
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 1 → 3.57/day in the week after.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I still haven't played the game that much but I really like the design and rythm of it, it's fun and there's lot of stuff to unlock and try
R94593
20 Minutes Till Dawn ist ein Roguelite-Survival-Shooter, der ähnlich wie Vampire Survivors funktioniert, aber deutlich mehr aktives Spielen verlangt. Statt nur durch die Gegend zu laufen und automatisch alles umzunieten, muss man hier selbst zielen und schießen. Später kann man allerdings auch automatisches Feuern freischalten. Ziel ist es, zwanzig Minuten lang immer größere Monsterwellen zu überleben. Vor jeder Runde wählt man eine Figur und eine Waffe. Durch eingesammelte Erfahrungspunkte bekommt man ständig neue Verbesserungen und kann sich daraus unterschiedliche Builds zusammenbasteln. Feuerschaden, Blitze, Beschwörungen, schnelle Schüsse oder unzählige Projektile etc. Genau diese irren Kombinationen auszuprobieren, macht das Spiel aus. Der düstere Pixelstil gefällt mir und sorgt anfangs sogar für eine leicht unheimliche Atmosphäre. Auch die musikalische Untermalung passt echt gut dazu. Später wird es durch die ganzen Gegner und Effekte allerdings teilweise so unübersichtlich, dass man kaum noch etwas erkennt. Auf Dauer fehlt etwas die Abwechslung, weil viele Runden ähnlich ablaufen. Einige Verbesserungen sind außerdem deutlich stärker als andere. Hat man bei der Auswahl Pech, kann der geplante Build schon früh ausgebremst werden. Sobald man die besten Kombinationen kennt, wiederholt sich natürlich einiges. Mit verschiedenen Figuren, Waffen, Schwierigkeitsstufen sowie einem schnellen und einem endlosen Modus gibt es trotzdem genug freizuschalten und auszuprobieren. Durch das manuelle Zielen spielt es sich aktiver als viele vergleichbare Titel. Für hundert abwechslungsreiche Stunden reicht es meiner Meinung nach nicht, aber für ein paar schnelle Runden macht es definitiv Laune. Klar, das Genre ist nicht für jeden etwas. Wer solche Spiele mag, kann es sich aber ruhig mal anschauen. In diesem Sinne, habt Spaß :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7.5K | 95% | $19.99 | |
| $3.7M | 4.4K | 90% | $24.99 | |
| $3.7M | 7.6K | 80% | $24.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $3.7M | 5.8K | 84% | $29.99 | |
| $3.7M | 5.4K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9K | 77 | 83% | $3.99 | |
| $26.6K | 297 | 73% | $3.99 | |
| $22K | 150 | 89% | $4.99 | |
| — | 0 | — | — | |
| $2.7K | 20 | 100% | $4.99 | |
| $2.2K | 26 | 96% | $3.14 |
Reviews, worldwide (the counter carries no country): 160.75/day in the week to Jul 19 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
| $4.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a good bullet heaven that is well worth its price
话说榴弹炮的分裂弹片能崩到自己这个事情能不能修复一下,玩个榴弹枪每次不是让怪杀死的,是让自己崩死的
It's a good game, please don't play it. It was designed to be a time waster.
i like women
Games are our favorite way of ritualizing mortality: we step into the dark, arm ourselves with fragile power, and dare the void to swallow us while we chase one more minute of defiant survival. 20 Minutes Till Dawn nails that ritual with grim elegance. It’s a top-down bullet heaven roguelite that stares straight into Lovecraftian cosmic horror and says “hold my revolver.” You pick your survivor—each with their own twisted little personality and starting weapon—then drop into a pitch-black world where only glowing monster eyes betray the approaching nightmare. The genius is that you actually aim and shoot. No pure auto-fire safety net. You move, kite, reload under pressure, and weave through increasingly deranged bullet patterns while the screen devolves into beautiful, overwhelming chaos. One run you’re a lightning-slinging nightmare, the next you’re stacking fire and summons into some unholy apocalypse that still somehow gets humbled by a surprise boss or a bad synergy roll. The philosophy creeps in with every Darkness level. You push from 0 to 15, stacking modifiers that turn each 20-minute stand into a more brutal meditation on hubris. Early runs feel manageable; later ones become pure screen-filling pandemonium where positioning and upgrade choices are life or death. Those precious level-up moments force real decisions—do you double down on your weapon’s evolution, chase a risky synergy, or grab survival tools for when the horde inevitably betrays you? It’s the art of controlled chaos: build something magnificent, watch it spiral gloriously, then laugh (or curse) when the dark claims you anyway. The atmosphere drips with moody dread—stark visuals, pulsing music, that perfect tension of visibility slowly returning as you carve breathing room from the nightmare. It never pretends to be a grand narrative epic. It’s a focused, addictive little sacrament of repetition and growth: survive, unlock, come back stronger, confront the same indifferent void with better tools and worse decisions. Some runs blur into the same satisfying frenzy, but that’s the irreverent truth it embraces. We keep loading these digital apocalypses because the grind feels meaningful and the fleeting god-runs hit like catharsis. 20 Minutes Till Dawn isn’t flawless. Visual clutter can punish you mid-god-build, and the difficulty curve has teeth. But that’s part of its honest charm. In a genre full of passive auto-battlers, this one demands you stay present, stay sharp, and accept that even the perfect build can still get devoured when the stars (and enemy spawns) align against you. If you believe games should let you rehearse defiance against overwhelming odds while quietly chuckling at how temporary every victory really is, step into the dark. Dawn is always twenty minutes away, and the things in between are always hungry. 10/10 would stare into the abyss and shoot again tomorrow. Just one more run.
Love the visuals and the roguelite gameplay. The short runs are perfect - you can jump in, have a complete satisfying experience, and get back to your day. Proof that you don't need hours to make a roguelite compelling.
Excellent little bullet heaven with great character design that have them feeling quite distinct even if they're not necessarily balanced. There's some build diversity and the one combat soundtrack doesn't really get old which is impressive. I'd like more content, but that's really my only critique.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.