
Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 93% | — | $3.3M |
| $29.99 | 1.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gostei muito da proposta de uma visual novel em que cada final contribui pra experiência completa. Gosto do flavor da franquia.
全世界最劳累的解密游戏
You know the games are good when you feel like schizo trying to understand what the hell is going on.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 4.2K | 77% | $24.99 | |
| $3.3M | 8.3K | 86% | $14.99 | |
| $3.3M | 2.8K | 77% | $34.99 | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $3.3M | 8.3K | 93% | $14.99 | |
| $3.3M | 6.2K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 4.9K | 82% | $19.99 | |
| $5.6K | 9 | 67% | $29.99 | |
| $0 | 983 | 86% | Free | |
| $13.6M | 27.1K | 97% | $29.99 | |
| $666.6K | 4.7K | 90% | $4.99 | |
| $383.4K | 615 | 91% | $34.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $29.99 |
| 826ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
只打完了999,先说优点:伪科学的设计很有意思,大体能逻辑自洽;解密难度能循序渐做到进设计很厉害,买之前看到评论说很多数学题还在担心,其实大部分我一个文科生也能做,后面难一点想不出来看攻略解决;立绘动态很生动,cg也非常好味,败在人设不够二刺猿了没麦麸受众有限吧很可惜。总体对得起这个价格很推荐大家玩。 (剧透注意) 再说打着让我很生气的部分: 作为一个解谜游戏,让我觉得难百分之六十都是因为地图设计,有的难题不是我想不出,[i] 是因为我没点到可调查点 [/i],卡关的时候要一个个排查半天,场景转换单靠箭头指示没有地点名称标注,真的很容易绕晕,玩到图书馆的时候甚至给我干出3D眩晕了! [i] 完全磕不起来淳平和茜 [/i],这两人大部分时间给我观感好肉麻两公婆,单独拎出来塑造都挺可爱的,凑一起像降智了,本作最让我生气的就是最后的谜题,本以为是B格最高的结果特别简单,加上[spoiler] 本来时间紧迫大家都要被烧死了,他俩硬是深情对吼吼到最后一分钟开始解密,要不是天意的大手大家都得玩完,what can I say[/spoiler] 解锁线路机制太复杂了而且基本没有引导 部分角色做事动机诡异,遇事反应诡异,结尾草草了事反正我不得劲 无关紧要但依旧让我忍俊不禁的:本作一到关键时候所有人就跟返祖一样开始降智大叫,明晃晃的媚宅立绘和文本
A gripping visual novel escape room hybrid. Twists upon twists, brilliant mind-bending plot. Just when you think you understand… you don’t. That final puzzle in the first game? Solved through blurry eyes—couldn't make out the last input.
재미는 있고 흥미진진한데 자꾸 중간에 자잘자잘하게 뭉개고 나중에 한번에 해설역 나오고 이러면 좀 흥깨지는데 심지어 선인사망은 거의 3편 발사대라서 많이 열 받는데 재미있고 이걸 어쩌지
一部感情戏太拖节奏了。二部人物太丑了,剧情还可以,但流程有点慢,也不太爽。
good
Mild thematic spoilers ahead ⚠️ Zero Escape: The Nonary Games is arguably one of the most mentally and emotionally draining gaming experiences ever created, but in the best possible way. Never in my existence have I been through a story so intricate, so layered, so immensely vast while somehow staying... coherent. Not a single relevant plot hole. Every detail has meaning. And it touches everything. Absolutely everything. Science, philosophy, mystery, morality, existentialism, pseudoscience, quantum physics, mathematics, time travel, puzzle-solving, and much, much more. All while maintaining its emotional side. I am impressed beyond words, I would absolutely recommend this game. I know it's not for everyone, and I understand it perfectly. At some point while playing VLR, I did start questioning whether it was worth to continue, and it was. None of these 76 hours were wasted.
部分人物动机成谜,伏笔也不全,伪科学设定倒是和ever17挺像自圆其说有点意思,不过比ever17节奏爽多了,另外数字谜题也很巧妙
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.