
From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove yourself again.

Uncover secrets hidden in the lost corners of the city and within your own mind. Navigate a murky world of potential informants and adversaries. Pass skill checks to uncover their true motivations through subterfuge, violence, or deduction. As an operant, there are multiple ways to approach every problem - your choices and methods will be your own, and so will the consequences.

Find yourself thrown into a three-way struggle for cultural and ideological power, played out across an unforgettable city. You'll go up against international bankers, foreign techno-fascists, psychic doppelgängers, a paranoid TV presenter, a man with a box for a heart, and dozens more. Everyone you meet has their own agendas, beliefs, and secrets for you to uncover and turn to your own ends. In ZERO PARADES, even the world itself is a character with its own secrets, traumas, and miracles for you to discover.

Operants subject themselves to years of psychological training to hone their minds into their greatest weapons. Do you favor animal-like reflexes, a philosophical approach, or a different cover story for every occasion? Through Conditioning, you'll turn the deepest aspects of Hershel's identity into potent abilities and unlock new paths forward. You can even change the rules of the game itself.

Pressures simulate the physical and psychological toll of being in-theatre. Exertion pushes dice rolls in your favour – just remember that you’re gambling with your life. Keep your Fatigue, Anxiety, and Delirium in check or deal with the long-term repercussions.

In this line of work you're going to fail way more often than you succeed. That much is expected of you. What matters is how you pick yourself back up. If the dice don't go your way (and they won't) you'll have to improvise and hope the consequences are ones you can live with.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
和极乐迪斯科比是有过之而无不及的神作,中文翻译的一坨:stroke翻译成中暑,祝汉化组以后夏天必stroke
Coming from someone who had sunk 100hours in Disco Elysium, knew what had happened behind the scene with the studio, this game...is a miss, and I really cannot recommend it. Don't get me wrong the game is okay by it's own right, but damn it's such a drag to playthrough. Very dry atmosphere, I felt like back in school reading one of Voltaire's book assignment............. Boring characters, ridiculous new system, uneven dice rolls (80% chance of succeeding still failing...k) suboptimal voice acting compared to Disco Elysium and the fact that literally any character i talk to i have to go into some weird ass political rabbit hole...I mean come on! I know the same existed in Disco Elysium, but NOT. EVERY. DAMNED. SIDE CHARACTER. If i have to spend another 10mins listening to what some random janitor think about socialism i will commit atrocities. It's also was missing what made Disco Elysium special, the music, the characters design (At least they tried in D.E), dialogue options, Inner thoughts devoted of any sort of personality (same tone for all 3? Why?) complete and utter lack of a semblance of comedy, Oh and the new system? yeah ..., you remembered something you shouldnt and now you lose a point in your skill...... and so so so much more. The amount of times i did some actual spy stuff can be counted on one hand, but that could just be me not reaching the end yet. While writing this review i'm still trying to finish this game, and will do so, but all in all, just not worth it...Thank god i got it on sale for 10USD.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $39.99 |
| — |
| 96% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 739 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果极乐迪斯科给人的感觉是最后是在废墟上慢慢升起了朝阳,那归零巡礼就是急救病人好不容易恢复了心跳后又宣布死亡。本作的气氛要更压抑难受一些,更多探讨的是集体与个人的文化与符号,游戏性比前作略强,美术音乐保持水准,如果没有极乐迪斯科我会给他9.5分。
It’s not Disco, but it doesn’t have to be. Game is great and a fantastic entry into Noncombat crpgs. Luck and Skill
高开低走,虎头蛇尾的类迪斯科CRPG。SL非常难受,很喜欢紫外光这个角色,但剧情让我把她送给了法西斯,导致我无法招募她的同伴。这种非此即彼的选择很多,导致经常SL。 好在游戏的设定还是很不错,科技法西斯的拉卢茨、类苏联的波托非洛、康米主义联盟的超级阵营、搞高利贷的无疆……但是真的剧情线太多了,NPC这里对话那里对话,这几个地方的主要矛盾很不集中,导致看到有些术语还在回想到底什么意思= =我说做一个极乐那样的下划线标注不行吗? 后续:听说销量不佳团队裁员了,有点唏嘘,作品值得7/10分,罪不致此。
“正如花朵将头转向太阳,已然逝去之物凭借一种隐秘的向光性,也向着历史天际正在升起的太阳转动。”在这部作品里,恐怕那些属于过去的隐秘冲动并未被点燃。 而当它停止捕捉和呈现那些冲动,当它不再以失败者的姿态呈现希望破灭和闪烁的时刻,甚至不再频繁地将人拖入历史的场域,当然也就失去了浩瀚的悲伤。 我想这是归零巡礼相较于DE所缺少的,一种转头望向过去的怀旧,一种“一切已然逝去”的悲伤。 我坐在屏幕前,也仅是坐在这里,在这几个小时里,屏幕外的灯红酒绿和电子屏内的光怪陆离未曾分离,它们交织在一起,构成一堵当下之光墙,隔绝了历史与未来。而这两束光的区别在于,屏幕里的光更具冲击力——它穿透过屏幕,轻易照亮了屏外灯红酒绿用弱光掩盖的现实;它刺痛眼睛,终于使人停止注视光源,转而看向周围被照亮的、等待被仔细审视的现实。 游戏的媒介特点注定使得它对于社会现实的集置具有片面性,但这仍然是一部具有很强启发性的作品。当你不再凝望过去,而是看向微缩的当下,悲伤隐匿了,现实的图景却带来了另一种体会。在这里,有一种更为复杂的感受,你看到有什么东西正在逝去或是将要逝去,你又看到另一些东西的孕育和诞生,遥远的过去与没那么遥远的未来交织,怀疑,厌恶,难过,兴奋,焦虑,期待,一切可能的情绪荡漾着…… 因为这些情绪的强烈涌现,反思和真正的对话也随之涌现,这是这类作品的魅力所在,创作者曾经的内心激荡在未来的一瞬再次震颤他人。 这是一场由作品带来的对话,却能够暂时屏蔽创作物作为Ge‑stell的支配性。在某一时刻,我和你的的意识共通甚至重叠,我明白你想说的,明白你为什么说,而你也知晓我将会明白,我们最终望向了同一片天空,这天空随即消解了一切,无论是连结我们的中间物还是我们。这是片刻的体验,一瞬间的遗忘却带来了那么强的震颤,我自以为是地视之为发生在传者与受者之间的灵晕再现。
8.7/10 Slooow start during the beginning hours, but loved when things got tenser as it progresses throughout. I really liked what they did with their skill system, and the "health" bars. The world, the politics, the groups, and the characters and their motives were easier to understand compared to Disco Elysium. I could be wrong but I heard a majority didn't really like the music, whereas I do! "Superbloc, Baby", "Cover the Moon When I'm Gone", "You but from a Dream" (although the vocals are weirdly placed), and "HOLOCENE" would have to be my standouts. Ignoring the current drama with ZA/UM and without comparing it to its predecessor, overall I really did enjoy this! Also, the final sequences of the game are soooo cold.
结尾挺仓促的,其他我觉得挺好的,我也是玩过极乐迪斯科之后玩的这部作品。不该因为一些主观原因而否认这部作品。
Once you get over all the quirky strange things about this game it, much like disco elysium is a very tender game about redemption. It maybe crude and long winded at points but it makes up for it by being what feels like a very genuine game. I know a lot of people feel that you shouldn’t support the game after what zuam did and I think that’s really a personal choice but I can tell people have put their hearts into this game.
awesome spy game and rich story
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