
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Sep 1 → 78.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $63.99−20% | 46.5Kreviews | 91% | — | $63.7M |
| $69.99 | 29.1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So let me start off with the good. The visuals are really impressive. The story is immersive. The characters likeable and hateable and overall good dialogue and storyboarding. The Bad. The length of the game is very unimpressive. With all that said I cannot find it in me to recommend purchasing this game at full price. Doing all the tacsims highest difficulty and missions only takes ~40 hours tops. This game is extremely short. I'd recommend only buying when heavily discounted.
Oyun harika kesinlikle sarmıyo oyunun içinde hissediyorsun kendini dövüş mekanikleri eğlenceli ortamın değişmesi ayrı zevk katıyo kısacası alın aldırın
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.7M | 117.2K | 93% | $39.99 | |
| $63.5M | 22.3K | 90% | $69.99 | |
| $63.4M | 73.9K | 89% | $29.99 | |
| $63.3M | 133.3K | 85% | $29.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $63M | 424.7K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $23.6M | 44K | 91% | $49.99 | |
| $88.3K | 828 | 54% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $29.3M | 30.6K | 73% | $49.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #60, worst PL #100 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| Free |
| 2.9Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | — | 95% | #4 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A 007 for the current generation, but one that delivers in all regards in terms of updating the character, bringing it into the appropriate air for the modern times, as well as lovingly paying proper tribute to the origins and legacy media. Ultimately, IO Interactive, among the few truly golden studios of Northern Europe and Europe in general, were given the impossible task of making a better stealth/action game than their own Hitman franchise, while handling a beloved and iconic IP, and on top of that all, having to make it a better game than Goldeneye. Few franchises have the chops of having such a super classic like Goldeneye, one of the most revolutionary and iconic FPS games of all time. Games since then have never captured the hype and appreciation since, until now. 007 Last Light is not only the best James Bond game of all time, its one of the best games in the genre and easily, the best game IO Interactive has made. A feat for all of gaming, but also a feat for the studio itself. Their own engine is a technical marvel of software engineering. Working reflections, realistic and immersive, but uniquely lively graphics that is completely gorgeous. Finally, a game that is not on Unreal. And thus, the optimization is absolutely top tier. This Danish studio has always pushed their engines to incredible limits. People my age remember being amazed by the amount of NPCs they managed to have roaming around on the PS2 copy of Hitman Blood Money, only to be further amazed by the dense crowds of the new Hitman trilogy. And once again, they completely succeed in making a game world feel so genuine, alive and populated. In terms of presentation, 007 pushes beyond most current gens and feels genuinely like a model for the next generation. That being said, there are some embarrassingly weird graphical glitches here and there still. Sometimes, accessing the journal or gadget desk turns frames to single digits for seemingly no reason, albeit this being solved with a restart. In another instance, the camera locked in a certain, fixed direction during a boss fight while James hilariously was beaten to death off screen. Other than that, the game truly is impressive in every instance. The only thing that mechanically made me mad, and it only happened once, was trying to accomplish a task only for an NPC off screen to literally interrupt me mid-task, and opening a reply prompt that stopped my mission necessary action. Forcing me to do it all over again. It was small, simple and utterly outraging for some reason. Other than that, the game is fair. Far easier than Hitman and in all the best ways. If you try to play this game like Hitman or any other game, simply don't. James is sort of like Indiana Jones, in that he is more a brawler than a shooter. I found the shooting somewhat frustrating at first, until a friend suggested playing it like an action movie and not a typical shooting game. And thus, the game immediately clicked. The once intrusive and sticky cover system became a fluid way of catching your breath inbetween dynamic combat interactions, disarming, dismantling and engaging enemies in an intensely kinetic, cinematic and satisfying way. The game's soft sci-fi, a staple of the spy and James Bond genres, thematically is flawless in the relevant arguments of today. Ethics failing to keep up with technology and the unethical application of supposedly ethical missions utilizing unrestrained software and hardware irresponsibly. And unlike most post 9/11 milslop games, the antagonists are not motivated merely by greed, but also have some genuine ideological, nationalistic sentiments that really feel like proper Bond villain stuff. They are bold in what they given our new Bond, in terms of characterization. All of the things that make him Bond are there. The womanizing, the banter, the slickness but intense capability to unconventionally makes his way through antagonistic set pieces and character driven encounters. Everything is grounded well enough to show some real high brow realities in a wide-eyed, self aware setting that also knows when to turn the dial all the way up. James has deep platonic friendships with women, to coincide with his one night stands, making him further an enjoyable character and very lovable to any player regardless of gender. He is a Bond you really root for and this honest origin story, drawing from so many great inspirations and from genuinely some very dedicated creative pools at IO Interactive, does not relent in being a full package. A nearly twenty hour single player story that never overstays its welcome. Great pacing, great at playing with your emotions, knowing when to be serious, knowing when and how to be funny. The best portrayal of dry British humour in almost any game. All around, 007 is the master piece that will be a permanent gem in IO Interactive's crown for many years to come. The Danes have done it again, being among the only Europeans besides Poles and the Swedes who can actually make a truly legendary game. Please, whoever is running that constitutional, social democracy of theirs, really needs to funnel more money from the Copenhagen treasury right into IO Interactive for more certified kino-gems as this.
i hated every minute of this ♥♥♥♥ after prologue with all my guts. Honestly I thought yeah it{s boring cringey and stupid as ♥♥♥♥ but still kinda average blockbuster slop but then last two missions came and I can geniunely say these missions are the ♥♥♥♥♥♥♥ worst missions in all of the modern gaming i really think most of the design choices are either ai made or game was intended for negative IQ individualds but this ♥♥♥♥ is full of generic licenced games of 7th console generation tropes, dysfunctional AI and zero consistency 16 hours of awfully directed action scenes, dumbest plot ever and most banal use of many mechanics 0.7/10
Gra jest strasznie linowa, przerywniki filmowe trwają w nieskończoność...samego grania jest tu najmniej. Wszystko wyłożone na tacy, żadnego większego szukania rozwiązań. Zawiodłem się!
Wenn ich das Spiel grob zusammenfassen müsste, würde ich es als eine Mischung aus Uncharted und Hitman beschreiben, wobei letzteres wenig überrascht, da derselbe Entwickler dahinter steckt. Bei First Light handelt es sich im Grunde um ein klassisches Action‑Adventure mit der James‑Bond‑Marke, und ich muss sagen, es ist wirklich gut gelungen. Einer der wichtigsten Aspekte des Spiels ist seine Abwechslung und seine Inszenierung. Das gilt sowohl für die Szenarien als auch für die Struktur der Missionen. Dabei läuft das Ganze gerne filmisch ab. Am besten ist, dass sich die ruhigeren Infiltrationsabschnitte, Schleichpassagen und die eskalierenden Schusswechsel gut abwechseln und keines dieser Elemente zu lange dauert. Grundsätzlich ist eine typische Mission immer ähnlich aufgebaut. Zuerst kommt ein Infiltrationsabschnitt, in dem man Informationen über das Missionsziel sammelt, meistens durch das Belauschen von Gesprächen. Das ist zwar oft recht offensichtlich gestaltet und dient hauptsächlich dazu zu zeigen, welche Wege es gibt, aber immerhin hat man die Wahl, wie man vorgehen möchte. Wer Interesse hat, Missionen erneut zu spielen, kann so neue Wege ausprobieren oder andere Herausforderungen abschließen. Das ist relativ offen gestaltet, aber das Spiel führt einen dennoch deutlich, vor allem in den geradlinigen Abschnitten, in denen gelbe Markierungen klar zeigen, wo es weitergeht. Der nächste wichtige Gameplayteil ist das Schleichen, das viel Raum einnimmt. Das funktioniert sehr gut, und man hat verschiedene Möglichkeiten, ungesehen ans Ziel zu gelangen, von unterschiedlichen Gadgets bis hin zum Bluffen, um aus einer Situation herauszukommen. Letzteres fand ich eine wirklich hübsche Idee, wie James sich in einem niedrigen Sicherheitsbereich schnell einen schlauen Spruch einfallen lässt, um Wachen oder Zivilisten zu beruhigen. Natürlich sind diese Aktionen begrenzt verfügbar und mit Ressourcenkosten verbunden. Wenn Schleichen keine Option ist oder man entdeckt wird, beginnen die Kämpfe. Dabei gibt es zwei Arten von Action: Schusswechsel und Nahkämpfe. Die Nahkämpfe sind relativ simpel und basieren auf Ausweichen, Blocken, Kontern und Zuschlagen, aber dank der Animationen fühlt sich das angenehm wuchtig an. Gegner werden gegen Tischkanten gerammt oder bekommen Gegenstände an den Kopf geworfen, was das Ganze sehr dynamisch wirken lässt. Die Schusswechsel sind typische Deckungsgefechte, wobei man beachten muss, dass James hier weniger an Deckungen klebt und vieles sehr filmisch inszeniert ist. Auf dem höchsten Schwierigkeitsgrad ist es essenziell, viel auf explosive Objekte zu schießen, etwa rote Fässer oder Feuerlöscher, um Gegner auszuschalten. Der Fokus liegt klar auf Spektakel und weniger auf taktischer Tiefe. Besonders wird das Ganze dadurch, dass Munition sehr begrenzt ist. Man kann zum Beispiel die leere Waffe an den Kopf eines Gegners werfen, ihn anschließend überwältigen oder ihm die Waffe aus der Hand schießen. Das sorgt für ein dynamisches und actionbetontes Spielgefühl, und die Gefechte machen wirklich Spaß. Insgesamt habe ich für das Spiel etwa 25 Stunden gebraucht, was eine angenehme Spielzeit ist. Wer möchte, kann zusätzliche Herausforderungen mit Modifikationen starten, um noch etwas mehr aus dem Gameplay herauszuholen. Weitere Inhalte wurden bereits angekündigt, und man darf gespannt sein, wie das Spiel sich noch weiterentwickeln wird. Handlungstechnisch haben wir es mit einer sehr typischen James‑Bond‑Geschichte zu tun, nur mit der Besonderheit, dass Bond hier am Anfang seiner Karriere steht und frisch beim MI6 eingetreten ist. Das Spiel spielt in der Gegenwart, aber Bond ist hier der altbekannte, etwas hitzköpfige Charmeur und Frauenheld, der immer mal wieder einen Spruch fallen lässt, aber noch merklich unerfahren ist. Diese Dynamik kommt wirklich gut zur Geltung und ist für mich eines der Highlights des Spiels. Ich bin kein James‑Bond‑Experte, aber das Spiel ist definitiv eine Liebeserklärung an sämtliche Bond‑Äras. Man findet haufenweise Anspielungen und Easter Eggs, von einem Goldfinger als Fingerprothese über die Tatsache, dass James Bücher über Ornithologie liest, bis hin zu Kamerafahrten, die mich stark an die Daniel‑Craig‑Filme erinnert haben. Es ist ein Spiel, bei dem man merkt, dass mit Leidenschaft gearbeitet wurde. Technisch habe ich nicht viel auszusetzen. Es läuft flüssig, sieht gut aus, und am PC hat man genügend Einstellungsmöglichkeiten. Am Anfang hatte ich ein Problem mit der Deadzone des Controllers, aber das ließ sich im Spiel einstellen, womit das Problem erledigt war. Die englische Synchronisation ist hervorragend, und die Musikstücke enthalten nicht nur das ikonische James‑Bond‑Thema, sondern der gesamte Soundtrack fühlt sich wie ein Bond‑Film an. Insgesamt also ein wirklich toller Titel, den ich allen Freunden des Genres empfehlen kann, besonders wenn man ein Faible für James Bond hat. Ich für meinen Teil bin gespannt, wie die Fortsetzungen aussehen werden, denn man kann sich sicher sein, dass James Bond zurückkehren wird.
Однообразный геймплей, с редким намёком на экшен. Симулятор ходьбы банально утомляет и заставляет играть с перерывами.
Ja ganz nett, hätte man aber auch ein Let's play gucken können. Nichts Herausragendes und nach der ersten Mission wird es sehr eintönig. Die Gagets in Hitman und deren Handhabung waren interessanter. Das Level Design schmeißt einen immer am Ende der Mission in unübersichtliche Schlachten, in denen duzende Feinde mit automatischen Gewehren auf einen schießen und auch treffen, Bond hält das aber anscheinend aus, auch im hohen Schwierigkeitsgrad und mit Hawaiihemd. Die Story fügt sich dem an, an einigen Stellen gut, an anderen fragt man sich nur, was gerade passiert ist. Technisch auch nur OK und ich vermisse den FOV und FPS Slider, das Menü ist sehr schick aber dafür umso umständlicher zu nutzen. Grafik ist wie auch schon oft angesprochen nur in "Cookiecutter" Szenen schick, sonst oft verwaschen und altbacken. 7/10 Hab von IOI ehrlich gesagt Besseres erwartet. Zu dem Preis aber nicht zu empfehlen.
Graphismes incroyables, histoire prenante, je recommande !
I didn't expect myself to like this as much as i did. The combat was actually pretty fun and in-depth ish? The story itself its pretty linear, but the story was good ( more to come?) and easy to understand. Honestly felt like you were watching a 20 hours long movie :steamhappy:
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.