
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2402 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нахер надо, если есть fallout
强行连接discord何意味?你m4也掉了?傻逼游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #54, worst JP #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 66.14/day in the week to Sep 1 → 76.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Copy this from another review because it hits all the points I think make this game so dissapointing how to make money off the game u apparently sold too cheap: 1. remove detailed character customization from the game 2. add paid character customization how to migrate your game from Survival to RPG: 1. remove interesting & random day 1 loot 2. force artificial loot progression, because finding good items early is apparently not fun (or hard to balance, so you can skip this hassle entirely) 3. remove realistic POIs 4. add dungeon style POIs with a visible "recommended way to explore" and magical loot chest at the end (just like in some mobile diablo clone) 5. add MMORPG kill/fetch style quests (skip the story cause no one cares) 6. remove learn by doing 7. rework skills for nth time, this time around to get better at mining, you'd have to kill zombies. Oh and let's also base it on collectible magazines, cause reading hundreds of those in a playthrough sounds fun! the only good is the main premise of 7 days for zombies to go and kill you and phisics on blocks the only 2 things they never changed people that like it now I am glad for you, would love to like it but modding a game should not be the way to like it.
There is no Pillar 0.5m tee junction (or other variants I could use in place of it.) I am immeasurably disappointed and my day is ruined.
co wyście odkurwili i wydali, ta gra jest niegrywalna po wyjściu z early accesu
This isn't the best game, and I'd hesitate to call it a good game, but it's at least fun enough for me to keep coming back to it over the years
BUG太多了
Immersive gameplay, love the fact you can play with friends. I have to hand it to a friend for introducing me to the game.
No. I'd say not to bother with this until it's in a "complete" state. The constant "stable" releases break the game consistently, both vanilla and modded. It is a nightmare trying to bring new friends into this game that I think I love, but the devs keep launching improperly tested code that I would reject upon code review. It's a bit embarrassing at this point. Most recent update, 3.0.1 completely ruined save with a friend of mine. Characters insta-killed, and the base was reset to default terrain, which lost our equipment. It's frustrating to play this game when every update, even ones that should be small patches, break the game, over and over for years. I WANT to like this game, but the devs continuously reintroduce radical changes and updates that don't need to happen. Even more frustrating is how it breaks mods on every update. I have played this game for years, and it seems to be the same issues, over and over.
[h1]【プレイ700時間超え】時間泥棒すぎる神ゲー。迷っているなら買うべき![/h1] 718時間(現在進行形)プレイした上での本音レビューです。 一言で言うと「自由度が極限まで高まった大人向けの世紀末マイクラ」です。これだけ遊んでも全く飽きません。 [h1]👍 ココが最高(良かった点)[/h1] [list] [*] [b]無限に遊べる時間泥棒[/b]: 気がついたら数百時間が溶けているレベルの圧倒的な中毒性。 [*] [b]リアルなマイクラ系クラフト[/b]: 建物を自由に建築したり、穴を掘ったり、世界を自分好みに変えられます。 [*] [b]銃でヒャッハー無双[/b]: 強力な銃や罠を揃えて、押し寄せるゾンビの大群をなぎ倒す爽快感が最高。 [*] [b]ハラハラ高難易度[/b]: 難易度設定が自由自在。最高難易度にすると、一瞬の油断で命を落とす極限のサバイバルが楽しめます。 [*] [b]マルチプレイが神[/b]: 友達と役割分担して拠点を守ったり、物資をあさりに行く時間が一番楽しい。 [*] [b]MODでさらに別ゲーに[/b]: バニラ(標準)に飽きても、大型MODを導入すれば全く新しいゲームとしてさらに何百時間も遊べます。 [/list] [h1]👎 人を選ぶ点[/h1] [list] [*] 時間が無限に吸われるので、リアルが忙しい人は注意(笑)。 [*] 最初は覚えることが多いですが、それを乗り越えた先には神ゲーが待っています。 [/list] [h1]📝 総評[/h1] ソロでじっくり高難易度に挑むもよし、マルチでワイワイ無双するもよし。 MODの文化も盛んなので、コスパは全ゲームの中でも最強クラスです。神ゲー。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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