
Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 4 → 2.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 93% | — | $3.3M |
| $29.99 | 1.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩是好玩的但是打得好累。。。打越你往这个游戏里加了什么。。。。估计要缓缓才能打善人死亡
엔딩도많고퀄리티가엄청좋다
ive only played the first game but omg its amazing
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 4.2K | 77% | $24.99 | |
| $3.3M | 8.3K | 86% | $14.99 | |
| $3.3M | 2.8K | 77% | $34.99 | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $3.3M | 8.3K | 93% | $14.99 | |
| $3.3M | 6.2K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 4.9K | 82% | $19.99 | |
| $5.6K | 9 | 67% | $29.99 | |
| $0 | 983 | 86% | Free | |
| $13.6M | 27.1K | 97% | $29.99 | |
| $666.6K | 4.7K | 90% | $4.99 | |
| $383.4K | 615 | 91% | $34.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $29.99 |
| 826ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好
Juegozo.
真相线结局演出太好了,虽然放在现在999的结构已经被重复太多次,初心的感动仍在
游戏里加了什么我的脑子算的好累..............申请查看手机相册和计算器的使用时长 个人更喜欢999一点,999的节奏更紧凑一口气打完很爽,剧本也比善人死亡带感一点....而且哥哥妹妹真的很萌啊?!善人死亡流程更长有的地方会略显拖沓,跳来跳去经常跳回去的时候已经忘记那条线的前面剧情了,但是人物塑造的更立体,[spoiler] 就是感觉最后对法伊的事没有解释清楚啊TT........作为陪在主角身边最久的角色身世背景也就是几句话带过了 [/spoiler]
好玩,就是有推理味啊
非常好玩的解迷游戏合集,这种做很多建模场景结果只用一次的游戏现在很少了,毕竟资源利用率太低有点浪费。但就是要这种转来转去点点点的解迷游戏才好玩,所以从这点来看我挺欣赏的。一些边边角角的游戏机制设计也很扎实,早年间的主机独占游戏真厉害哇,又新奇又好玩。现在同质化比较严重,就算是独占也少了一份眼前一亮的感觉。 剧情设计很优秀,转折十分精彩,但人物塑造拉完了。考虑到它只需要九块九我选择怜爱一下,毕竟单游戏性而论真的很好玩,已经超出本人预期非常多了。[strike]虽然我确实想骂。[/strike]不建议对打越笔下的角色持有一些多余的情感,最后被雷劈死的只有你自己()其实我很喜欢法伊,高智感和冷脸的组合十分伟大且正确。但我实在是怕打越拉坨大的,已老实求放过。。。。 总之喜欢玩the room、达芬奇密室和锈湖的玩家可以无脑入,谜题设计和密室逃脱方面保质保量。但人物塑造的雷比较多,如果介意在玩游戏的时候被神秘言行破坏心情的话那还是谨慎考虑吧。
i dont like to read n i dont like to think plz dont make me use my brain
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.