
Dark Scrolls is a fantasy-themed action platformer that fuses shmup-style chaos with roguelite progression and is packed with charm, challenge, and secrets.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 158reviews | 60% | — | $40.6K |
| $7.49−25% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looks good, and could have been more fun than it is, but it is weirdly unpolished compared to their previous games. Ideas could have been taken a little farther, and there's quite a few bugs and perplexing design choices. Since it's been almost 3 weeks since the game came out (after a month delay), and there hasn't been a patch even as small as fixing the eardrum stabbing noise that occurs whenever an NPC finishes a sentence, I'm not really convinced they even give a ♥♥♥♥.
It's games like these that make me wish there were a mixed option for reviews. I'm so torn. I do enjoy this game, but I completely understand why people are frustrated by stuff regarding this game. Here's the TL;DR: Q:Is it fun? A:kinda*** Q:If it is why are you giving a negative review? A:Because I can't leave a mixed review and I skewed more negative. Now here's the long version. I've basically done everything so I thought I'd give my thoughts: [h1]Of course there are positives[/h1] I would not be spending so much time writing this review and playing this game if I thought there were none. The game is quite charming and I do enjoy that there are a lot the game doesn't explain. Organically figuring things out is very satisfying and feels quite retro. Even if you are stumped, I absolutely adore the fact that there is a phone number you can call to figure out how to unlock characters. Seriously, even if you already unlocked everyone, I highly recommend giving it a whirl. it's on the main website for this game. https://www.darkscrolls.com/ Despite how easy most of them are, I do quite like the boss designs. They don't need to be these complex 10-phase nightmares and some of them did things that surprised me[spoiler]the final boss shoving the screen forward was very clever[/spoiler] though I wished more of the bosses did stuff like that. It's also a complete experience. Hate to say it, but that's pretty uncommon nowadays. The whole thing for a modest price. If they do release new content, which I don't think they'll do, I might be a little skeeved depending on what the content is but as it stands it is a full game. Now with that all said, why a negative review? [h1]The game isn't very stable[/h1] I've actually played one of their previous games, Gato Roboto, and had very few complaints about the performance of the game. This one however has some issues. On multiple occasions, the game completely crashed and I lost progress. The game's framerate on my set up (a GPD Win Mini) was better in windowed mode than in full screen. Also, the achievements appear to be bugged. Unless there is some additional unique condition for the characters or they have some other definition of "recruit", I'm pretty sure I got them. [h1]The game lacks features that I'd expect a game like this to have[/h1] There really should be key binding but from what I've seen there isn't. There is a whole controller that I'm not using and for a game like this, I'd like to use other buttons aside from the face buttons. That would also remove conflicts with stuff like using your "ult" and interacting with objects. They are fortunate that Steam Input exists but even as a matter of convenience it should be a feature. [h1]The game's balance/rewards are very strange[/h1] [h2]These characters are not made equal.[/h2] Sure, they do have unique abilities and strengths/weaknesses. However, some completely decimate this game while others don't seem to have the same value. There are characters in this side-scrolling platformer that straight up fly while others get a modest double jump. Some characters have ways of being completely intangible for a LONG time basically guaranteeing victory while some simply don't have those benefits. I'm not saying to remove the strengths of the characters, but just make sure that they feel at least close to each other in power. I liked most of the cast, but those few that I didn't, I saw little to no reason to play them. Give them something to really make them shine like [spoiler] the dwarf's ability to skip the gobbo toll and cheese gobbo[/spoiler] which I really enjoy. I love when a character has the ability to do something crazy and it allows for it. Quick side note, I wish there were more non-human characters to play as. [h2]Another thing are the enemies.[/h2] I actually really enjoy the different enemies and think their abilities are good and add some diverse challenges to face. However, in this side-scrolling schmup, there really should be more enemies. There are many moments where there are just no enemies on screen with nothing for me to do but wait. For the portion before a bossfight, that makes sense(though I'd make the period shorter). Before an enemy wave attack? [h2]This has effects on the economy of the game.[/h2] Of course you need gold to get upgrades but depending on your layout, you might just get nothing. There was a time when I flawlessly beat a level and killed basically everything and opened every chest. I got one upgrade. If that was the intent of the enemy density, add more enemies and make them drop less. That said, I'm not sure that it is. There are some instances where I get flooded in cash and can get two or three upgrades. Due to, again, the enemies, sometimes you just don't get the same rewards even if you played better. [h2]Then there's that damn cannon[/h2] At around the midpoint of every level, there is a small gauntlet where enemies will be spawned in to attack you in waves. If you beat every wave, there is a cannon that is offered to you. When you interact with it, the cannon shoots you forward to the next shop skipping a hefty portion of the level. Now honestly, considering how important money is to collect, [b]why on earth would anyone do this?[/b] Now you're short on cash and you skipped the whole reason why you paid for the game. The cannon is the strangest design decision I've seen in a game in a while offering only one benefit: it saved you time you didn't need to save. [spoiler]That is unless the one non-bugged achievement I haven't gotten, Eggedplant, requires you to do the levels faster[/spoiler] [h1]Finally, the end[/h1] Lots of strengths and lots of negatives. This game's mixed rating is well deserved. It definitely has an audience but it's most certainly not for everyone.
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Disappointed with this one. Music and art is charming but wears thin really quick when monsters start spawning on top of you. Levels are random so you’ll never learn a level. It’s run based yet I spawn back at the hub world every time and have to watch the ghost and goblins overworld map every time. Gets old quick.
The idea of an oldschool autoscroller platformer shmup with a ton of characters that play different is [i]awesome[/i]. It's a shame about the execution. [h2]Best Bits[/h2] [list] [*]Fun core mechanics. I actually disagree with other reviews that say the controls are iffy. Characters' double jumps are fun and responsive-yet-weighty, and I like the way you keep facing a direction but move slower as you attack, it all makes sense. (I think the problems are more related to how things on the screen interact with one another.) [*]I've only had a solid, stable, frictionless online experience with my friend. [*]Great sprite work with plenty o' character and charm. [/list] [h2]Worst Bits[/h2] [list] [*]Players get in each others' way in the worst way possible. Here's an example: [list] [*]The dog has a double-jump that's clearly inspired by Tails' from old sonic games. [*]The dog is basically invulnerable while it's in this "ball form" of its jump. It can ping-pong around bouncing off the same or different enemies. It's fun! [*]The dog becomes vulnerable if it jumps again, or touches the ground. Sensible! [*]The dog becomes vulnerable [b]if it touches the other player[/b]. This means that as you're bouncing around having a grand ol' time in a 2p game, the other player feels like your biggest threat. Why the heck wouldn't this game be designed so 2p lift each other up instead of harshing their buzz? [*]This is just one example, the whole game seems to be designed around the concept of 2p intentionally being annoyingly harder than 1p. [/list] [*]The main currency competes for too much attention. [i]Maybe[/i] the equipment you get from the shops feel fun once you get enough but I'll never know because too many other things are asking for it. Should I try to be more capable, or throw my money away into a pit in hopes that I might unlock something eventually? Or give it to NPCs to allow access to certain areas? It's not an interesting decision. [*]So many bugs and a general lack of polish, cheap shots, etc. Enemies will spawn at your location and damage you instantly. A lot of things like your characters weirdly overlapping and turning into the barbarian for a moment as the area loads. The first time we got to a mid-stage shop we thought the game was completely busted because you both need to go to the right to progress the screen, but an enemy was right off the edge of the screen. We kept taking damage and getting knocked back making us thing you were penalized for leaving the screen in general. We found more terrible preventable bugs each time we played. [*]Content. We only have 4 characters and we ended up playing enough to try every character combo between us, we beat a run and played a few times after that. With a game that promotes so many fun different characters the cadence of unlocking them is awful. [/list] The biggest issues don't seem unsolvable, they just needed more thought put into them. I'm a bit shocked that devolver would allow something with their name attached to release in this state.
Yeah im ngl I was pretty excited for this game, but WOW its so ♥♥♥♥♥♥♥♥ boring. Wish I refunded it.
The more i play the worse it gets unfortunately. So many oddities and bugs and unfun parts to the game. Their marketing and art and music is great so i think alot of ppl were excited for the game. Too bad it came out like this. And from the radio silence im guessing its staying a buggy mess.
Disappointed as doinksoft games enjoyer: questionable progression, runs seed differs just by enemies spawn, side scrolling bores after few tries, menu\settings are quite none, achievements not fixed in a month since release, have no idea what could make average player keep playing this game after few hours\runs
[h1]Oh My God Bruh[/h1] [b]I was as excited as anyone for this game seeing the trailers, but I have never been so disappointed by a game. It really needed more time in the oven.[/b] The game art screams with passion and heart-felt love, but the actual gameplay and UI design are genuinely atrocious. There are too many gripes of mine to say in a row, so I will list them along with those of my friends whom I played with. Very sorry to say that this is [i]not[/i] an exhaustive list. I have seen other reviewers make great points that I will not mention. [list] [*]The in-game upgrades just don't seem to make any difference on any given run, and while the price of these upgrades increases exponentially, the amount you earn just doesn't feel like it increases at all. [*]The game does not explain what star-levels are or what difference it makes where you put your upgrades. It does not tell you very many things at all. [*]The cannon is useless?? You skip half the level without getting any of the rewards. With how sparse money gets, you can't make that math work. [*]Only some characters are actually good enough to get past the first two levels. And those who can are exceptionally overpowered and boring to play. [*]The steam page for Dark Scrolls says the game has Playstation controller support, but it really shouldn't. The game does not display symbols. It instead displays hard-to-read out-of-place text spelling out what button to press. Every sentence that any NPC says awkwardly ends with the word 'Cross'. This is also a problem for keyboard players. [*]Most of the time, the boss-dialogue text is covered up by the 'Player #' text that is miraculously overlaid on top. Also... [*]If you skip past the dialogue, all of the Undertale RPG-esque talking noises play simultaneously REALLY LOUD. I feel like that's one of the simplest things to fix about a built-in text engine. I have no idea how that slipped through the cracks. [*]The lack of accessibility settings was bizarre. In the year of our lord, 2026, it should go without saying that the player should be able to change their keybinds. [*]A variety of achievements are bugged and are not unlockable. [/list] [h3] Conclusion [/h3] I've played this game solo and with friends, PC and on Steamdeck, and both experiences were... sad. The inconsistencies, bugs, and imbalances this game has are a little baffling. The gameplay is messy, the UI is [i] awful, [/i] and the only reason I won't refund this is because it comes with two free games and because I have hope for the future of this game.
you forgot the fun factor requires a devilish amount of precision to dodge tiny and fast enemies and attacks/projectiles including enemies that spawn in and can spawn under you with a kind of understated spawning animation while the character you're controlling has very slippery acceleration and a large visual hitbox and large hurtbox i was enjoying the visuals and audio until i encountered the "end of the dialogue window is a ear splittingly loud audio bug" bug i'm sure some duo out there is probably going to be able to draw a lot from this high skill cieling game but the skill floor is also in the roof so it wasnt for us
It feels and plays like a student project If I could leave a mixed review, I would. It has a lot of soul and some nice ideas, but it just feels like a slog to get through and gets boring fast. Needs more time in the oven.
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