
While imprisoned in Balduq, Adol is cursed and becomes a Monstrum. With his newfound powers, he must stop the Grimwald Nox from consuming the city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.9Kreviews | 94% | — | $2.3M |
| $59.99 | 4.4Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Топич 10/10 Спасибо ДедПИ47 и Мираклам за перевод
Une OST de qualité, une histoire prenante, des perso bien écrit, vraiment super jeu
- So fun to play, rating 96/100
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese**languages with full audio support
| $59.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love turnin int oa monstrum and hopping around and aprilis of course
剧情机械降神严重,而且感觉不完整,战斗还行,探索是最棒的,有z轴,比起8代非常爽快
Спасибо дедпи47 за перевод такого шедевра еслиб не его спонсорство в переводе многие бы и не прикоснулись к игре не зная что это шедевр, игрушка 10/10, концовка с горечью грусти веть приключение закончено а хочеться ещё, кто знаком с серией юсов и талес офов зайдёт на все 100
整体中规中矩,难怪容量比8小只有8G,地图虽然还算大但是因为世界观和地区构造的设计,全是重复的简易素材和贴图堆起来的。 白猫真可爱
当年发售就立刻通关,然后5年后再来二周目nightmare通关全程就。整体来说是8的正统进化的爽快战斗+尝试半开放世界的探索要素。 [h3]半开放的主城设计非常棒[/h3] 真的遍地都是收集要素,蓝色花瓣,落書き,宝箱这几个直接标明的外,还有各种商店以及偷偷增加的好感度相关的商品以及料理。真的有事没事还得逛逛商店,不然会漏不少成就。 主城探索真的反而比之后的外围地图探索有趣多了。 [h3]地牢设计整体不错[/h3] 由于加了系列独一无二的爬墙设计,尤其前期各种下水道地牢全都多层设计,绕起来探索程度只比主城略低,比起系列包括之后的10,前半的地牢设计非常出彩。 [h3]后半地牢以及室外场景低于平均[/h3] 从第六章开始的室外地图,巨大无比但是探索要素却少得可怜,尤其7/8章的各种跳台子,虽然难度很低,但是入口非常固定,一点也没有之前的探索感,更接近作业。所以到了后半就完全没有前半的耳目一新的感觉,反而更多的是花时间跑图去开那几个没啥价值的宝箱。 [h3]战斗系统保持一贯水平,但是蓄力攻击不如前几作[/h3] 蓄力攻击从7开始就一直是回收SP的主要方式,但是这次蓄力攻击不光解锁的晚(猛牛章节解锁), 而且不再是树海和8那样自动蓄力。更惨的是蓄力途中虽然可以回避,但是不能防御,一按防御就自动攻击。 手动蓄力现在就拖慢了战斗节奏。唯一优势是放技能的时候就可以开始蓄力,但是真的不如树海和8的自动蓄力系统。 [h3]各种怀旧要素反而更适合当系列第10作[/h3] 收集要素的蓝色花瓣,解锁的奖励就包含了各种前作角色的附体的场景,最后更是直球灵魂登场,1/2的双女神,树海的有翼人,8的ダーナ等等,无论是系列的时序系列还是怀旧程度,都是本作更适合当第十个序列作品。 尤其之后通关了10再回来看,真的编号应该9和10互换。
Having a fantastic time so far. Love the gothic/anime theme and setting, the frenetic combat, exploring the city and unlocking areas and movement abilities as the story continues, the likeable characters. Oh and the music rocks. Everything's great.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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