
From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove yourself again.

Uncover secrets hidden in the lost corners of the city and within your own mind. Navigate a murky world of potential informants and adversaries. Pass skill checks to uncover their true motivations through subterfuge, violence, or deduction. As an operant, there are multiple ways to approach every problem - your choices and methods will be your own, and so will the consequences.

Find yourself thrown into a three-way struggle for cultural and ideological power, played out across an unforgettable city. You'll go up against international bankers, foreign techno-fascists, psychic doppelgängers, a paranoid TV presenter, a man with a box for a heart, and dozens more. Everyone you meet has their own agendas, beliefs, and secrets for you to uncover and turn to your own ends. In ZERO PARADES, even the world itself is a character with its own secrets, traumas, and miracles for you to discover.

Operants subject themselves to years of psychological training to hone their minds into their greatest weapons. Do you favor animal-like reflexes, a philosophical approach, or a different cover story for every occasion? Through Conditioning, you'll turn the deepest aspects of Hershel's identity into potent abilities and unlock new paths forward. You can even change the rules of the game itself.

Pressures simulate the physical and psychological toll of being in-theatre. Exertion pushes dice rolls in your favour – just remember that you’re gambling with your life. Keep your Fatigue, Anxiety, and Delirium in check or deal with the long-term repercussions.

In this line of work you're going to fail way more often than you succeed. That much is expected of you. What matters is how you pick yourself back up. If the dice don't go your way (and they won't) you'll have to improvise and hope the consequences are ones you can live with.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 725 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8.7/10 Slooow start during the beginning hours, but loved when things got tenser as it progresses throughout. I really liked what they did with their skill system, and the "health" bars. The world, the politics, the groups, and the characters and their motives were easier to understand compared to Disco Elysium. I could be wrong but I heard a majority didn't really like the music, whereas I do! "Superbloc, Baby", "Cover the Moon When I'm Gone", "You but from a Dream" (although the vocals are weirdly placed), and "HOLOCENE" would have to be my standouts. Ignoring the current drama with ZA/UM and without comparing it to its predecessor, overall I really did enjoy this! Also, the final sequences of the game are soooo cold.
无SL可能是这游戏的真正玩法,整体玩下来非常吸引人,好评 +剧本质量过硬,少有的优秀间谍故事,环环相扣,精彩绝伦 +美术质量优于前作,更加细腻 +更加现代的策略和资源管理系统 =存在感很低的音乐,但也有音乐出彩的时刻 -略显别扭的操作 -对前作有些刻意的模仿 -主角直到最后也没有蜕变时刻
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $39.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 727 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good gaming time
[code]Luck and skill, CASCADE... у этой игры есть [i]то самое [/i] 9/10 [/code]
115拿下了,我看大小还是9GB,体量也许和迪斯科差不多,不要辜负我了,ZAUM! 一周目通了 总体还是很有意思的 比迪斯科体量更大 选择更多 机制更好 炸弹、光碟、枪战三结局都体验了。游戏性上来说是变强了很多很多 但是文学性来说 确实没有迪斯科的灵性和超脱 只能说谍战和侦探两个题材不能一起比较吧。 可惜热度没有迪斯科60分之一(评价数量仅大约2000,迪斯科有12万左右),本质还是很优秀的一款游戏,推荐。
Очень даже неплохое продолжение
很有极乐迪斯科的味道,作为一个间谍很有代入感,特别是当你终于一步一步搞清楚自己来这里的目标并汇报时,紧接着组织上安排了新的任务的那一刻,我整个人为之一颤,随后招募前队友回归以及最后为了任务逼迫自己重新选择,整体的体验很棒,最后感谢制作组真的提供了爆炸线的结局,作为特工的生涯已经无憾,防止剧透就不多说了,强烈推荐喜欢前作风格的朋友尝试。
Bleak and beautiful. When I was able to internalize a thought that didn't allow me to manually save the game, I knew I was in love. I appreciate a game that allows me to indulge my most masochistic tendencies.
More than anything, this is a thriller. And its thrills reach heights that Disco could match perhaps in one moment only. Play this ♥♥♥♥. Not saying you gotta give your money to any *hustle-grinders*, mind you. But do play it. It does its own thing, and does it real ♥♥♥♥♥♥♥ well. Don't make the mistake I did, go all in on Action. I've never had so much fun wanging a MOFO in a game. PS:The music kills any track off the Disco soundtrack, singularly barring the exception of La Revacholiere. get fkd sea power :) TL;DR Cool.
*seriously* moonglow. goty, so far.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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