
An Action RPG driven by fast-paced combat and paired with an intricate puzzle-filled world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Потрясающее приключение, интересный сюжет и увлекателный геймплей прямиком из Ys Origin. Боссы разнообразные и каждый со своей изюминкой. Куча секретов, которые даже с гайдом не всегда удаётся найти.
It is so freeing to play this on PC rather than sticking it out on PSP. Being able to set custom controls is an insane game changer
This is a remake of Ys III and is another product of its time, like Ys I and II really. The gameplay is exceedingly basic, fitting for the PSP game it was, the music is okay, the bosses are god awful, and the story is mediocre and predictable. I would not recommend you play this. There are no redeeming qualities, unless you just want Ys lore, which... YouTube can do for you far better, and it's not that captivating in any event. [h1]Story[/h1] As stated, it's pretty bad. Adol and Dogi arrive on an island, Dogi's "home turf" if you will. There's a definitely "evil" childhood friend, definitely not "some other evil guy" pulling the strings behind the scenes, etc. This remake added voice acting! Some voices are fairly decent, but most voices sound like the director said, "You should try WAY TOO hard." So imagine your friend doing an over-the-top voice for the lols. Now imagine your friend doing that for EVERY. SINGLE. LINE. Some voices are like that, and it is entirely obnoxious. Characters in general don't really have any depth. They all behave predictably, have bland personalities, and they're all in service of giving you a quest or pushing the story along into whatever contrived story point is next. There is not much else to say. It is forgettable. [h1]Gameplay[/h1] Coming from Ys I and II gameplay of rubbing sprites together at certain angles to deal damage, Ys III is a massive improvement! Instead, you can now swing your sword to hit things. [i]Real gameplay.[/i] You also have some basic spells: a fireball, wind spin, and dash. Not the most creative, but they get the job done. Much like Ys I and II, your level, weapon, and armour dictate the entire difficulty. I played on Inferno for reference. Depending on your level, you die in seconds to bosses or regular enemies, which means there is required grinding at points. It also leads to frustrating scenarios where, if you enter an area under-levelled, you die and lose all progress since your last save. Racking up a "combo" gives you an XP multiplier, which can speed up grinding if you find a screen where you can easily kill a set of high-XP enemies. It can be somewhat fun to find these spots and do it on a loop. The most tedious part is not knowing what level you [i]should[/i] be. There's no way to tell, except by going into a boss or area and getting rumbled. Bosses range from okay to awful. Large, vague hitboxes, massive damage, highly repetitive patterns, and damage sponges. Most bosses rely on dodging a flurry of attacks and waiting for the [i]one[/i] opening they have. Better bosses have many openings, which is great! But most do not. They look fairly decent. Some bosses just seem almost impossible because of how massive their hitboxes are and how rapidly they attack. I'm pretty sure some bosses cannot have all their damage avoided, hence why some hits do 1/20 of your HP and some do 1/3. The Chester rematch is the pinnacle of bad boss fights in this game. For some reason, he is immune to all your spells, which otherwise added some depth to boss fights. He rapidly attacks you, and you can ONLY deal damage with your sword. He has a counter that can RANDOMLY occur while you're attacking, dealing damage back to you. You can't stay close, because he'll do a massive AOE. If you're far away, he'll fire rapid projectiles that have very tight windows to dodge. He does have a pattern he follows and ONE opening, with an attack that is a 360 tracking stab that goes across the screen and does massive damage. This leaves him "open", but ONLY if you approach him from the side or back???? If you approach from the front, he'll counter with his backflip slash, a slash that goes INTO THE AIR AND HITS YOU ON THE GROUND. In-air projectiles hitting you on the ground is not an uncommon occurrence either. This makes the boss hard to even parse [i]how[/i] to fight. There's literally zero safe openings other than that one. The only [i]hint[/i] at this is that he stands still after it for a while. Otherwise, he's all the ham, all the time. On lower difficulty modes, your only option is face tank. It is THE WORST. Almost all bosses have these sorts of problems to minor degrees, but Chester is the worst one. The upgrade system is quite boring. Linear upgrades to attack and defence that you must grind money for. [h1]Conclusion[/h1] Don't.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
むりやり日本語化すると実績が解除されないので英語で2周しました 最初のボス戦以外は面白かったです 難易度ノーマルは他のゲームでいうハードなので注意
За исключением Origin, я играл в части серии по порядку выхода и наконец добрался до этой части. Во многих чартах, эта часть считается лучшей у меня ощущения немного смешанные. Если описать игру одним предложением, то это будет "Ys VI: The Ark of Napishtim, но лучше". Геймплейно, это всё тот же движок, что и у Ys VI: The Ark of Napishtim, поэтому управление и боёвка не особо поменялись. Изменения, впрочем, есть. Систему трёх мечей выбросили и заменили тремя заклинаниями, которые и в бою пригодятся и для обследования локаций нужны. В целом, это хорошее изменение, но разнообразия в оружии всё же хотелось бы. Теперь всякие зелья выпадают из монстров и сразу применяются, больше никаких хилок, которые ты будешь применять во время битв с боссами. На среднем уровне сложности, я вообще не пользовался расходниками. К счастью, боссы стали куда интереснее и разнообразнее. Причём на один данж их теперь несколько может быть, каждый со своими механиками и слабостями. В прочем, исход боя всё ещё сильно зависит от твоего фарма, но уже в меньшей степени. Сами данжи тоже более разнообразные визуально и структурно, гораздо меньше просто пещер, а замок так вообще очень крутой. Сюжетно, тут тоже Ys VI: The Ark of Napishtim, но лучше. Но вот реально, многие куски сюжета взяты 1 в 1, но с большим раскрытием. С одной стороны, это и хорошо, но если ты проходишь игры по порядку, то ты прям сильно ощущаешь вторичность. Только вот дизайны персонажей мне показались куда слабее, чем в прошлой игре. Они не плохие, но более обычные. Я сильно скучал по женщине, которая улучшала мне мечи в прошлой игре, тут тоже красавица с достоинствами, тебе продаёт их, но это не то. В итоге, это очень хорошая игра, отличная даже если в предыдущую не играли, но если играли, то она очень вторична. Что хоть и не делает её плохой, но для меня сделало менее интересной, скорее работа над ошибками (и очень хорошая), чем полностью новая игра.
A great fast-paced action JRPG and the game that got me into Nihon Falcom. It has a great rock soundtrack and gameplay, but lacks in the story department. It's quite linear, with optional chests if you go back to previous levels with newly acquired abilities. It has the perfect difficulty, which means that it's not ♥♥♥♥ and ball torture, but it's still challenging, mainly due to the magic system that requires you to change between three spells on the fly. I would absolutely recommend this game to someone who does not have much time to play day-to-day because the game has no filler and is about 10-15 hours long. Additionally, I would like to point out that if I had played this in my childhood, it would have been my favorite game.
simple and fun.
One of my favorites in this franchise.
갓겜
WHY IS THIS SO HAAARRD???????????????w
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Where this game's players are, estimated from review languages.
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