
Become an ace pilot and soar through photorealistic skies with full 360 degree movement; down enemy aircraft and experience the thrill of engaging in realistic sorties! Aerial combat has never looked or felt better!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 46.2Kreviews | 88% | — | $77.2M |
| $74.99 | 27.6Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like the Ace combat or are interested in trying the series out this is a REally great game to play! I feel the story is a little haphazard with how it's told... but it does come together at the end which is nice! Can't wait to Play AC8!
es
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese, Spanish - Latin America +1 more
| $59.99 |
| 1.5Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall, I can’t help but feel mixed. It’s Ace Combat 7, of course it’s worth playing but by the end, I was glad it was over (in hindsight, for an arcade flight game maybe a lower difficulty would have been more enjoyable). The core of Ace Combat are the missions but there are too few in type: escort, score-attack, timed, canyons. Score-attack felt like the most prevalent. And while I don’t take issue with the mission type itself, what it amounted to on Hard and Ace difficulties was arbitrary point quotas within aggressive time limits constantly forcing me into hyper-optimized and repetitive paths rather than deliberate combat engagements. Of course Hard and Ace difficulties are going to be a challenge, but it felt artificial like the difficulty wasn’t earned and the buffer for mistakes was entirely removed. Every opponent was punishing without any satisfying challenge or increased complexity in their mechanics. More often than not progress was exhausting trial-and-error or required exact memorization. Escort missions. That’s all I need to say. One too many and any support was less than useless. Again, higher difficulties made for needlessly punishing runs having no room for error and fail states that restart almost the entirety of the mission. For a game as recent as 2019, the design of these missions was astoundingly antiquated. They offer nothing we haven’t seen from the series for the past 20 years but we are still having to suffer through them. Wingmen provide negligible assistance. With their damage output suppressed to nothing, friendlies exist as little more than ambient background decoration. Entire missions completed and entire battlefields cleared outright unassisted. No one plays ace combat for the plot, but what an absolute mess. I have an idea of the overall narrative, but the execution was handled appallingly. Characters introduced and written off, nobodies made out to be important and key figures reduced to the background. The culmination of some event the writers either forgot about or were themselves confused by. After three playthroughs, I still have no idea whose side I was on, nevermind that by the end [spoiler]no one else really knew who was from which country but at least they could all agree that the real bad guys are the drones[/spoiler]. Characters were some of the worst I had to sit through in any recent game. They feature entirely via Radio comms, just constant cliched dialogue of team work and camaraderie or your CO saying how worthless you are etc. Characters are on average absolutely insufferable to listen to and at their best are complete non-entities. Worse still by transferring from unit to unit to unit and having a rotating litany of team mates and support by the end I could not remember a single character and quite frankly [spoiler]could not care less if Strider 2 died in the final run, he followed me by his own volition and did nothing. Who even is he?[/spoiler]. To be fair, the plot was easily ignored as were the characters but that still leaves a lot of antiquated and poorly implemented gameplay mechanics: the punitive score-timer, the instant fail-states, the numerical difficulty, and limited mission types.
Overall, this is a good game I'd recommend. However, anyone who is considering playing this game with HOTAS (Logitech X-56 in my case) should know that it's not possible to configure your HOTAS controls in the in-game settings menu, and you have to go into the game files to set things up. I know this game was primarly made for controllers, but Project Wingman, an indie game made by a team of 3 people, managed to implement the ability to configure your controls, so I don't see why a big budget AAA game couldn't.
Immersive Arcade Fun: This is my first Ace Combat game I've played, and one thing I want to say off the bat is I found the story mediocre overall. It's not bad, the cutscenes look amazing, the dialogue during missions from characters can be charming and badass, and there are some really interesting concepts touched upon throughout. I personally feel it wasn't delivered very well - perhaps a bit rushed. However it does give the impression that the world of Ace combat is very vast, so maybe Ace Combat 7 is an odd entry point for new players. The gameplay is incredible, it gives the feeling of being overwhelmed and under pressure in the best possible way. Due to this it feels like its worth my time to to try out different aircraft, parts and strategies to get better scores on the campaign missions. The maps/environments are beautiful along with the general sounds which are informative as well as cinematic. It comes across that multiplayer rooms are very rare so you are most likely getting a campaign only experience. As I picked this up on sale this is fine by me, I also never intended to play PvP. When this game goes on sale, I recommend picking it up.
while not the best AC, it's pretty damn good, the dlc missions are among the best in the series, which more than makes up for the sorta mid first half of the game this game has unfortunately attracted the worst kind of peoples, VR gimmick users and Flight sim fanatics, if it wasn't for them this game would have an overwhelmingly positive rating also you HAVE TO PLAY THE PS2 GAMES, the story expects that you do
Lets me live a life I couldn't live in real life.
It is an awesome game and a must-have for any Ace Combat fan, as well as a great game for players who enjoy fast-paced, adrenaline-fueled thrill rides in short doses. but the story can't repeat the magic of older titles of the series 7 / 10
i like fighter jets also peak music
ACE COMBAT7に感じる違和感 ACE COMBATシリーズはシリーズを重ねるごとに、必ずプレイヤーに「プラス」の何かを与えてきた。 1→2では機体数、2→3ではストーリー性、3→4では特殊兵装、4→5では僚機システム・・・といった具合にだ。 そういった「プラス」があったからこそ、ACE COMBATというのは皆に愛され、長く続いてきたシリーズなのだ。 またシリーズを重ねていっても必ず、必ず根底にあるゲーム性のテーマがある。 それは「超本格的紙ヒコーキゲーム」であり「コントローラー一つで障害物のない大空を飛ぶ」というものだ。 これがACE COMBATたらしめるテーマでもある。 だが今作は何もかも違う。与えられた「プラス」も無ければ「大空」も無い。 与えられたのは「僚機システムの排除(プレイヤーの孤立化)」や「難解でスッキリしないストーリー」といった「マイナス」と、大空は「雲」と「塵」の障害物に覆われてしまった。 開発者としては「ひこうきでたたかうのはこんなにむずかしいんだよ!」とかのリアリズムを出したかったんだろうが、そんなのACに求めてないし、そういうのはDCIとかARMAでやれ。 プレイヤーのしたいことを邪魔するだけのものは、ただの開発者のエゴ。 脚本家は陰謀論ストーリーを作りたかったんだろうが、話を断片化しすぎて酔っぱらいの会話みたいによくわからなくなっている。 ACは4、6、ZEROあたりの「攻め込まれたから攻め返すわ。あ、ウチのエース(プレイヤー)クソ強やん怖」くらいの話の作りで十分だと思う。 (多数のターゲット潰して気持ちよくなってるから、難解なストーリなんて考える暇ないんじゃ) 主人公(プレイヤー)の立ち位置?見られ方もよくわからない。 エースパイロットとして「あいつすげえ」「あいつこええや」って感じがあんまり伝わらないので、キャラが薄くて愛着が湧かない。 というより、必要以上に周りのキャラを立てすぎてるせいで余計に薄い。 傭兵の1と2、AIの3、一騎当千の4、小隊長としての5、軍隊を率いた6と過去作はしっかりしてたのだが。。。 ユーザーの裏をかこうとして、すべてが滑っている、個人的にシリーズ史上最低の出来。 やりこまなかったACE COMBATは7初めてだし、MODとかチート使ってやろうとも思わない。 さて、10月に出るAC8は「ドラマティックフライトシューティング」というゲームジャンルで、CEROがCになっている。 恐らくストーリーやキャラ重点のゲームで出してくるだろうが、7の路線を続けてこないかが不安だ。。。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 22.3K | 94% | $12.49 | |
| $30.2K | 792 | 70% | $2.99 | |
| $1.3M | 1.2K | 57% | $17.99 | |
| $0 | 0 | — | $69.99 | |
| $4.1M | 10K | 79% | $12.49 | |
| $563.2K | 1.8K | 71% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $76.7M | 72.7K | 86% | $29.99 | |
| $77.9M | 114.2K | 96% | $29.99 | |
| $75.4M | 143.9K | 97% | $24.99 | |
| $75.4M | 43.5K | 95% | $59.99 | |
| $79M | 112.1K | 92% | $39.99 | |
| $80.3M | 162.5K | 96% | $19.99 |