
From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.
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About


Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove yourself again.

Uncover secrets hidden in the lost corners of the city and within your own mind. Navigate a murky world of potential informants and adversaries. Pass skill checks to uncover their true motivations through subterfuge, violence, or deduction. As an operant, there are multiple ways to approach every problem - your choices and methods will be your own, and so will the consequences.

Find yourself thrown into a three-way struggle for cultural and ideological power, played out across an unforgettable city. You'll go up against international bankers, foreign techno-fascists, psychic doppelgängers, a paranoid TV presenter, a man with a box for a heart, and dozens more. Everyone you meet has their own agendas, beliefs, and secrets for you to uncover and turn to your own ends. In ZERO PARADES, even the world itself is a character with its own secrets, traumas, and miracles for you to discover.

Operants subject themselves to years of psychological training to hone their minds into their greatest weapons. Do you favor animal-like reflexes, a philosophical approach, or a different cover story for every occasion? Through Conditioning, you'll turn the deepest aspects of Hershel's identity into potent abilities and unlock new paths forward. You can even change the rules of the game itself.

Pressures simulate the physical and psychological toll of being in-theatre. Exertion pushes dice rolls in your favour – just remember that you’re gambling with your life. Keep your Fatigue, Anxiety, and Delirium in check or deal with the long-term repercussions.

In this line of work you're going to fail way more often than you succeed. That much is expected of you. What matters is how you pick yourself back up. If the dice don't go your way (and they won't) you'll have to improvise and hope the consequences are ones you can live with.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
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Themes across 725 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Присягнул на веру коммунизму Вырвал у ребенка зуб Избил человека с отвратительном вкусе в одежде Создал копию своего сознания в чужом трупе Обменял украденную рубашку на дилдак Убил только что спасенного информатора Продал в рабство фашистов Билли Айлиш Оскорбил и унизил всех фашистов и либералов Уничтожил вооруженных фашистов и при этом положил множество гражданских Выкурил около 20 пачек сигарет и выпил около 30 банок разного алкоголя И после всего этого зашел в игру
I love Disco Elysium, I love Zero Parades. Both great games with somewhat different systems. I enjoyed my first playthrough when it came out, and thinking of starting a new one.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 11.3K | 98% | $14.99 | |
| $2.9M | 4.1K | 95% | $19.99 | |
| $2.9M | 5.3K | 50% | $14.99 | |
| $2.9M | 4.3K | 90% | $19.99 | |
| $2.9M | 6.1K | 83% | $19.99 | |
| $2.9M | 2.6K | 81% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.8M | 9.6K | 95% | $24.99 | |
| $66.7K | 173 | 87% | $14.99 | |
| $14.3K | 72 | 94% | $18.99 | |
| $14.1K | 186 | 40% | $2.99 | |
| $10K | 24 | 79% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $39.99 |
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| 96% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 727 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чтобы увидеть слёзы фанов диско, достаточно просто купить эту игру
It's really good. Don't expect the story to hit nearly as close and personal as Disco Elysium, since the game is not about that. The soundtrack is also pretty mediocre, while Disco had probably one of the best soundtracks in gaming (I'd say soundtrack carried that the game in many respects). Other than that ZP is an improvement over Disco in every way imaginable. Firstly, Hershel doesn't come off nearly as solipsistic as Harry. A lot more attention is given to things that exist outside of Hershel's head compared to Disco and Harry: namely the world and other characters within it. Secondly, the story is good. It's both more interesting and much more focused than Disco. Most quests you do and most characters you interact with tie into the main plot somehow, there is almost no pointless filler and it also makes the story feel a lot less contrived. Characters and their relationships tie into the events and their consequences, which is not easy to do well with a large cast, but ZP is good at it. Thirdly, the game is humorous, but it can take itself seriously and it doesn't force you into being a lunatic unless that's what you want. You can play Hershel as a consummate professional, but you can also have fun, and make jokes that don't come off as you being mentally ill or attention-seeking. You can also play Hershel like a maniac manic if that's more up your alley. The fact that the game actually allows you to act normal and doesn't make fun of you for it is extremely welcome. When it comes to politics, even if you do not have the slightest interest in politics, have no interest in what some artsy commies have to say about them or hold views that are diametrically opposed to communism, you can still easily enjoy this game. The politics don't insist upon themselves and don't disrupt the pacing on the game (which is crazy because this is a game about spies and international shadowy plots that heavily alludes to the Cold War and the post-Soviet life in Eastern Europe immediately after the fall of USSR manages to come off less politics obsessed than something like Esoteric Ebb). Anyway, great game. I liked it more than Disco in almost every way (except the soundtrack). There are some rough edges for the devs to patch, but I suggest you buy it and play it, you will have fun.
Zero Parades surpasses Disco Elysium in some areas while falling short in others. Still, it would be disingenuous to say this isn't a very good game. Playing Disco Elysium felt like experiencing a work of art set in a unique world filled with political and philosophical depth. Zero Parades, on the other hand, feels more like reading a great spy novel. The game truly shines when it stops trying to imitate Disco Elysium's political discussions and instead focuses on telling a compelling espionage thriller. I really enjoyed the many twists and turns throughout the story, especially the ending, which changes depending on the choices you make. The remaining artists at ZA/UM, including Anton Vill, have done an excellent job creating beautiful environments, UI, portraits, and visual effects. From a gameplay perspective, Zero Parades improves on nearly every aspect of Disco Elysium's formula. The new Pressure and Exertion systems add meaningful risk-reward decisions to every skill check. I also appreciated the many scenes, similar to the Tribunal sequence in Disco Elysium, that force split-second decisions. Throughout the game you meet plenty of memorable and eccentric characters, but a few overstay their welcome by yapping a LOT without adding much to the story or worldbuilding (Un & Deux and Cardio Grampa being the biggest offenders.) I wish the game had spent less time on quirky side characters and more time developing its most compelling ones, such as Melita, Duchess, Goat Eye, Silhouette, and several others. The soundtrack does a solid job establishing the game's atmosphere, but it lacks tracks that are as memorable as Disco Elysium's Whirling-in-Rags themes. That said, "Superbloc, Baby" and "Luck and Skill" are standout tracks that stayed with me long after I finished the game. Overall, while Zero Parades doesn't quite reach the artistic highs of Disco Elysium, it succeeds in being a gripping spy thriller with stronger gameplay systems than its predecessor.
Очень интересная игра. В разы более проработана чем нудный диско. Диско не плохая игра, просто эта часть закрывает её слабые аспекты. Жаль что комьюнити засрало
Zero Parades is another one of those games I can say is "unfortunately really good"; though unlike any other game I've used that phrase for, it is a unique case of the reason not being immediately apparent as the game on it's own would likely be easy to declare a masterpiece in the CRPG genre had it existed under drastically different circumstances. It is ultimately bittersweet that the writers and devs pulled off creating something so damn great despite living in the shadow of Disco Elysium and the horrible business practices of their higher ups, because no matter how great it is, it is doomed to never be judged on its own merits and forced to exist under the thumb of a company that cannot be trusted to keep the souls of it's IPs alive. I didn't go into Zero Parades expecting to like it all that much, I felt it was sure to be a very poor attempt to create Disco without any of the charm, but while certain reused and referencial aspects can certainly make it feel that way, I feel that the team behind the game (sadly whatever is left of them now) proved that they could create something compelling enough that it honestly stopped being all that distracting the more I lived in the world and got to know the people in it. I did not expect this game to exceed my expectations in any way, I went in thinking that, given a miracle, it could end up being a pretty solid game marred by the company's reputation and then when it ended I felt like it was a phenomenal game marred by the company's reputation. There are elements unique to this game that I even slightly enjoy more than how Disco handled them. The Fatigue, Anxiety, Delusion system makes the protagonist feel all the more human, and Hershel as a whole feels a little more freeing to truly roleplay as. I also feel like the world building and character writing almost reaches something near the heights I felt when I first played Disco, though maybe taking a bit longer to really wrap my head around and live with. Of course it's too bad I cannot trust Za/Um to properly allow this setting to expand and live up to it's true potential. Many of the aspects I'd consider flaws here I feel boil down to it presumably being rushed out. It seems they wanted to ship the game fully voiced like Disco's rerelease, so the text to dialogue mismatches and vocal deliveries with incorrect tones and misreads feel a lot more numerous than they did in Disco. There's also just a lot of random unvoiced lines and sentences that cut off too short. In a similar vein is how buggy it can be. My only real complaint is that the game feels like it only really needed a stupidly short time left to cook and they just threw it out there for a quick buck. Really wracking my brain for anything else to complain about, I guess I don't really love the map screen, it could have been a bit more clear and interactive. Maybe the inventory system could have been more sortable but neither of these really felt like a big deal. Zero Parades compelled me in ways I never thought a game with Za/Um in front of it would ever be capable of doing again, I fell deeply in love with it's characters and the twists and turns of their mission, I deeply resonated with many of its themes that manage to feel familiar while standing on their own, and ultimately it left me wanting to play it again and do everything I screwed up as "correctly" as possible. It's only sad that I have to keep reminding myself that not even something I love as much as this game could ever make me trust the company that made it. In the end, I got another fantastic game, but it'd be nice to have something to look forward to
Loved the game
我说句离经叛道的,我觉得比极乐迪斯科好玩。 更顶级美术,更平庸无记忆点的音乐,但是更对我胃口,懒得谈场外因素了,我一直只把晦涩政治讨论当场氛围背景板的,所以该作在政治讨论上再故作玄虚我都无所谓,是的,我是来看故事玩游戏的。 流程中后期伏笔和故事性都很棒,我很喜欢。 CASCADE,BE BRAVE
Если вкратце - эта игра лучше Disco Elysium, с которой по понятной причине все сравнивают, и вот почему: 1) Больше вариативности, игру буквально можно перепройти во 2 раз с другими выборами. 2) Мир более наполненный и структурирован лучше, чем в диско. Тут нет ссанины в уши про огромный внешний мир, который ты конечно же никогда не увидишь, потому что его на самом деле нет. Тут фокус вообще на другом. На самой истории гг, ее прошлом и ее друзей. 3) Крутой шпионаж. Тут действительно есть РПГ отыгрыш героя. Ты переодеваешься, меняешь личности, внедряешься. Это чувствуется. 4) Можно работать на заводе за 20 грошей. 5) Палка делает бум-бум (пистолеты не для красоты, в отличии от Диско, а для конкретной цели) В общем есть много еще доставляющих пунктов, но впадлу перечислять. А вот кто пишет плохие отзывы и пытается похоронить по факту хорошую игру: 1) Те, кто как дол6ае6 просто вирищит повторяя друг за другом одно и тоже, как е6учее стадо, что отжали студию (кому не поxуй наxуй???) 2) Игра начинается медленно и размеренно, и самый движ начинается через несколько часов от начала. Тут да, диско илизиум сходу на тебя вываливает рофло контент. Но диско илизиум становится душнее - чем ближе к концу, тем сильней. А тут наооборот.
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