
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Sep 1 → 78.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $63.99−20% | 46.5Kreviews | 91% | — | $63.7M |
| $69.99 | 29.1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Graphismes incroyables, histoire prenante, je recommande !
Okay, so when I booted up this game I was pretty worried almost immediately due to the insufferable writing style the game employed, which has seemed to infect most games recently. However, this game gave an interesting choice early in the tutorial phase that basically said are you "woke" or are you someone who can think for themselves? and after that choice the game seemed to dial back the writing style...well...up until the end. The ending was SOOOOOOOOOOOOOO incredibly bad that it basically ruined the whole game for me. So let me save you some time and sum it all up! 1. Women run MI6 2. A woman saves James in the end 3. A woman steals the big secret and is the real impressive secret agent 4. Ugly and old men are BAD 5. Hot men can be used as pawns (as long as they put up with your insufferable dialog) 6. Buckle up for A LOT of lectures... 007. James Bond is dead
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #60, worst PL #100 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| Free |
| 2.9Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | — | 95% | #4 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Однообразный геймплей, с редким намёком на экшен. Симулятор ходьбы банально утомляет и заставляет играть с перерывами.
Gra jest strasznie linowa, przerywniki filmowe trwają w nieskończoność...samego grania jest tu najmniej. Wszystko wyłożone na tacy, żadnego większego szukania rozwiązań. Zawiodłem się!
"Name's 7, 67"
007 First Light is the perfect example of modern AAA game development and all that's both good and bad about it. Here's the nutshell: The gameplay mechanics (shooting, brawling, investigation) are strong and compelling and the game is full of jaw dropping environments that will stick in your memory for years. It is also about as much of a interactive movie as it is a video game. While I personally prefer challenge in games, I don't think twice about it if people want to breeze through games with little challenge. The problem, though, is less so the challenge and more the design. You don't make progress in this game as much as it pulls you along, always showing you what you need to do. Not sure where to go? Look for the blue tarp, or the yellow blanket, or arrows as they're everywhere. Not sure how to solve a stealth or investigative puzzle? Scan the world with your Q-watch and interactive items turn bright yellow. Then go interact with one of those bright yellow objects, someone will move in reaction to that; ta-da, you've "solved" the puzzle. This isn't something that can be fixed by raising enemy stats and lowering resources, which is what the higher difficulty level does. The game is very much designed to move you along with minimal problem solving. After a while I wasn't feeling like I accomplished anything but instead just did the thing they more or less told me to do. This isn't an edgy "git gud" rant nor a "things were better in my day" poem, it's just that the game almost plays itself for you in many ways. You move the character, but you move it to the GO HERE or DO THIS signifier. That is something that has changed in the last 15 or so years, spearheaded by Sony's first-party set-piece simulators like the Uncharted series, with which this game shares many similarities. Worse than the difficulty is the dialogue. There is non-stop, wall-to-wall chatter, which completely and totally kills the atmosphere and immersion of trying to sneak around in danger and silence. This is the worst facet of the game by a distance. Yes, nearly all AAA games do this, but just because most of them do it doesn't mean I'll ever stop hating it. And of course what comprises about 75% of that chatter? It's banter. Quips. Back-and-forth. At one point me and the gruff, jaded, unfriendly supervisor character (Greenway) -- a fantastic character otherwise -- are sneaking through an office building trading non-stop barbs back and forth. Like 20 straight minutes of it. Can we pretend for a second that there's actual danger here, that we've both been through hell and there still could be more awaiting us if we're not quiet and careful? Nope. Quip, quip, quip. A good 'ol time. This section is almost like a buddy comedy. Or another section where I'm sneaking through some heavily secured back rooms with guards everywhere looking to end me, and I'm on my earpiece bantering with Moneypenny about the date she's on. It's hard to find something more immersion breaking than this. Why is it so necessary to always follow the trite Hollywood blockbuster formula in AAA game writing? It sure sounds like I hate this game, but I actually enjoyed it overall and sometimes in spite of itself. I wouldn't have spent 21 hours with it if I wasn't enjoying it. I'm saying these things more out of disappointment because there's a hell of a game here in many ways. The gunplay feels and sounds great and those sections are fun. The stealth and investigation sections are also well done, and will feel similar to anyone who's played games from IO's Hitman series. And the game looks incredible, both in quality and design. Stunning scenery, intricate level design, and a great attention to detail. For a game simulating the real world, it looks about as good as anything else I'd put up against it. Just gorgeous. So it's just disappointing they had all this to work with and decided to bury it in quips and blue tarps.
Recomendo! É o tipo de jogo que víamos com mais frequência antigamente, aqueles jogos de ação puramente divertidos. O jogo não inova em nada, mas entregou exatamente o que eu esperava dele. Eu só queria algo no estilo Uncharted, e é isso que ele é: um Uncharted com elementos muito sutis de Hitman.
It's a Smith and Wesson, and you've had your six.
Fena ve feci oyna oynattır
isso é um jogo 007. é esse o padrão que eu esperava e gostaria de um jogo 007, algo mais ali que talvez seja inútil para outros, mas no final esse jogo me satisfez muito. é bem otimizado, uma história rápida até, cerca de 15 horas, e não espere um 007 IGUAL ao dos filmes, obviamente aqui é o inicio do 007 nos jogos modernos. uma história bem contada, muitas referências aos filmes em certas cenas, palavras, mas isso não ofusca de jeito algum o resto do roteiro e das boas mecânicas, poucos bugs encontrados, e é um jogo que te guia bastante até
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $29.3M | 30.6K | 73% | $49.99 |
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|---|---|---|---|---|
| $63.7M | 117.2K | 93% | $39.99 | |
| $63.5M | 22.3K | 90% | $69.99 | |
| $63.9M | 21K | 83% | $49.99 | |
| $63.4M | 73.9K | 89% | $29.99 | |
| $63.3M | 133.3K | 85% | $29.99 | |
| $64.2M | 32K | 26% | $49.99 |