
Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 93% | — | $3.3M |
| $29.99 | 1.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
999 story and atmosphere is really good and even if the twist of the game doesnt work as well on modern ports compared to the ds its story still holds up well with the atmosphere and the characters doing a ton of the heavy lifting. The puzzles are also decent but pretty easy. As a standalone game 999 is an 8/10 game however playing the sequel removes most of the charm the original plot of 999 had. VLR suffers heavily from scope creep the game is simply way too bloated for the story it attempts to tell, the main twist is made pretty apparent halfway through the game and you could argue even earlier depending on how u interpret certain scenes. Additionally the characters simply just arent as likeable as the 999 cast the AB game had alot of potential but the characters act way too selfish and idiotic as if the writers themselves couldnt trust the players to piece information together without being spoon fed. VLRs main strenghts come from its escape room puzzles which are amazing in comparison to 999s i still reccomend this game js based onthe puzzles alone as theyre fun but the conclusion did leave me unsatisfied especially considering how long it took me to get to the conclusion Alternate ending for VLR is kinda sick tho even the writer admits how insanely ♥♥♥♥♥♥ up zero sr and [spoiler ] akane is
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $29.99 |
| 825ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]Pra começar: No momento em que tô escrevendo isso, eu só zerei o 999, mas eu tenho que falar dele.[/h3] Cara, esse jogo é incrível! Pra falar a verdade, pensei que ele seria "só mais um" Danganronpa, mas ele me surpreendeu demais. O fato do jogo usar matemática na maior parte da trama, me fez pensar que a história ia ser muito simples de descobrir: [i]"Ah, se A + B é igual a X, então a resposta só pode ser X"[/i] Mas é aí em que eu me enganei, porque eu esqueci que existia muitas outras possibilidades, e todas elas levavam à finais diferentes, mas que se conectavam perfeitamente. Só quando eu desbloqueei o verdadeiro final que tudo começou a fazer sentido (e que plot-twist louco kkkkk, não pensei que ele iria pra esse tipo de plot). Os personagens são bem únicos, por incrível que pareça, e cada um vai se destacando mais conforme interagem durante o jogo. A única coisa que me incomodou em relação aos personagens, é eles serem estranhamente inteligentes e saberem de "assuntos nichados", mas faltarem senso comum em alguns momentos do jogo (sério, acho que boa parte do drama podia ter sido evitado se o protagonista duvidasse um pouco dos outros). Alguns dos puzzles foram relativamente fáceis, outros eu levei um bom tempo até chegar na resposta certa, mas foi por falta de atenção. O único puzzle que eu tive que procurar a resposta foi o da cabine do capitão, (eu sou horrível com direções). Dito isso, o jogo é muito bom 👍 [h3]EDIT: Finalmente zerei o VLR depois de quase 60 horas[/h3] Agora a sequência me impressionou pra caramba. A começar pelo fato de a dinâmica do Nonary Game ser diferente, o que me fez demorar um bom tempo até me acostumar e ver minhas melhores opções. A história é bem mais complexa que a primeira, tem muitas explicações científicas). Eu confesso que mais ou menos lá pra 70% do jogo, eu já não estava entendendo mais nada porque a coisa foi escalando demais kkkk As vozes em japonês encaixaram perfeitamente nos personagens, a atuação deles tornaram a história bem mais imersiva. O porquê de eu ter citado isso do nada? Bom, uma das coisas que eu logo notei depois de uns 10 minutos de jogo é que, muito diferente do primeiro jogo, nesse aqui o protagonista simplesmente não tem voz. De início eu pensei que fosse por falta de orçamento, mas tinha uma explicação muito boa pra isso no final do jogo. Algumas cenas do protagonista ficaram bem engraçadas depois que eu descobri esse plot-twist e outras... só pioraram o que já estava ruim kkkkk Diferente do primeiro: aqui as suas escolhas impactam muito na história, cada traição traz um peso enorme, ainda mais se vem de alguém em que você confiava. Acho que o mais difícil pra mim foi escolher trair aqueles que realmente tinham boas intenções, só pra ver os finais alternativos. O sentimento de culpa é horrível, por mais que sejam personagens fictícios kkkk. Enfim, esse é outro jogaço. Está mais do que recomendado 👍
第一部结束,评价是好玩!虽然和现在比谜题难度没有很高,但是按照逻辑去解谜非常顺畅,对于一个经常看广告的人来说不看攻略打完全程太爽了,打到全死亡结局才发现原来search物品也有小对话又重新用novel模式打了一遍,发现很多补充的描述内容。 剧情方面虽然疑似用各种伪科学来水剧情,但是到结尾居然诡异的合上了,因为之前看过测评说最好去看nds实况最有感觉,最后一关的时候特地开着nds的实况打发现[strike] 谜题根本不一样卡了半天关 [/strike],真相剧情九年前茜仿佛[spoiler]薛定谔的猫 [/spoiler]一样。 而且灌注大量冷笑话真的很满意,笑点低的人能随时随地get到。缺点就是中间有好多不太友好的黄色笑话尬尬的,介意这点的话还是不要买了,而且男女主感情线太上古感,最后一关解谜双向互动挺感人的。 ,
优缺点都很鲜明的游戏 缺点:除了广为吐槽的第二部的雷霆建模和电梯动画,我觉得更受不了的是不管是主角还是配角,总是时不时就冒出一些让人鬼火直冒的言语或行为,尤其是第二部的主角动不动就小头控制大头讲话了,拜托大哥你在玩逃命游戏诶。。。[spoiler] 也接受不了淳平第二部的剧情,第一部的茜搞得很爱他的样子,结果第二部就这么把自己的救命恩人当狗耍呢[/spoiler] 优点:密室部分管饱,第一部的密室属于傻瓜水平,第二部的密室更有意思一点,个人觉得密室部分比剧情有意思,第二部的剧情比第一部有意思,结局用一堆很绕的理论基本算是把剧情圆回来了[spoiler] 这里我觉得有个很有意思的点是,第二部中途一度在想凭什么每次别人开九号门就能顺利出逃,我开九号门就总是被抓住,但是原来我是老头子啊,那怪不得干不过别人呢哈哈哈[/spoiler];以及分支树的方式实在是太!棒!了!避免了重复刷流程,这个价格还要什么自行车呢)
*不含剧透 * 以下评测基于(2026年)这个时间节点,对本游戏进行初体验的感受 * 我永远会在打完真相线之后原谅打越钢太郎所作的一切…… 先抑后扬,先写扣分项。 -----不谈论游戏首发年份及平台,仅列举本作在(2026年及以后的)玩家进行(steam版本)游玩时的主要缺点: 1. 略显别扭的密室逃脱操作。 我可以接受因为我是笨蛋而卡在谜题里,但我不能接受因为(点半天,找不到某样东西)而卡关,这会让我感觉很恼怒…… 而且密室的手感非常垃圾!!!!! 2. 有点便秘的支线锁线解锁。 说实话,没有查找攻略的情况下,要自己想到白钥匙红钥匙、白锁红锁的含义和解锁方式,还是有点难度…… 3. 没有CG收集鉴赏和结局回看。 都steam重置了……为什么真相线通关之后没有结局回看啊kuso!!!!! 有些剧情文本我是很想直接回看,思考分析的......但是没有,什么都没有…… +++++谈论本作被列为打越代表作之一的加分项: 1. 贯穿全程的数字进制谜题。 喜欢数字密码和密室解谜的会很喜欢。数字作为密室解谜的线索,同时作为剧情串联的钥匙。 虽然有些谜题对不上脑电波,但我觉得这是我的问题。 2. 经典的打越叙事和剧本质量。 游玩本作的最核心体验,就是你吃剧情和文本和打越这套。 只要喜欢打越的其他剧本,那么这作不会让你失望。 鉴于我是在打完ai1之后回头玩的极限脱出999,我只横向对比这两作的剧本进行评价。 比起19年出的ai1,早期的打越叙事节奏会更合适一些。在极限脱出999当中,莫名其妙的支线剧情基本上没有,且密室和文本的安排也比较合理。 999全程节奏和ai1类似:人物对话里狂塞科普(伪科学),支线结尾里揭示部分真相,尾巴放个钩子让你继续推下一条线。 而且比起ai1,这个时候打越的小头还没有控制大头,荤笑话没有多到影响剧情体验的地步。 999真相线平稳落地,打到真相线的时候经典串珠子,把信息串联的一瞬间有如堵了⑨年的马桶遇到了强力马桶搋子一般,瞬间通畅。(这也是打越剧本的魅力之一) 当然细想会有一些小的剧情bug,但无伤大雅。在我可接受范围内。 综上,对极限脱出999的评分:8.8/10。打越力作,文本游戏爱好者值得一玩。
yo whoever designed the experiment room needs to be lynched + castrated IMMEDIATELY. "HINT" = VERY IMPORTANT PART OF THE GAME THAT YOU WILL NOT UNDERSTAND UNLESS YOU CLICK IT SO ITS NOT EVEN A HINT ITS JUST THE DIAGRAM OF HOW YOURE SUPPOSED TO DO THE ROOM. KILL YOURSELF SPIKE.
El primer juego una maravilla el segundo flaquea mucho mas muchas partes que se repiten y tedioso pero el final es god
神中神..只能说不愧打越钢太郎
如果解密是你的力量,那么没了它你又是什么
Masterpiece
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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