
Adventurer Adol Christin has washed ashore in yet another mysterious, isolated new land, inhabited by a people who sport long ears and bushy tails...and are none too fond of humans. Experience the very first 3D Ys game as never before, with a whole new gameplay mode unique to this release!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
worst final boss in the series, the game is really good tho
跳跳乐真是乐死我了
童年回忆
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이 시절 그래픽이 옛날을 떠오르게 만드는 듯 적절한 플탐, 여행지를 머물다 떠나는 느낌..
イースって感じです!
老游戏数值就是狂野。攻防加减法和嗯刷练级简直就是屎到不能再屎的东西。 开个nomal纯体验流程来了 打通和解了,最后两个boss设计还不错,前面都是一些什么玩意
After finishing the older Ys games and coming straight from Ys I & II (and the awesome Ys 8, before those), I can say that Ys VI: The Ark of Napishtim feels like a major transition point for the series. You can already see the foundations of what would later become the modern, addictive Falcom formula: fast progression, great music, rewarding exploration, and that constant feeling of “just one more area”. That said, this game also carries a lot of old-school frustration. The biggest issue for me was the platforming. The jumps feel extremely finicky and imprecise, especially when trying to reach optional treasure chests. Several times I simply gave up on collecting them because the platforming stopped being fun and started becoming irritating. The movement is much better than Ys I & II, but the game still has some awkward physics and collision that have not aged particularly well. Difficulty is also quite high, especially if you are not the type of player who enjoys memorizing boss patterns or replaying sections repeatedly. Personally, if I had not used a trainer for some quality-of-life help, this probably would have ended like Ys I & II for me: uninstalling out of frustration. However, despite all of that… the game still has something special. Once I discovered the fast travel system and the backtracking became less annoying, the core gameplay loop became much more enjoyable. The soundtrack is excellent, exploration keeps pulling you forward, and there is a very strong sense of momentum throughout the adventure. Most importantly, Ys VI made me understand why people love this series so much. Even when the game frustrated me, I still wanted to keep progressing. In many ways, this feels like Falcom learning how to evolve from harsh old-school design into something more fluid and modern. Playing through these older entries after experiencing the newer games sometimes felt like voluntarily doing archaeology of suffering :)))) but also seeing, in real time, how Falcom slowly refined the formula into something special. Not my favorite Ys so far, and definitely rough around the edges, but also impossible for me to dislike completely.
Muchas horas de diversion y de encontrar secretillos, a parte de la propia historia. De matricula de honor.
This game is a fun action game with light RPG elements. The first hour or so are rough because the game doesn't tell you where to go, and you need to grind to be strong enough to fight the first boss. According to the achievements, something like around half the people who own this never beat the first boss. Give it an hour of your time to get good, as Adol can't do much until he starts getting equipment after the first boss.
Старий, добрий, класичний Ys. Є щось у старіших частинах таке, чого не вистачає у нових. Тут чудовий лор, хороша історія, прикольні персонажі, не тривіальні діалоги, усе в дусі найкращих частин Origin та Felghana. В грі відзивчиве керування, приємна боївка і кривий платформінг, напевне найкривіший з усіх ігор серії, але куди ж без цього, окрім приємних елементів, гра ж має чимось побісити, так?) На відміну від нових частин серії, гра не затягнута, немає пісних діалогів, тупих філлерних персонажів, які по 5 годин жують соплі мильними фразами. В грі не потрібно спамити купою спелів що аж взривається екран, боївка проста, але витончена, тут навіть для багатьох мобів потрібна певна тактика, когось потрібно бити лише верхнім ударом, когось лише у спину, для деяких мобів потрібен екіпірований предмет і так далі. В грі присутня тактична складова на всіх рівнях, і це добре, не занадто напряжно, враховуючи час проходження гри. Боси - чудові. Гра виглядає застарілою - так, але відчувається і грається прекрасно, боси у тому числі, здавалося б не дуже якісні 3д модельки на 2д спрайтах, але живі анімації та звуки дають враження, які не часто отримаєш і у нових тайтлах. Із мінусів, можна виділити, стару болячку серії, якщо ви недокачані - вас знищать. Тому, грінд тут має місце бути. Його не те щоб прям багато, але якщо хочете вкачати всю зброю і не часто відкисати на мобах, інколи доведеться з десяток хвилин побігати потикати мобів, благо є аксесуари на збільшення досвіду та луту. Але тут присутній і позитивний момент, якщо ви не бажаєте якогось прям челенджу, а просто хочте пробігти по сюжету, трішки грінда і вуаля, ви перекачані і все просто відлітає з пари тичок.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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