
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2489 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
このゲームをプレイして12年 このゲームのおかげでMODに興味を持った このゲームのおかげでNexusMODを初めて知った このゲームのおかげで翻訳Modの頭にzzzとついてる意味を知った このゲームのおかげでエラーの内容をしっかり読むようになった このゲームのおかげでxmlの中身を初めて見た このゲームのおかげで<passive_effect name="xx" operation="xx" value="xx" tags="x"/>等意味の分からなかった文が視界に入るようになった 知っている人からは鼻で笑われると思うが 製作者側に回ることもないが 私は成長を感じています そんな教科書のようなゲームです
Macht viel Spaß, Grafik sehr gut für so ein älteres Spiel. Läuft ohne Probleme. Aber gerade für Fans von Häuser und Basen bauen durch die Voxelgrafik ein Must-Have wie Minecraft oder Enshrouded. Also wenn man alte Fallout Vibes und Endzeit-Welten mag, Zombies töten und looten, craften und eine riesige Welt erkunden, dann kann man hier bedenkenlos zugreifen. Gerade die dutzenden individuellen Einstellungen lassen einen das Spiel im Singleplayer so spielen, wie man es mag. Man kann so ziemlich alles ein- oder ausschalten oder anpassen wie man mag. Ein riesiger Open-World Sandkasten halt.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $431.4M | 420.3K | 85% | $59.99 | |
| $454.8M | 379.4K | 86% | $59.99 | |
| $460.1M | 369.3K | 64% | $69.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $396.2M | 281.8K | 89% | $59.99 | |
| $484.4M | 377.4K | 90% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $798.9K | 2K | 47% | $19.99 | |
| $1.6K | 5 | 40% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $38.1M | 66.6K | 93% | $19.99 |
Latest in each market: best RU #54, worst DE #98 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 66.14/day in the week to Sep 1 → 76.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
putos vaqueros del desierto
I have played through almost every single iteration of 7 Days to Die: alpha, beta, 1.0, and now 2.0. Some were played with friends and some were played solo. Of course, games will always be more fun when played with a friend, so I'll try to review 7D2D on its own metrics from a solo perspective. The game is okay. Nothing revolutionary. If you've played one survival crafting game, then you've basically played them all and if you're searching for one with zombies, then I suppose this is the one of them. Doing quests nets you a huge amount of resources to the point where it's not even worthwhile to chop trees or mine resources. The loop ends up becoming grind quests for the majority of the week which rewards you with a massive quantity of bullets between the quest rewards themselves and looting dungeons. This in turn trivializes horde nights, especially so after you've put a few skill points into traps. So yeah, 6/10. It's certainly "fun" to explore dungeons and the game is structured to move you along from one biome to the next, but looking back on my time with the game, I don't even know if I would call it "fun". Maybe mindless is the better word.
Masterclass
Good Game, lots of options to select either a very difficult experience, or an incredibly chill experience.
Coop ou single-player, recomendo!
Buenardo.
I enjoy the game. I play it on insane difficultly and I keep coming back. There a quite a few vocal people who complain about the features the Fun Pimps have added. I truly don't have an issue with anything they've added to the game. I think the game, as it is, is fun. In the latest release they've made pretty everything customisable, so I guess if you don't like some feature of the game you can remove it, not that I use that feature.
I can't help playing this survival game. Its sense of tension and excitement cannot be compared with other games. Each buildings embodies the doomsday style and contains the struggle of the survivors. 反正你就买吧,不吃亏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.