
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 1 → 3.57/day in the week after.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i like women
Games are our favorite way of ritualizing mortality: we step into the dark, arm ourselves with fragile power, and dare the void to swallow us while we chase one more minute of defiant survival. 20 Minutes Till Dawn nails that ritual with grim elegance. It’s a top-down bullet heaven roguelite that stares straight into Lovecraftian cosmic horror and says “hold my revolver.” You pick your survivor—each with their own twisted little personality and starting weapon—then drop into a pitch-black world where only glowing monster eyes betray the approaching nightmare. The genius is that you actually aim and shoot. No pure auto-fire safety net. You move, kite, reload under pressure, and weave through increasingly deranged bullet patterns while the screen devolves into beautiful, overwhelming chaos. One run you’re a lightning-slinging nightmare, the next you’re stacking fire and summons into some unholy apocalypse that still somehow gets humbled by a surprise boss or a bad synergy roll. The philosophy creeps in with every Darkness level. You push from 0 to 15, stacking modifiers that turn each 20-minute stand into a more brutal meditation on hubris. Early runs feel manageable; later ones become pure screen-filling pandemonium where positioning and upgrade choices are life or death. Those precious level-up moments force real decisions—do you double down on your weapon’s evolution, chase a risky synergy, or grab survival tools for when the horde inevitably betrays you? It’s the art of controlled chaos: build something magnificent, watch it spiral gloriously, then laugh (or curse) when the dark claims you anyway. The atmosphere drips with moody dread—stark visuals, pulsing music, that perfect tension of visibility slowly returning as you carve breathing room from the nightmare. It never pretends to be a grand narrative epic. It’s a focused, addictive little sacrament of repetition and growth: survive, unlock, come back stronger, confront the same indifferent void with better tools and worse decisions. Some runs blur into the same satisfying frenzy, but that’s the irreverent truth it embraces. We keep loading these digital apocalypses because the grind feels meaningful and the fleeting god-runs hit like catharsis. 20 Minutes Till Dawn isn’t flawless. Visual clutter can punish you mid-god-build, and the difficulty curve has teeth. But that’s part of its honest charm. In a genre full of passive auto-battlers, this one demands you stay present, stay sharp, and accept that even the perfect build can still get devoured when the stars (and enemy spawns) align against you. If you believe games should let you rehearse defiance against overwhelming odds while quietly chuckling at how temporary every victory really is, step into the dark. Dawn is always twenty minutes away, and the things in between are always hungry. 10/10 would stare into the abyss and shoot again tomorrow. Just one more run.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7.5K | 95% | $19.99 | |
| $3.7M | 4.4K | 90% | $24.99 | |
| $3.7M | 7.6K | 80% | $24.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $3.7M | 5.8K | 84% | $29.99 | |
| $3.7M | 5.4K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9K | 77 | 83% | $3.99 | |
| $26.6K | 297 | 73% | $3.99 | |
| $22K | 150 | 89% | $4.99 | |
| — | 0 | — | — | |
| $2.7K | 20 | 100% | $4.99 | |
| $2.2K | 26 | 96% | $3.14 |
Reviews, worldwide (the counter carries no country): 160.75/day in the week to Jul 19 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
小品的好遊戲,雖然作者已經棄坑了,但仍算相當有意思。 [spoiler][strike]另關於能通過修改 AppData\LocalLow\Flanne\MinutesTillDawn 下的 gamedata.json 來把技能等級加到破百這件事我是不會隨便亂說的[/strike][/spoiler]
game is hard
小品級別的類倖存者遊戲,不過角色和武器數量意外的多,升級的能力雖不多但數量設計的剛剛好,很容易形成想要的構築,配上角色和武器的組合,其實可以玩的組合意外豐富 另外進階設定是全角色共用,不用每個角色都重新一階階打上去,這點對小品級的遊戲體量設計而言十分適合,基本上在把所有角色武器打到進階15後剛好差不多把想試的組合都試過了,剛好可以控制在快開始膩時全成就。以這種價格能換到近20小時仍有新鮮感的體驗算是十分值得了
ÓTIMO JOGO
норм погамать, но не больше часов десяти будто, ну только если билды собирать хззззз на мобилке пробовал еще тоже нормалды, ставлю лосяру
I took the time to complete this game with all achievements. I don't know why. It's not bad, but it's very repetitive. Every run feels the same to a degree. I had fun giving myself little optional challenges like "ok this run, no summons" or "no health powerups this time" but the actual game itself is very easy. This is a soft recommend. A par addition to the vampire survivor genre.
a fun game extremly similar in concept to vampire survivors, worth the amount of money i paid for it, although it is a shame that the steam version hasn't been updated along side the mobile version which i hear is more developed. still a good play
love roguelikes, a good challenge for me!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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