
Unwind and enjoy the slow life in Yonder: The Cloud Catcher Chronicles, a relaxing open-world adventure game. Yonder is set in the world of Gemea. A natural island paradise with eight distinct environments ranging from tropical beaches to snow-capped summits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 3.2Kreviews | 82% | — | $229.2K |
| $19.99 | 1.1Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
UI가 너무 불편합니다. 임무만 띡 주고 뭐 할 수 있는 게 없네요...
game is fun enough well worth the time and money but i do have a few issues 1. the fast travel stones NEED signs to mark were they go 2. the tree plots need some kinda marker or detector running around a entire region for hours looking for that 1 you missed is hell 3. the cat quest is very much the same problem as the tree plots no way to locate them end up spending hours just running around a region HOPEING to see 1 4. stone crafting is pain makeing bridegs outa stone was hell 5. WHY CANT I MAKE NORMAL WOOD PLANKS!!! 6. the farms output chest could use more space....
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian
| $29.99 |
| 219ratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very much recommended as an exploration game, with a few weaknesses to note. First off, this is a beautiful game to look at, and it excels at natural environments in particular. There's a lot to see and jog through, almost all of it breathtakinglt pretty particularly at dawn and dusk. And there we run into a hiccup- the night times- they are as long as day, and the player has to explore the terrain almost groping in the dark with just a dim lantern to help them through, and it's not nearly enough. It also sucks to be forced to see these beautiful landscapes in near dark. To be fair, the greyscales, the shadows and the night time glows do have their charm, but it shouldn't be for half the player's time. In addition, the map is hard to decipher. some of its lines are hard to make sense of, and it's hard to be sure whether there's a way open to cross a line on the map, or if it's a hard boundary. Also, some of the structures like natural stone bridges or even the player built ones are not depicted on the map. The player can place markers on the map, but the mechanism is not very easy to use either. Some of these ♥♥♥♥♥♥♥ could have been ironed out or honed by the developers but they seem to have moved on. Still, I would rate the environments and exploration at a 9/10. Had the listed ♥♥♥♥♥♥♥ been improved upon, I would rate it a 10/10 for an Indie game in this respect. Quest designs are a middling 7/10, and the billboard quests seem to be randomly generated with generic rewards, not a good design. Crafting is ok, a 7.5/10, but tends to be more of chores than meaningful rewards. The music is as well done as the environments and adds to the exploration as the players visits the various vistas. It sits in the background, is never offensive or tiring, and is awe-inspiring at the right moments. A 9.5/ 10 for me. On the whole, this is a game the explorers among us will love. And this is the core strength of the game, partly diluted by forcing the player to traverse the map at night-time. There's a real joy to discovering the natural world of Yonder. The quests, crafting, farming, fishing, story are present but not as good as could be. With more than 70% of the game completed, my rating for Yonder is 8.5/ 10.
A relaxing exploration game this is pretty light on story and gives you decent sized world to explore and things to loot. Unfortunately the exploration doesn't really have any threats as there is no combat in the game. Instead youre just trying to complete quests that send you all over the world. Some quests do require buying stuff from shops and thats where the economy of this game comes in. Everything sells, and some stuff sells for more but you can't stockpile money. Instead what you do is trade by equaling out what the price is. Its an ok system as the backpack you have does allow you to carry a lot of stuff with you. As these games go, any fruit from your farm or animal products will sell well. Youll also get customization drops from chests and quests, which is alright for people that like that, but it left me wanting more. I would have preferred a system where clothes gave me skills like more speed or a higher jump. Because the world is big, getting from one area to another takes some time. There are little teleport areas, but i still think the game would be better with a fast travel system to towns as thats where the quests are. The map isn't the best at conveying how to get to some places as there are lots of hills and small paths that you have to use to get to certain spots of the map. Ive got 8 hours and I don't think theres that much more to the game, so although the exploration is fun, the town building system feels underutilized and the story is bland.
This was fun and relaxing. Any game with cats is excellent.
Непонятная карта
An exellent game if you want either a peacefull building and exploration game with great visuals or start your children of with a game that allows theses things but isnt to hard or scary. That beeing said, the game is by no means childisch oder to easy.
C'est un de mes jeux préférés. Il restera dans mon coeur. Très apaisant, très beau...
Cute game. Cozy play. Just not my interest. Story could be deeper and the cuteness factor was at 1000.
A fun casual game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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