
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 1 → 3.57/day in the week after.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich bin schlecht in solchen Horde-Survival-Spielen. Ich meine so RICHTIG schlecht...und trotzdem hat mich dieses Spiel gepackt. Die Grafik ist passend düster zu der Verzweifelung, die einem Mal zu Mal überfällt, wenn man wieder vor den Monstern im Staub kriecht und sein letztes Herz verloren hat. Aber man verbessert sich nach jedem Run passend genug, das man es wagt, es erneut zu wagen. Und irgendwann hat man dann auch einen Charakter freigeschaltet, der Einem zusagt und eine Waffe dabei, die einem zusagt und beginnt sogar, die Synergien im Spiel zu durchschauen und dann, nach nur etwa 8 Stunden verdaddelter Lebenszeit hat man es endlich geschafft den ersten Boss zu legen...in Schwierigkeitsgrad 0/ Null/NULL/Kleinkind/Wir-haben-es-extra-leicht-gehalten!!! Und es hat Spaß gemacht!!! Und ich werde es gleich nochmals versuchen! Werde ich dieses Spiel je durchzocken (können)?! Wahrscheinlich nicht...aber ist mir egal, ein paar Runden drehe ich noch. Preis/Leistung stimmt bei diesem Spiel somit, damit also Kaufempfehlung!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7.6K | 80% | $24.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $3.7M | 7.6K | 79% | $29.99 | |
| $3.7M | 68K | 56% | $3.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 5.4K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9K | 77 | 83% | $3.99 | |
| $26.6K | 297 | 73% | $3.99 | |
| $22.2K | 147 | 90% | $4.99 | |
| — | 0 | — | — | |
| $2.7K | 20 | 100% | $4.99 | |
| $2.3K | 27 | 96% | $3.14 |
Reviews, worldwide (the counter carries no country): 160.75/day in the week to Jul 19 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
| $4.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very interesting build synergies and power scaling. Often I see an ability and say "Huh, I wonder if you could make a build around that" and often the answer is yes. Good balancing of defensive abilities having offensive bonuses. For example, several item upgrades give bonus damage based on your Max HP. Other items give bonuses (sometimes permanent!) for when you take damage, encouraging having a large HP pool and playing recklessly. I'd love to hear more music, there is a handful of tracks which loop heavily and can get a bit grating. I actually played this before Vampire Survivors, and will go back and forth between. Is good!
simple, addictive, fun. well worth the price.
Ta bueno
20 minutes. 20 minutes is all I can spare to play with you.
很不错
Fun single player game that has unique abilitie combo’s each run and is good for when you don’t have to much time and want to play something
Fun little rougelike. Pretty good.
Good game.
背刺pc玩家
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.