
Long, long ago, there was an ancient kingdom called Ys which prospered under the auspices of two heavenly Goddesses. Over time, the kingdom came to be known as Esteria, and its divine history was largely forgotten by all but the descendants of those who once preached the Goddesses’ will.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'ai toujours été attiré par la série Ys donc je me suis dit autant commencer par le commencement. De par ses graphismes envoutantes et de sa soundtrack entraînante, nous sommes transportés dans un monde infestés de monstres. Ys I&II chronicles sont des remakes des jeux sortis en '89. Adol Christin, le personnage que l'on incarne, a pour mission : trouver les 6 livres d'Ys. Très simple, très droit au but. Un gameplay étonnament différent de ce que l'on voit en général. Pas de sorts, pas d'attaques spéciales.. non... juste du aim et des bons réflexes (les monstres ou/et les boss qui bougent à match 10 ((VA MOURIR VAGULLION)) ). Des moments simples comme des moments difficiles (VAGULLION). Le combat finale c'était N'IMPORTE QUOI jusqu'à que je vois sur des forums perdues (mets ton écran à 60hz) et c'est devenue impossible à... presque impossible. Après quelques heures à mémoriser son pattern digne du logo DVD sur les anciens écrans de veille de télévision et un peu (beaucoup) de luck je l'ai enfin fait tombé. Ys I fut un total charme pour moi en raison de : son graphisme ancien refait toujours dans le pixel art (fabuleurs) et sa soundtrack vraiment... peak. L'histoire est intéressante. Très rapide pour un jrpg. Voilà. Merci.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An old game I thought to start with on the series - I don't regret it maybe give it a 6/10 or around that. Music was great, the graphics/rework was great and I really like the art style of these kind of games. Combat was alright, took a while to get used to. Also had a good exploration factor and a good story. Bosses were not great and dungeons were also not enjoyable. There were some hidden extra things/easter eggs which some of these older games are notorious for so that was cool too. I played on 144 fps for most of the game only having to turn it off for the final boss otherwise it felt impossible - 60 fps with v sync on would probably give a more stable/the intended experience. There was one other boss where I think it made it harder but it was still possible and I did it. I just wanted to sort of run do a quick general playthrough and had a hard time mainly due to the confusing and not really enjoyable dungeons as well as a couple of moments where something needed to be interacted with/done first before proceeding with the story. For that reason, after struggling for a while I ended up needing to use a guide/some maps which helped a lot so I can really recommend those unless you enjoy the experience of figuring it out yourself maybe particularly with old games like these like interacting with every NPC in the town for their dialogue/clues etc. Now starting Ys 2 and moving on with the rest of the series!
I took a chance on the Ys series and was so glad I did. A quick game, but its very fun.
Ys I is a great old RPG. Emphasis on old, because where I did find it really enjoyable. I can completley see why people wouldnèt enjoy a game like this enymore. The combat is just running into enemies from a 45 degree angle or you get hit going head on. Which did take a little getting used to, and the simplicity of it. But once it clicked with me I was running all around running into enemies trying to line up perfectly. It's just a good little time capsule of a game.
Несмотря на то что Ys I & II на легком сложнее чем последние части на кошмаре, а на финальной локации я чуть с ума не сошел пытаясь понять что делать - это отличные игры с классным пиксельартом, рокешным музоном и романтичным фэнтезийном сюжетом.
Genuine buns, i dont blame the game because its like really old but the experience is genuinely miserable. great soundtrack though.
great retro game, the final boss sucks tho
[h1] YS I: [/h1] I decided to play through the whole Ys series, starting here. First, you need to understand something important: this is a remake of a 1987 game. Once you accept that, everything makes more sense: It’s not really about balance It’s not about grinding or leveling in a modern sense It’s all about preparation for the Darm Tower At first, I was genuinely frustrated. The game felt unfair, unbalanced, and the combat seemed like it was designed to make you die constantly. The biggest issue for me was the speed (everything runs way too fast depending on FPS/monitor settings, which made the early game feel chaotic and unfair). That said, once I slowed down and understood the design, it became much more enjoyable. Focusing on the lore, the Darm Tower setup, NPC interactions, and exploration gives the game a really charming feel. I finished it in about 7 hours and ended up enjoying it a lot (I even played it 5 hours in a row). It’s simple in a way that feels like old Pokémon games: no rush, world-building, and very focused design. Even finding a single sword or upgrade feels rewarding because modern games over-saturate you with loot and rewards. The biggest issue is that the game doesn’t guide you well at the start. You’re meant to avoid early enemies and follow the quest path to properly gear up. Once you understand that, it clicks. Overall: a short, old-school RPG experience that’s rough around the edges but charming if you understand what it is. I just loved it and will continue with YS II [h2] YS II [/h2] After finishing Ys I, I jumped straight into Ys II, and honestly, this is exactly how you should experience the game. Ys II takes everything the first game tried to do and simply does it better. The biggest improvement is the progression. Instead of only having 10 levels, you now have 55, which makes the difficulty curve much smoother. Combat no longer feels as dependent on your current level, and you have much more freedom when exploring or fighting stronger enemies. The new mechanics also add a lot without overcomplicating things. Magic completely changes how the game plays. You gain offensive spells, a protective shield, the ability to transform into a monster, and several other abilities that make both exploration and combat much more interesting. Bosses are also far more dynamic, with ranged attacks and mechanics that feel much more engaging than in the first game. Another huge improvement is the overall polish. The 120 FPS speed issue from Ys I is gone, enemy movement is no longer random, and the entire experience feels much more balanced from beginning to end. The story is where Ys II truly shines. It doesn't just continue the events of Ys I, it elevates them. Many mysteries from the first game are finally explained, the world becomes much richer, and everything suddenly makes sense. By the time I finished, I appreciated Ys I even more because I finally understood what the developers were trying to achieve back in 1987: challenging boss fights, intricate dungeons, rewarding exploration, puzzles, and a world that slowly reveals its secrets. One aspect I especially loved was the NPC dialogue. Almost everyone has something new to say as the story progresses depending on where you are, what you've accomplished, and even the items you're carrying. It makes the world feel surprisingly alive despite the game's age. My only real complaint is the Shrine section. The amount of backtracking there becomes exhausting, although I understand why it was designed that way. It wasn't enough to ruin the experience, but it definitely slowed the pacing. Overall, Ys II is everything I hoped for after finishing the first game. It refines the gameplay, greatly improves the progression, expands the story in meaningful ways, and makes the original game even better in retrospect. If you enjoyed Ys I, don't stop there. Ys II is what completes the experience. I'll continue my journey through the series with Ys: The Oath in Felghana, and I'll keep posting a review for every Ys game I finish.
I thought I would enjoy this but no. Played I, quite grindy and little story. Played II, seemed like the same thing as I. I loved VIII. Maybe this one is just too old.
Very simple, short but fun game. The origins of the this underrated franchise. The final boss on the other hand, one of (if not THE) worst bosses I've ever had to experience in gaming. Enemy movement seems to be tied to frame rate, so if you play at 144hz, they are gonna be way faster than they should, so limit it to 60hz on the game settings.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $241K | 609 | 96% | $14.99 | |
| $1.9M | 3.7K | 93% | $19.99 | |
| $847.1K | 2.1K | 94% | $14.99 | |
| $3.2K | 7 | 100% | $19.99 | |
| $0 | 31 | 77% | Free | |
| $2.5M | 2.9K | 68% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.7K | 78% | $24.99 | |
| $1.2M | 11.1K | 94% | $5.99 | |
| $1.2M | 2.1K | 69% | $19.99 | |
| $1.2M | 2.5K | 84% | $12.99 | |
| $1.2M | 1.8K | 93% | $19.99 | |
| $1.2M | 1.7K | 89% | $19.99 |