
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 1 → 3.57/day in the week after.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun & simple game
update ts
Este jogo me deixou 33% mais gay
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7.6K | 80% | $24.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $3.7M | 7.6K | 79% | $29.99 | |
| $3.7M | 68K | 56% | $3.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 5.4K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9K | 77 | 83% | $3.99 | |
| $26.6K | 297 | 73% | $3.99 | |
| $22K | 150 | 89% | $4.99 | |
| — | 0 | — | — | |
| $2.7K | 20 | 100% | $4.99 | |
| $2.3K | 27 | 96% | $3.14 |
Reviews, worldwide (the counter carries no country): 160.75/day in the week to Jul 19 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
| $4.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very satosfy
Very good game. I wish there were many more areas to explore. Let's hope they will look at that component soon.
Definitely feels like a port of a mobile game. It's not re-inventing the wheel or anything, but it's fun enough. For the price it's worth a try at least. Very basic bullet hell/survivor rouge like. The graphics/animations are a bit simplistic, but for a game of this price they are alright; although I do with there was more of a distinction between basic enemies and harder ones later on. Relies pretty heavily on RNG, which can be super frustrating at times because it really makes or breaks a good run. Feels like it shouldn't take more than 25 hours at most to 100%, but took me more than twice that because I can't even begin to tell you the number of times I've made it until about a minute left before getting a bad roll and inevitably die to some unavoidable nonsense. If you lose you have to completely start the run over, which is the opposite of fun. With no way to salvage a run it brings what should be a very zen gameplay loop to a screeching halt and has led to many near-rage-quitting moments for me. (Like seriously, why aren't any re-rolls except for like one character for some reason, but not a character that can respawn once? In fact, why is there no option to respawn at all? Not even as an unlock?) There is a good variety of characters and weapons to try mix and match, but the lineup is pretty basic for this particular version of the game. Kind of a bummer that there doesn't appear to be any interest from the devs to keep the game updated (at time of writing), but I get that small teams have to prioritize what projects they are able to work on. As it is, the game is still very much in a playable state, just don't get your hopes up if you are expecting to have a ton of unlock.
Esta bien las primeras horas pero luego se vuelve tedioso, no hay variedad de enemigos y llega un momento en pantalla en que no se ve un pimiento, esta bien en oferta pero meh después de unas horas.
en celular es mejor
Very fun and enjoyable to play, cant wait until Ember Path
Absolutely terrible. It has the worst visibility in the genre without any way to dim your huge weapons. The balance is "let's give the player all the fun and broken ♥♥♥♥" which allows endless crazy combos back to back, but on wins you feel empty. A lot of indies are like that nowadays, throw content at the player without much thought behind it - that's enough for good reviews. The pixelart itself is sweet, but, yeah. Can't see much after the first minutes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.