
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2499 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BEST ZOMBIE SURVIVAL GAME OUT TO DATE!
Discord kullanmak zorundayız galiba bi açılmadı gitti oyun
Çok iyi.. Başka söze gerek yok. Gelmiş geçmiş en iyi zombi - survival oyunudur ve gelişimi sürekli devam etmektedir. Biz bağımlıyız kendisine.. Bakmayın 800 saat yazdığına, diğer hesapta da 2000 saat daha var. Alın, oynayın, oynatın.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #54, worst DE #98 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 66.14/day in the week to Sep 1 → 76.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game and I will play it over and over forever as long as I have friends that will play it with me.
[h1]"There is no other game quite like 7 Days to Die. I think anyone who enjoys survival, crafting, building should give it a try."[/h1] I put off reviewing this game for a really long time because i find the attitude of the dev team duo to be extremely problematic. However, its high time I give credit where its due despite my qualms about their choices. More on that later. There is no other game quite like 7 Days to Die. I think anyone who enjoys survival, crafting, building should give it a try. [h3]For me personally, its biggest selling points are:[/h3] 1. [b]Every player type has a meaninful job to do.[/b] Base builders, logistics officers, and trading specialists are just as important as looter-shooters. Many games attempt this balance but it ends up feeling more like a sidequest than an important integral part of the team dynamic; in this game its a huge boon, while remaining doable without. 2. [b]Mods make this game an even more customizable experience than vanilla, which is already highly customizable.[/b] I cannot stress this enough: mods are super important to this game. Sure, its playable without mods and you will probably enjoy it, but you will enjoy it much more after you mod the game to your preference. There are only 3 mods I recommend to new players: any of the craft from storage mods, bdubs vehicles, and most importantly the massive POI overhaul Stallionsdens Compo Pack. The compo pack adds so much more content to the game - countless buildings to raid, built by the modding community over many years. Without compo pack, I personally would not play 7 Days to Die anymore. Still a great game, but it just wouldn't be replayable. [h3]In my personal opinion the biggest detractor is:[/h3] 1. [b]TFP dev team tends to make small updates that fundamentally change the entire balance of the game, and those updates are few and far between.[/b] What that does is create a love it or hate it feeling for a long time until the dev team finally gets around to changing it again. I also feel that while player feedback is listened to and even responded to, its not valued in any way and is treated more like an annoyance for the devs to deal with. This has always been the case from when I first played the game yonks ago. So if there is a change in the game you dont like, mod it. Do not hesitate. Do not wait for the devs to flip flop (chances are they wont - not fully). Go and download the mods you need and be happy. Just so I am not merely talking nonsense, a semi-recent change to the progression system was made. It used to be a learn by doing system and players found an exploit to basically AFK level a skill. Devs changed from learn by doing to learn by reading: skill progression is now entirely locked behind looting skill magazines and reading them. This makes skill progression incredibly frustrating for non shooter-looter type players. The devs responded to player feedback, confirming that they made the change so that players would not be able to use the exploit. These sorts of knee-jerk "thats not how we want you to play" reactions are exactly why I put off reviewing this game for over five years. IMO its better to just let the exploiters ruin the game for themselves. But its easy for me to say that as a PVE only player. I just wish the devs would come up with smarter fixes than ruining progression for a decent chunk of the player base. For the record, I enjoy shoot and loot as well as base building. I can't stand the learn by reading system and downloaded a mod called Learn by Doing Returns (there are ports to current version, dont worry).
Игра про зомби. Есть зомби.
try this game on the hardest difficulty and enjoy getting ♥♥♥♥♥♥ :D
Ненавижу выживалки, но в эту залип, возможно, дело в ритме игры, он почти не проседает. 8 Ходячих мертвецов из 10
Dev slowed down for a while but seem back on track. Great game for playing with friends
Love paying this with my friends and boyfriend :) good bonding time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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