler]. To be fair, the plot was easily ignored as were the characters but that still leaves a lot of antiquated and poorly implemented gameplay mechanics: the punitive score-timer, the instant fail-states, the numerical difficulty, and limited mission types.
while not the best AC, it's pretty damn good, the dlc missions are among the best in the series, which more than makes up for the sorta mid first half of the game this game has unfortunately attracted the worst kind of peoples, VR gimmick users and Flight sim fanatics, if it wasn't for them this game would have an overwhelmingly positive rating also you HAVE TO PLAY THE PS2 GAMES, the story expects that you do
MELHOR JOGO
It is an awesome game and a must-have for any Ace Combat fan, as well as a great game for players who enjoy fast-paced, adrenaline-fueled thrill rides in short doses. but the story can't repeat the magic of older titles of the series 7 / 10
とにかく地面、地面、地面、地面。制限、制限、制限、制限。 時間制限・環境制限・護衛対象がある状況で、地面の敵をペチペチと端から潰していくようなまるで爽快感の無いミッションがあまりに多過ぎる。そのオマケでやっと空戦をやらせてもらえるかと思ったら、爆撃機がこちらに到達する前に撃ち落とせ。普通の戦闘機と遊んでる暇はない。そんなミッションで埋め尽くされている。 ストーリーそのものは悪くはない。ただし、物語のつじつま合わせのためにひたすらしょうもない設計のミッションに付き合わされるのはまるで割に合わない。少なくともフルプライスで購入するのは止めておけ。
Overall, this is a good game I'd recommend. However, anyone who is considering playing this game with HOTAS (Logitech X-56 in my case) should know that it's not possible to configure your HOTAS controls in the in-game settings menu, and you have to go into the game files to set things up. I know this game was primarly made for controllers, but Project Wingman, an indie game made by a team of 3 people, managed to implement the ability to configure your controls, so I don't see why a big budget AAA game couldn't.
Godawful writing and the final mission is the absolute worst gameplay sequence I've ever experienced.
Through the power of friendship can we achieve air superiority. The plot is pretty subpar and the way the story is laid out isn't quite to my liking with a lot more telling than showing. I frankly enjoyed listening to the in-mission quips and mission layouts much more compared to the narrative cutscenes. Aside from that, the gameplay, the UI, the music, and the immersion is 10/10 absolute banger
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 22.3K | 94% | $12.49 | |
| $30.2K | 792 | 70% | $2.99 | |
| $1.3M | 1.2K | 57% | $17.99 | |
| $0 | 0 | — | $69.99 | |
| $4.1M | 10K | 79% | $12.49 | |
| $563.2K | 1.8K | 71% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $87.2M | 154.1K | 98% | $19.99 | |
| $88.1M | 109.2K | 84% | $59.99 | |
| $85.7M | 71.5K | 86% | $29.99 | |
| $89.3M | 395.2K | 97% | $13.99 | |
| $85.3M | 127K | 97% | $32.49 | |
| $84.6M | 510.9K | 97% | $9.99 |