
Snooker 19 - The official videogame of World Snooker.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.57/day in the week after.
About
Stats
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 841reviews | 73% | — | $732.3K |
| $39.99 | 1Kratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Brilliant snooker game with official licenses & players. I've played tons of these games ever since Steve Davis Snooker on the Spectrum and this is by far the best one. Career mode is excellent and will take quite a while to complete a season which is what I was wanting. I play on "Hard Mode" with "Amateur Aiming" in "Long" matches so I have a chance of making centuries but any misses are usually costly. I lost the vast majority of my first 15 matches then started getting comfortable with the game and now have a positive winning ratio, currently ranked #10 and I've won 3 tournaments. I've made one 147 and can make centuries regularly providing I don't get out of position so I think I've got the settings right. The physics are very good and controls allow you a realistic view of the table from plenty of angles. There are a handful of improvements that could be made such as: -- More detailed player stats -- Head-to-head stats -- HUD to show more info like on TV -- [strike]Allow you to look around table when nominating a colour or choosing to force retakes[/strike] Nominate any colour, look around, then go back and nominate your actual colour -- Ability to look at tournament structures -- Instant replays (and ability to save them) The animations are fine, the occasional glitch but nothing to be worried about. The players faces are quite good, you can certainly tell who it is anyway. The venue graphics are very basic and the audience is a bit naff but not particularly important. I don't enable commentary (it usually sucks) but I believe it's provided by Neil Foulds, the referee's voice is fine, it sometimes needs a second or two to catch up if you're speeding through the AI gameplay. Customising your player is a quick & fun way to break up the tournaments a touch as you can change clothes & cues. Winning tournaments seems to give you more customisation options so no virtual currencies here! Part of me wishes they would release a new 2026 game but I fear they would find a way to fill it with loot boxes and ruin everything. I can see myself playing this for several seasons as it's a great time filler, can pick it up and drop it without any fuss (although sometimes it will restart your current match when reloading it, I just play full matches now to avoid this) and it works great with my controller.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.5/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $34.99 |
| 300ratings |
| 64% |
| — |
| not modelled |
| $13.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
goated need a new one or more snooker and pool games on steam <3
Two and half hours in and I'm having good fun. The AI sometimes makes impossible shots that I think, what the hell is happening?! And then I do the same. Currently going to rejuvenate Jimmy Whites career. Should have more to the game for sure, would have been nice to play as my own character, or a couple of legends like Stephen Henry, yet I can appreciate it for what it is. We need a new snooker game soon though, 7 years is utter madness without a licensed game. Definitely think it stops younger Europeans entering the sport with how little snooker halls there are these days. If you're into snooker, give this game a shot. It is worth it.
this game is very poor..i set up shots showing the line of shot and most times it kisses cushion,,yet when cpu player plays every shot goes in...also when they miss shot it sets you up in snooker..even when they sometimes shoot and fluke it..theyc set you p in snooker..a very vary poor unfair game..wish i never installed it..
Easily the best snooker game currently available. Huge catalogue of players (sadly no custom one for career) and the embodiement of easy to learn and hard to master. Good presentation and commentary doesn't hurt either.
Lots of fun! 9/10
UNLESS YOU LIKE THE ♥♥♥♥♥♥♥♥ OF PAYING FOR THIS ONLY TO WATCH THE AI PLAY ITSELF IN CAREER MODE EVEN ON EASY DIFFICULTY DON'T BUY THIS. YOUR LUCKY TO BE GIVEN ONE SHOT TO SHOOT BEFORE THE AI HAS LOCKED IT UP IF AT ALL AND THE CUE BALL USUALLY GOES WHERE YOU DON'T HAVE A SHOT AT POCKETING ANOTHER BALL. TERRIBLELY DESGINED GAMED TAKES YOUR MONEY AND THEN DOESN'T LET YOU PLAY IT. EASY IS THE HUMAN PLAYS A HAVE ATLEAST 4 SHOTS SOME TIMNES 5OR 6 AT PLAYING THE GAME AND THE AI DOESN'T GET ANY MORE THEN 20 PONTS IN A TURN ALOWING THE HUMAN PLAYERS TO ALWAYS HAVE A GOODX SHOT A CATCHING UP. WHWEW HUMAN PLAYERS WHOULD HAVE TO BE REALLY BAD TO BE DOMINATED. THIS GAME IS A POINTLESSLY ANNOYING AND FRUSTRATING WRONGFUL WAIST OF PEOPLES MONEY IT GETS A 1/10.
Snooker 19 is a simulation-focused sports title that sets out to recreate professional snooker with a level of authenticity rarely seen in video game adaptations of cue sports. Developed by Lab42 and published by Ripstone, the game places its emphasis squarely on realism, patience, and technical precision rather than accessibility or arcade-style spectacle. From the first frame, it is clear that Snooker 19 is designed primarily for players who already understand and appreciate the slow-burning tension and tactical depth of real-world snooker, rather than those looking for quick, flashy matches. The game’s greatest strength lies in its physics-driven approach to shot-making and cue ball control. Every aspect of play, from potting reds at tight angles to laying down delicate safety shots, requires careful planning and deliberate execution. Power, spin, and aim must all be balanced thoughtfully, and mistakes are punished in a way that mirrors real snooker rather than forgiving video game conventions. Long pots feel genuinely rewarding, while positional errors can quickly unravel a promising break. This dedication to realism gives matches a strong sense of authenticity, but it also means the learning curve can be steep, especially for players unfamiliar with the finer points of the sport. Career mode serves as the backbone of the single-player experience, allowing players to step into the shoes of licensed professionals or work their way up the ranks through Q School. The structure closely follows a real snooker season, complete with ranking events, major tournaments, and the pressure of maintaining form across multiple matches. Progression feels grounded and methodical, emphasizing consistency and mental endurance over spectacle. While the mode successfully captures the professional atmosphere of snooker competition, it can feel somewhat rigid, as there are limited side activities or alternative challenges to break up the core loop of match-to-match play. Presentation in Snooker 19 is understated but generally effective. Iconic venues such as the Crucible Theatre are recreated with care, and the broadcast-style camera angles reinforce the feeling of watching a televised match. Crowd reactions, ambient sounds, and the crisp audio of cue-on-ball contact all contribute to immersion. Player animations and character models are serviceable rather than exceptional, and while commentary adds context, it can become repetitive during longer sessions. Still, the overall audiovisual package succeeds in conveying the atmosphere of professional snooker without distracting embellishments. Artificial intelligence plays a crucial role in maintaining the game’s tension, and opponents are capable of constructing impressive breaks and punishing sloppy play. At times, however, the AI can feel inconsistent, swinging between overly cautious safety play and near-flawless precision. Difficulty settings help mitigate this, but matches can occasionally feel less like a contest of strategy and more like a test of patience, especially for players still mastering the controls. Multiplayer options, both local and online, offer a more unpredictable and often more engaging experience, allowing human opponents to bring varied playstyles and decision-making into the mix. Despite its narrow focus, Snooker 19 succeeds in carving out a clear identity as a serious simulation rather than a mass-market sports game. It lacks the breadth of modes, customization options, and accessibility features found in larger sports franchises, but this feels like a deliberate choice rather than an oversight. The game prioritizes authenticity over convenience, depth over variety, and accuracy over spectacle. For dedicated snooker fans, this results in a rewarding and absorbing experience that captures the unique rhythm and mental discipline of the sport. In the end, Snooker 19 stands as a niche but meaningful achievement within sports simulations. Its uncompromising approach to realism, official licensing, and faithful recreation of professional play make it the definitive digital snooker experience for enthusiasts. While casual players may find its pace slow and its systems demanding, those willing to invest the time will discover a game that respects the sport it represents and delivers a sense of genuine accomplishment with every carefully constructed break and well-earned frame victory. Rating: 7/10
fun and realistic
♥♥♥♥♥♥♥ GAME KEEPS CRASHING
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $611.1K | 2.2K | 90% | $6.99 | |
| $602.9K | 891 | 90% | $18.99 | |
| $598.4K | 840 | 83% | $19.99 | |
| $222.7K | 247 | 70% | $24.99 | |
| $10.8K | 98 | 67% | $4.99 | |
| $1.5K | 2 | 50% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $732.5K | 2.8K | 83% | $14.99 | |
| $731.9K | 1.3K | 92% | $19.99 | |
| $732.7K | 1.1K | 86% | $19.99 | |
| $731.5K | 1.6K | 98% | $19.99 | |
| $733.2K | 1.4K | 82% | $19.99 | |
| $733.2K | 1.8K | 76% | $15.88 |