
Face off against the most powerful yakuza in the Kansai region of Japan in an explosive conflict between rival clans, loaded with brutal brawling action, immersive exploration, and unforgettable experiences.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 14 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.4Kreviews | 81% | — | $543.3K |
| $11.99−40% | 10.6Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cabaret manager simulator
Yakuza Kiwami 2 é um daqueles jogos que dificilmente você consegue jogar só um pouco. A história continua diretamente após os eventos do primeiro título, seguindo a proposta da subfranquia Kiwami, que basicamente faz o remake da saga do PS2 e PS3. O jogo aperfeiçoa muitas coisas do original, mas o combate foi alterado, o que considero um ponto negativo. Eu amava a dinâmica de diferentes posturas de luta; agora, essas posturas parecem estar atreladas aos subníveis de melhoria do Kiryu. É meio difícil de explicar, mas você só consegue entender isso direito e rever aqueles combos incríveis do primeiro jogo lá para o final da campanha. Outro destaque que merece atenção é a trilha sonora, com muitas músicas novas que melhoram ainda mais a experiência. Fiquei apaixonado também pela ambientação do Japão no começo dos anos 2000. Os gráficos estão bem mais bonitos que os do primeiro Kiwami, deixando as ruas muito mais vivas. Aproveitando o gancho de um mundo mais vivo, as missões e atividades secundárias estão muito mais divertidas. O jogo tem todos os minigames clássicos da franquia, além de algumas novidades que valem muito a pena conferir. Por outro lado, existem alguns problemas. A engine mudou em relação ao título anterior, e o jogo tem problemas sérios com a física dos personagens. Às vezes, tu derruba um adversário e o corpo dele começa a se debater e sai voando, o que atrapalha bastante na hora de manter combos constantes. Outro detalhe é que, por estar mais bonito, ele também ficou mais pesado. Mesmo tendo suporte a tecnologias como FSR 1, 2, 3 e 3.1.5 (sim, todas essas), DLSS e a opção da Intel, o jogo não roda muito fluido no Steam Deck. Para melhorar o desempenho, foi necessário trocar a versão do Proton para a 10.5. No geral, Kiwami 2 é uma grande evolução comparado ao primeiro jogo, levei cerca de 24 horas para finalizar o jogo fazendo cerca de 50% do conteudo disponivel. A saga do Kiryu consegue ficar ainda melhor, e eu já não vejo a hora de jogar o 3. Obs: Se você não jogou o primeiro, o resumo dos eventos disponível dentro do próprio jogo é excelente e muito completo. Eu ainda recomendo jogar o anterior antes, mas caso queira ir direto nesse, vai fundo, porque a história é muito bem reexplicada para você!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this really yakuzad my kiwami 2
Before this, I had already finished Yakuza 0 and Yakuza Kiwami, and finally completed Kiwami 2. I was really satisfied after finishing Yakuza 0, but when I continued with Kiwami 1, I felt that both the story and exploration were still very similar to Yakuza 0. Everything finally paid off when I played Kiwami 2. 1. New Engine (Dragon Engine) Yakuza 0 and Kiwami 1 still use the same engine, so playing Kiwami 2 felt really fresh, even though I was still in Kamurocho. The lighting, textures, etc. are much better. When I first started playing, I was immediately immersed in the visuals. 2. Seamless Interior Transitions Usually, Yakuza 0 and Kiwami 1 would always have a loading screen when entering buildings, even when you could already see the interior from outside. In Kiwami 2, some buildings can now be entered seamlessly. It's not completely seamless yet, but the improvement is definitely noticeable. 3. World Building The world building also feels better, with more things to explore. I feel like there are more buildings that you can actually enter in Kiwami 2, which makes exploration more fun. 4. Battle System Unfortunately, the battle system in Yakuza Kiwami 2 is locked to a single fighting style. This is different from Yakuza 0 and Kiwami 1, where you could switch between different styles based on your preference. However, the combat feels more punchy, and I feel like the overall pace is slower compared to Yakuza 0 and Kiwami 1. 5. Story As for the story, I think it's really good. I would say it's better than Kiwami 1. There are a lot of plot twists, similar to Yakuza 0.
GRACIAS
Beautifully crafted sequel to Yakuza Kiwami with a well written story and lots of fun content along the way. Really fun and creative side quests and the most polished combat so far. The stories of these games turn ridiculous, they're really fun but you still take them seriously because it's just so fun. Something these games do well is immersion to the environment - I stay locked in for hours every time. Beautiful line between realistic graphics and an original art style that I like which work perfect together. Without spoiling anything, the short Majima Saga story you unlock through the main story established some nice conclusions to characters from the previous games even while the exploration, side stuff and depth lacked that the main game had.
idk how many remasters a game needs for the engine and fighting mechanics to reach this level of ♥♥♥♥♥♥♥, the game gets a 6/10 just because the story is compelling enough for me to see it through. you might get a better experience emulating an older version of this game instead of playing this pos
Majima! Majima! Majima! Majima! Majima kensetsu!
♥♥♥ ♥♥♥♥♥ это ахуенно, лучше чем 1 кивами, ♥♥♥ тут просто улучшили все, сюжетно это ебейшее и все файты честные, чем 1 части, да 1 часть хорошая, но 2 просто ебейше, графически игра бомба (видно каждую пору и каждую морщинку на каждом персонаже, а эти виды это просто секс), рассказали больше о Кирю и о прошлом Кирю, ♥♥♥ ласт босс файт это просто секс, да конечно Нисикияма как персонаж для меня выглядит интереснее, но БОЙ С ГОРЮ ЕБАНУТЫЙ ПРОСТО, КАКОЙ ЖЕ ОН ♥♥♥♥♥♥♥♥ ЭТОТ БОЙ, правда красивый и честный, ♥♥♥ улучшили систему прокачки, эта система стала намного лучше и интереснее, в 1 кивами у меня в конце игры было 3-5 тысяч опыта и был фулл перекачен, а стиль Дракона Додзимы был тупейшим гриндом, но тут ♥♥♥ сделали 1 стиль, сделали честные и интересные бой и прокачку, сюжетные перевороты, сатэнобори и камуро те вообще ахуенно, сайд квесты только очень прям похожи на те что были в 1 части, просто перефразировали но суть осталось одна и таже(((, просто какая же эта игра ♥♥♥♥♥♥♥♥, сюжетно она прям закрыла 1 часть и музыкальное сопровождение (добавил несколько песен в плей лист), ♥♥♥ все такие самая лучшая мафия это про Якудза, все таки у них честь и за ними интереснее наблюдать, буду ждать следующие кивами (ремейки), очень хочется все пройти, мало Мадзимы, но прям это хорошо, в 1 части конечно было кайф наблюдать за ним как за персонажем, но он под конец заебывал жестко, а во 2 части его прям идеально, боевка прекрасна, стала прям балансной, 1 части можно было играть зверем и быстрым, а дракона додзимы и бойца ты ♥♥♥♥♥ никогда не возьмешь потому что они намного слабее других и драться с персонажами приходилось этими стилями, а во 2 части с кайфом ебашишься и чувствуешь эту ахуительную боевку, честно понравилась любовная линия, считаю что Кирю заслужил счастье, жаль что Саямы больше не будет(((, сюжетки Четыре звезды, всю мини игру прошел, топ 1 вообще игра и вечером поиграть в нее это был прям секс, 10/10
I think this marks the point in the Yakuza franchise where the stories and plot points become silly and not realistic in the slightest. Yakuza 0 and 1 have funny moments, but their stories can be taken seriously and tell incredible tales. Here there is just too much random nonsense forced into the plot and while it isn't too big a deal, it does kill the mood of a serious, bloody story. However, the combat and gameplay are both very good. This is a pleasing game and playing it is fun, but enjoying the story becomes hard after a certain point. Luckily Majima doesn't force himself everywhere this time and you can choose to ignore his minigames if you wish.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $543.3K | 526 | 97% | $14.99 | |
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| $543.9K | 773 | 87% | $39.99 |
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