
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2322 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #54, worst JP #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 66.14/day in the week to Sep 1 → 76.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR, Don't buy this, not unless it's super cheap and because there is a fun mega mod out there you want to play. Been playing for while, seen a lot of updates, some where fun, others not so much. I think they have lost their intent at some point. Base building is what brought me to this game and it's just not fun anymore. - There is not enough diversity in the zombies mechanics to inspire creative design. - Why do all zombies are ingeniers ? Why not only construction builders ? - Why don't the nurse have the possibilite to make you sick when hitting you? Not just infection - The chucks and bees ranger are cool, but not every steps there is one cool. - The forest cool use some random events, a pack of wild angry rabbits ? - mutated rat, seriously that could be horrible and fun - Scripts in pois can be fun, why not had lore ? Some place have power, why not have options to interacts with environnement to start traps or doors ? (Now having hacking or lockpicking skills would be fun) - The skill tree is not fun to use or unblock, some skills are fun to rp, but the game doesn't have the flexibility to be fun for more than one or two playstyle. - Survival is all over the place, is it important or not ? There is no fishing or trapping in the game, not really. Farming is not fun - Not enough information on what you build and logic doesn't help. - How are you suppose to know that a beehouse must have a clear 6 square above it ? I mean, Were we suppose to know the little edge of the shed blocks it ? Why no warning in the beehouse menu that says obstructed above ? Or event better, don't let us place it there. - Dew collector gives off heat.... How are we suppose to know that without a wiki ? -_-, why items don't have a heat indicator ? Why no end game version of the crafting station that do not emit heat ? Why no lead walls ? - Screamers have the potential to be a really fun mechanics, but now they are juste tedious. (ex: 1 sec freeze when hearing it, being completly silent until you see it, make it walk on 4 for sh*t and giggles, that would be creepy). - The weapons are lacking on all front. Animations are boring or super long, almost no diversity, no unique weapons that needs effort to get, no weapon skin either (you could have a skin that unlock when you wear a set for exemple, that would be cool). - Almost no lore T_T . The quest don't have any. - The night quest during whick you start generator, why not make it a no zombie spam zone ? - The DLC are worth 3 $ cad at full price, not 15 $ cad. - Can't change armor color with die - Traps, this game could do with more traps - The habitat could be so much better: low visibility in the forest because of dense foliage, mirages in the desert (poi that disapear when getting close), needing an oasis for water. - It's all about base building, but everything is a huge square, even if it's small.
The devs seem to hate the community and can't keep a promise or deadline to save their lives.
久しぶりにプレイしようと3.2.0にアップデートしてプレイしようとしたら、操作できない。 マウスが勝手にキャプチャされて、画面にアカウント名だけの状態になり何もできない。 詐欺ですか?
I have played many, many hours of this game waiting for it to reach the promised finished state. Instead each update seems more focused on forcing a narrower playstyle and changing the game to invalidate playstyles that don't fit a certian ideal. They have even come out and blamed the community for the delays, and refusing to own any responsibility for their own actions. Stealth is a great example of this with zombies that always wake when you cross a certain line, and are sometimes not even spawn in until you enter the room. The zombie AI is another example of this that will have the zombies running around to a certain wall that is a weakspot in your base and attacking that point magically sensing the one wood block that had not been upgraded. The mods for this game are amazing, and you can see that being subtly recognised by more popular mod features being included now in the base game. The mods are the main reason I have the hours I do, since they implement many features the game was supposed to have at release, and can be a way to roll back some of the more immersive features that were removed to simplfy the game for other platforms, like learn by doing, which was replaced by looting items to learn. In it's current state I cannot recommend the game, but I look forward to the day when the game has reached the release state that was promised for 1.0.
Why!
Lying, duplicitous, petty, multiple broken systems, broken promises.
Bad PR, not listening to your community's feedback. Suing modders and content creators. This company actively wants to seem open and tell you they value you on one side, then backhand you and take advantage of you again, and again and again, it gives red flags and serious ick. TFP need a serious change in behaviour before id recommend this to anyone
wanted to come back to it, loaded it up, saw the AI generated crap that wasnt disclosed closed the game, purged it from by library.
七日杀官方去steam提款时G胖告诉他们第一次来提款要先登录进discord才能取钱
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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