
Jump, shoot, and slash your way through 30XX, the roguelike action platformer you can play with a friend! Explore lush, ever-changing worlds that mix precise platforming with fevered combat. Destroy fearsome Guardians. Master unique Powers. Rediscover the thousand years we've lost.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After playing through a bunch of the Megaman Legacy collections I keep finding myself thinking "Damn, 30XX is a really good game."
[strike]Playing this feels like watching a casino slot machine screen. The background visuals are too cluttered and flashy for me. I wish I could dim the background so I can just focus on the enemies, hazards, and projectiles. I am also not a fan of the color palettes for the stages either. The stages have a lot of clashing neon colors making it difficult for me to spot the stage hazards quickly when dashing and jumping. I turned on outlines for enemies and projectiles in the settings but unfortunately the outlines are also flashing neon colors.[/strike] EDIT: In the settings under "Visibility Options" at the very top there is a background filter specifically for people that need or prefer less visual information. It was a tremendous help for me. Be warned when it comes to online multiplayer: Switches and floor panels are not individually instanced. This means the faster player can trigger platforms to disappear for both players. Usually this means one player has to wait for the other player to cross platforms before they can cross the platforms. However one of the main stages (Penumbra) involves color coded switches that deactivate other colored platforms. This can mean that while player A is holding or standing on a blue platform and player B activates the green platforms to complete the platforming puzzle, the blue platforms will disappear for both players and very likely to cause unavoidable damage to player A. This kind of system causes large gaps between players during multiplayer unless they have near exact path decisions as well as near exact jump and dash timing for the entire stage. What ends up happening in my sessions is the faster player runs through the stage while the slower player waits for the touch activated platforms to reset. Then the faster player either waits or forcibly drags the slower player to the next boss or event. This made the majority of the stages outside of bosses and events feel like solo play. Admittedly I don't have a lot of playtime so maybe there is a better way to handle the platforms in multiplayer. Of course if you're going to play solo you don't even have to worry about any of that and can just enjoy the game. Also huge thanks to the dev for teaching me how to read. lmao
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As of Patch 1.4 I really, really loved playing this game. It's like Dead Cells but Mega Man in many ways, lots and lots of fun to play with a friend, especially in shared-screen coop. It takes me back to playing Mega Man X as a kid but THAT was never coop. This game is a roguelike but ALSO has a traditional Megaman game mode called Megamode where you can retry levels in whatever order. I love the music and art and modern game design choices that make the game a bit less severe than classic Mega Man X (Spikes don't instakill now, thank God). However, you can ADD modifiers that make it way, way harder. Sincerely I enjoyed 20XX, the previous title, but I loved this game. I played MegaMan X when I was a kid a loved that game to death, recently I tried to replay it and it wasn't quite how I remembered. 30XX really helped rekindle my love for this kind of game. If you get to level 5, 5 times, you unlock Delta and he fights like Zero from the MegaMan Zero games, sword and buster. He's my favorite.
Really ♥♥♥♥♥♥♥ good Dead cells + Megaman X
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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