
From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.
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About


Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove yourself again.

Uncover secrets hidden in the lost corners of the city and within your own mind. Navigate a murky world of potential informants and adversaries. Pass skill checks to uncover their true motivations through subterfuge, violence, or deduction. As an operant, there are multiple ways to approach every problem - your choices and methods will be your own, and so will the consequences.

Find yourself thrown into a three-way struggle for cultural and ideological power, played out across an unforgettable city. You'll go up against international bankers, foreign techno-fascists, psychic doppelgängers, a paranoid TV presenter, a man with a box for a heart, and dozens more. Everyone you meet has their own agendas, beliefs, and secrets for you to uncover and turn to your own ends. In ZERO PARADES, even the world itself is a character with its own secrets, traumas, and miracles for you to discover.

Operants subject themselves to years of psychological training to hone their minds into their greatest weapons. Do you favor animal-like reflexes, a philosophical approach, or a different cover story for every occasion? Through Conditioning, you'll turn the deepest aspects of Hershel's identity into potent abilities and unlock new paths forward. You can even change the rules of the game itself.

Pressures simulate the physical and psychological toll of being in-theatre. Exertion pushes dice rolls in your favour – just remember that you’re gambling with your life. Keep your Fatigue, Anxiety, and Delirium in check or deal with the long-term repercussions.

In this line of work you're going to fail way more often than you succeed. That much is expected of you. What matters is how you pick yourself back up. If the dice don't go your way (and they won't) you'll have to improvise and hope the consequences are ones you can live with.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 718 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i really want to love this. in fact, it's a great game. Seriously. Great RPG system, great modifiers, great variety of build options, great writing and voice acting. AMAZING art. But oh dear lord, this issue with it freezing during skill checks is maddening. I can handle failing them. But having to exit the game 8 out of 10 skill checks because of this bug is putting a real damper on my enjoyment. I've tried all the fixes and troubleshooting guides I can find. I hope very much that this issue is on the list of fixes because it needs to be.
谈论这款游戏之前,我简要了解了开发商的狗屁倒灶的一堆破事,某种程度上也能够理解纷争背后的一些原因,其实也很简单,搞艺术的和搞钱的总归互相瞧不起,说来说去,问题出在是搞艺术顺便搞钱,还是搞钱顺便搞点艺术的区别,但是资本主义世界终究还是钱最重要,艺术这玩意,谁说的清楚呢。举个例子,设计师被自己创立的品牌扫地出门,最著名的案例就是乔布斯嘛,所以人年纪大了就会对这种事内心毫无波动,世界有时候就是这样,没法把一些事情很容易的说清楚,当然以上都是题外话。 回到游戏这里,我玩了几个小时,感觉有点进入不了状态,简单的说,跟Disco Elysium这种出道即巅峰的作品没法比较,差距太大了,下面说一下个人观察到的一些问题,首先美术方面差异非常大,DE是黑白灰为主要基调的风格,本作是安迪沃霍尔的波普风格,这个差异导致我在游玩的时候老是走神,毕竟没人生活在波普艺术那种色彩缤纷的世界里。然后就是喜闻乐见的LGBT环节,主角的要素过多,短发和女同一出来我就感觉大事不妙,再想想前面艺术风格的事,心里其实已经有了答案,毕竟LGBT就是强调多元化嘛,色彩缤纷不是应该的吗?有时候只能感叹这个世界有点太癫狂了,当然六七十年代的人看同时代的嬉皮士亦复如是,那么我们活在这个时代到底体验如何呢,相信大家现在看到无论国内外的癫狂新闻都只能摇头叹气,这里我仿佛跟老无所依电影里那个感叹时代变了的老警察合为一体了。至于音乐方面,这个就完全不谈了,DE的配乐是老牌摇滚乐队Sea Power做的,不是很清楚一个初创团队是怎么请到这种大牌乐队做配乐的,本作就没法比。有兴趣的话可以听一下Sea Power的From the Sea to the Land Beyond这张专辑,体会下2013年的时候乐队的风格。 接下来说说游戏设计方面的一些问题,首先地图引导就是一坨屎,DE本身地图设计非常简洁,没有地图也不影响游戏进行,本作场景杂乱,因为采用了立体设计,经常不知道自己在哪,让人非常烦躁。再说任务引导,DE其实目标非常明确,出来旁边就是吊死鬼,根本不需要任何引导,本作的引导让我一头雾水,卡片里面的词条是什么意思,对我理清情况没有任何帮助,我看卡片不如我自己大脑记住细节,这纯粹就是搞艺术搞魔怔了,游戏不是艺术画册,体验差就是体验差。再来一些游戏场景的相似度都突破天际了,我不明白这是啥意思,都有个靠岸的船上的人提供brief introduction,都有个东西挡住了路需要时间清理,创意枯竭也不能这样吧。最后是主角塑造的问题,说是间谍,其实应该是黑帮大姐头,我个人还是喜欢锅匠裁缝士兵间谍那种冷峻的风格,恕我直言,波普艺术LGBT搞个几把间谍,整个游戏里人物不像是生活在设定的场景里,有一种漂浮感,属于写手水平太低的问题,当然这也没办法,毕竟主创团队都换了人。 总的来说,本作完全没法跟DE相比,纯粹是自取其辱,但是单纯评价的话就是一个问题多多的平庸作品。最后有新闻说本作商业表现不佳,工作室要裁员,我不知道该说啥,那就这样吧。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $39.99 |
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| 96% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 720 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为小半个极乐迪斯科的粉丝, 最开始我对这游戏其实是抱有一些复杂情绪的。 毕竟高层对原制作团队做的那些事, 基本上让本作没法作为极乐迪斯科的真正续作来看, 更像是一艘忒修斯之船——外壳眼熟,里头换了个遍。 但实际体验下来,这船开得比我预想的要稳得多。 首先美术风格独特且优秀,第一眼就能把人拽进那个世界。 全配音且配音质量相当高,在CRPG里算是下了功夫的。 作为CRPG,选项的自由度与乐趣也不低。 你可以扮演你想扮演的那种间谍角色—— 严谨的、疯癫的、满嘴跑火车的,都有对应的选择。 主角有自己的过去和性格底色, 你不能完全推翻重来,但可以在一定范围内掰弯她的想法。 这种“有框架的自由”反而比白纸一张的主角更有代入感, 因为你是在跟一个真实的人对话,而不是在捏一个空壳。 故事其实也还可以。 你是个曾经的康米间谍, 因为一次重大失误被组织塞进冷库冻了整整五年。 解冻之后,组织二话不说把你扔回当年任务失败的地方,而你什么都不知道。 随着剧情推进,你一点点找回旧队友或结识新伙伴,拼凑情报,重新面对那个本该完成的任务。 有几段戏写得尤其出彩。 [spoiler] 比如那段可以回避的审讯戏—— 你被抓了,不慌,反而跟审讯者疯狂调情,把对方弄得无功而返。 出来之后反手把她的家庭住址、姓名、代号、家人全部摸清楚, 然后她居然邀请你去夜晚的酒吧喝一杯。 两个不同组织的间谍在这种微妙的氛围里碰面,会说些什么? [/spoiler] 然后就是惯例的各种角色之间的认知碰撞与政治感想,阴谋论满天飞。 对康米主义的看法确实挺极端的, 但平心而论,这作品对其他主义的看法也都挺极端——也没什么“主义”是完美无缺的嘛。 各个组织各怀鬼胎,但特工们又会为了各自的目的和敌人合作, 那种灰色地带的味道做出来了。 还有或浪漫或搞笑的彩蛋与物品 XR瞬消碟、66匹狼、LASS等等, 还有“那个”, 对,就是“那个”。 至于“那个”是什么,懂的都懂。 缺点的话就是翻译质量虽然不算差,但有些地方确实没看懂在讲个啥。 属于那种“整体能读,偶尔卡壳”的水平。 结局稍微差点感觉,尤其是缺后日谈让人不太高兴。 还有一些小毛病,部分场景的交互逻辑不够直觉, 该点的地方没高亮,不该点的倒是亮得勤快。 UI有些地方比较反人类, 比如物品栏的整理和分类基本靠手动记忆,东西多了容易找不到。 最后做个总结就是—— 虽然比不上极乐迪斯科那种级别的文本密度和思想纵深, 但这游戏也有自己的东西。 以一款剧情向CRPG的标准来看,它做得已经相当不错了。 个人评分7.5~8分左右吧 这忒修斯之船确实已经不是原来那艘船了, 但船底没漏,帆也能兜风,倒也过得去了= =
Because this game defines itself as apart from Disco Elysium in its title and background, I went in thinking I would get something fresh and new. This would be the preferable experience, and if it was good I would like it. But no, this is not apart from Disco Elysium. It's ripped from its aesthetics of Disco Elysium, its world and tone taken and twisted into something new, but without any of the care of the original. The main character is Harry, but copy pasted onto a frame without any of the charm that Harry had. The politics are pathetic. The world is bland. It feels like rehashed ironic quips on Disco. There's no new content. The characters are boring or just remind me of Disco. I'm sorry development team, it sounds like you were held back by management. Maybe I'm being harsh, but I just didn't really want to play this game after my little time in it.
You are in a city where everything is watched and every word is overheard. You are Hershel Wilk, codename Cascade - an agent pulled into the dirty machinery of political warfare. Disguises. Reinventions. Chasing clues and secrets. Thoughts. Thoughts. Thoughts. In the background: brooding noir music, a deep double bass, and soft, unsettling rustles. Nothing can stop you from untangling this web. Nothing - except your own darkness, painfully clawing at the decisions you have to make. What price are you willing to pay for the truth? Are you ready? No matter who wins this fight, there will be no celebratory fireworks or confetti at the finish line. Zero parades. .ιllιlι.ιl. Вы в городе, где всё отслеживается и прослушивается. Вас зовут Хершел Уилк и вы агент с кодовым псевдонимом Каскад, втянутый в политические разборки. Маскировка, перевоплощение, поиск информации и улик. Мысли, мысли, мысли. И на фоне всего этого тревожная нуарная музыка, густой контрабас и легкие шорохи. Ничто не мешает мыслить и раскручивать запутанный клубок этой паутины. Только темное прошлое и собственное «я» становятся помехой, когда нужно быть просто инструментом, винтиком в этой системе. Какую цену ты готов заплатить за информацию? Готов ли ты? Кто бы ни победил в этой схватке, ни для кого в конце не будет ни фейерверков, ни конфетти. Ноль парадов.
Скучно
this game is beautiful and funny and fun to play. it's so good.
Absolutely loved it. Great writting and memorable characters. The only complaint I have is that your build choices don't really matter that much, given the abundance of skill points and skill boosting items.
With the cessation of war between great powers, in a twilight ascendency spies became the new soldiers. You are CASCADE, a tormented spy from whom the world has turned away five years ago when your last assignment catastrophically failed, leading to the perilous perishing of your friends - the Crew. You are reactivated with a single burning memory of a life foregone - to atone for past deeds done, by ripping the hand of fate from its resting tomb and unwriting the black record as you return to the incubine city of your failure. To be confronted ahead are intertwining stories of people striving to survive as their city world deteriorates in a festering laboratory of urban decay - ministatrum lackeys being born to die, sons of dictators fracturing against their extirpated childhoods, mystical psychic courtesans ensnaring the minds of the city, love-sick businessmen turning perfidious, corrupt underworld shadows condemned to hollow damnation, hallowed political hostages, ideologically possessed workers, shattered operants building arcane machines of perpetual waking dreams to escape their pain, and disillusioned assets communing with the dark forces of the cosmos monolithic gods. Clawing back against your ideals will be prudent to bring you back into the light as you shepherd your former comrades into the Bureau fold. To orchestrate favorable outcomes you may need to bridge cynicism and earnestness, at the expense of trading away your humanity to ascertain negotiation leverage; deluding empathy to gain control or vigilating brute violence onto success, at the peril of succumbing to psychotic impulses which thwart your assignment. The machinations of inner and outlying written dialogue in Zero Parades is paramount. It transcends thought and words, and contrives to reach out and caress the soul, affording not only literary gratification, but an emotional repertoire hitherto unimagined; somehow, manifesting and eclipsing entropy of the soul in tandem. The setting befalls a decaying wounded city entangled in a power struggle of the great powers, as history fastidiously marches towards being spliced in pieces served behind closed doors of the ruling class, a single decaying mind in violent conflict with itself. On one side, the cold-sprouted Techno-fascists, craving to subdue control for a foreseen lobotomized-future of shackling the proletariat with the Invincible hand; their cultural imports attempt to manifest cultural detritus that aims to fill the void of mass culture to the end of facing the Deadly human fears. Facing them are the Communists, alienated to the attempted dominion, yet slowly relinquishing their global preeminence, as expectation of tomorrow brings nothing more to them but the reverberation of societal neural decay from the all-devouring techno statecraft, in one big pre-historic irony. To answer if you can change your fate would be a mysterious facade, as spies are powerless to control their prophecy yet endlessly free to decipher its mellifluous whisper. With your only reward being death itself, it's your assignment to commune the prophecy to your favor. As a nameless phantom of the past, seeking to find forgiveness, you are a martyr beseeched to play the long game until the end.
【阶段一】:初识 【逻辑思维】(检定通过)+1 骨架照搬,血肉全是仿品——拙劣的填充物。 【争强好胜】(检定通过)+1 这文本没人味儿。空荡荡的。我恨不得立刻化作一条在字缝里绝望扭动的虚空之蛆! 【平心定气】(检定通过)+1 暂时挑不出什么毛病。继续。 【国格至上】 这狗屎游戏,拐弯抹角地往死里黑康米。 【阶段二】:赞美 【纠缠】 文本与思维的纠缠总算有了些模样。 【诗性】 哈,有些段落竟然真的能共振——像一根埋进胸腔的旧琴弦。 【同舟共济】(检定通过)+1 也许这世界,从根儿上就是一个骗子与无数劳工构成的。跟那几个中产精英,压根儿就没有什么必然的瓜葛。 【分身】(成功率97%)检定 失败 这该死的骰子,演你亲爹呢。 【阶段三】:结尾 【技术流】 后期弥漫的全是虫子与半成品的酸败味儿。 【感知】 什么狗尾续貂。乱七八糟。所有收束都像飘在半空,没有一根落了地。 【内陆帝国】(检定通过)+1 你渴求再一次触碰到竹节虫的奇迹。可这里,已经什么都不剩了。 【天人感应】(检定通过)+1 或许它本来就是一具空壳。你只是一直在追赶一个早已死去的、冰冷的灵魂。又一次,你被美丽的尸体所迷惑。 【通情达理】(检定通过)+1 总有一个时刻,你必须承认——就算它再像“那个”,它也不是“那个”。“那个”如今几乎已经从世上绝迹了。 它只是它自己。 【平心定气】 现在这副模样,不行。
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