
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
Updates
Engagement
Reviews
Themes across 1235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SNES Single player Tarkov? Yes please! This game is incredible on the steam deck, with the exception of inventory management (often the cursor resets, making moving things between containers tedious, if the dev could resolve this, it would be downright dreamy)
Devs "released" the game from early access fully knowing they would abandon the project and produce a "sequel" without even polishing the UI or adding proper controller support. Toxic Early Access behavior that you get punished for supporting early development unfortunately.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow. Saying this is full release and then announcing a sequel with co-op is some next level scummy ♥♥♥♥. First this is no where near polished enough to call a finished product, secondly I understand logistically maybe you can't release a co-op update but if that was the case you should have rebuilt this from the ground up and not strung people along to then announce a sequel that is coming to EA...... scummy move
挫败感极强这个挫败感来自于野外生物的设定碰撞伤害,跑得飞快也就罢了他不是靠近你后攻击你而是靠着碰撞伤害迅速贴近你和你身体重叠你枪无法打中它速度也无法脱离它且伤害极高贴到就死,极其恶心的设定。
Addictive gameplay but banch of technical issues [h3]pros:[/h3] + stalker like setting + extraction shooter core gameplay + weapon and ammuntion assortment [h3]cons:[/h3] - [b]memory leak issue when going into pause menu during raid[/b] - 30 fps lock at main menu - 60 fps lock at gameplay
Unfinished game that is rushing to get a sequel out of it, It was fun while it lasted.
This game is a relaxing single-player extraction shooter. Relaxing because I'm a masochist and played on the hardest difficulty without baby steps. That being said the learning curve comes from the game not holding your hand. Not telling you, "Hey this area is dangerous." Not telling you, "Hey there are free supplies if you are poor." Took me 5 runs with literally nothing to realize that one. But that's part of the charm. (To me.) I learned to survive because I kept trying. Trial and error. And once you get past that learning curve, The real fun begins. The game gets harder and does it's best to break you. I love this game's randomness. I once stumbled on a guy with a suppressed sniper taking on a Big out in the swamps and saw him die fighting. Only to see that Big chase me right after. Bleeding about to die on the extraction point I barely make it out with his sniper and armor. The only downside with the randomness is that sometimes side quests can't be achieved because the spawn points for their objective is off the map or trapped.
这游戏刚出来的时候玩过,还不错,最近翻出来玩,我想说怎么变成一坨答辩了,njt给你夺舍了?这枪的后坐力怎么变成这个鸟样了,我朝左下角开一枪准心给我飞到右上角去了?你托马斯回旋呢,卡视角60发单点BP弹打头boss小弟愣是一动不动全接下来了,你玩尼玛呢,你怎么做到比njt更司马的 又玩了半小时,20撤0,艹一下您妈的b,然后再见了您
Game should still be marked early access, releasing a "sequel" right now is a slap in the face.
demo就开始玩,从一开始的未来可期变成现在的依托答辩,AI逆天程度深得尼基塔真传。多次弃坑看到更新内容滚回来这坨答辩越来越臭不可闻,早些时候开档选择游戏难度就无法更改,也许迫于差评压力官方更新了允许玩家在游戏过程中修改游戏难度,即使选择了死亡不掉落的零负担模式玩起来依旧红温。玩家打的是高后坐力的BB弹,穿着6级纸壳甲。敌人三五成群甚至一个团,2~3枪即可踹死路边一条的玩家,BOSS更是DMA演都不演了。真想玩请上创意工坊+无掉落模式,官方压根不玩这游戏只想折磨玩家。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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