
Who will you become to triumph? A turn-based RPG where your personality traits change your powers and proficiencies. Combine personality traits, rare weapons, and 20+ classes into endless team compositions; combos & builds are the keys to surviving your long journey towards Yaengard.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too slow
Hay que aplaudirles las ganas de innovar, pero algunas cosas le han salido bien (el combate) y otras no tanto. Aún así merece la pena si te centras en las que sí han salido bien y las otras "pasas rápido" por ellas eligiendo simplemente lo que claramente es mejor para los personajes que tienes en ese momento. Las clases dependen de las armas que lleves, así que los puntos de progresión de tu personaje sólo tiene sentido que se los apliques a características que beneficien a esas clases. Esto me costó verlo un poco al principio, y me pareció un poco lioso saber que era lo mejor, pero en el menú de pausa (sí... ahí...) hay una mini guía de que es mejor subir según la clase de tu personaje. Así que simplemente miro ahí cada vez y listo. Pero entonces... cambiar de tipo de arma no tiene sentido a mitad de partida, porque entonces le cambias la clase xD sólo tiene sentido ponerle mejores armas del mismo tipo. Igual con los rasgos de personalidad... no tiene sentido una vez darle a uno un rasgo y después darle el contrario. Así que al final acabas buscando a ver a cual le viene bien y listo. Así que toda esa innovación se les queda en algo en lo que acabo pasando rápido y aceptando lo que me toca en cada partida, como si fuera un roguelike con personaje aleatorio. Donde merece la pena recrearse es en el combate, que sin ser demasiado complejo es interesante. No necesita que los mapas sean más grandes, las distancias importan, pero más allá de 3 casillas no. Es un juego de elegir bien lo que haces y en que gastas tus acciones, mirar cool downs, decidir cuando gastas acciones extras (tienes 3 por personaje por cada vez que descansan en una taberna), combinar acciones de personajes, mirar el orden de acción de personajes y enemigos... Y por lo que llevo parece que está bien nivelado.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Swedish Indie-game that deserve praise! I played when it came out, liked it from the get go but thought it was to punishing.. but came back recently and noticed they made it easier for a boomer like myself. So now I enjoyed it again :) recommend!
Fun, but difficult. Don't expect a polished title, and some mechanics are obtuse, but it works.
Good, interesting game. One full run complete, will do some more, for sure. I do wish there was some more random encounters as there were several repeats during my run. Choices you make could be a bit more reasonable as far as what depletes your stamina and what doesn't. Had a couple instances where it felt like it depletes stamina because you chose a dialogue option...not because anything of value happened. Also a little silly to choose an option to restore your stamina...that costs stamina....I know some kind of resource management is probably called for- just not sure if I feel the stamina system was the right choice or couldn't have been done differently. The behavior perk system is great, and actually gives some personality to your characters (even if only in your head) Would be nice if you could see the perks that each personality grants for the min/maxers out there. The class system based on your equipment is a nice touch, just wish that maybe the abilities granted for your class stood out more. Some are cool, others are practically useless, or behind some kind of limiting factor like how much hp you have. Trinkets stand out as an equipment that could be better. All the ones I found were overall a net negative or inconsequential for a minor boost- but may have been bad rng. The battle system is simplistic, but pretty fun, especially once you get some of the cooler weapons/abilities. Enemies felt decently varied over the course of the game with a few different tricks to look out for. Not really a fan of the big monsters that auto crit- seems a bit dirty. Tend to be immune to stun as well- for what it matters- very few CC options available- usually a root- rarely a stun. Bosses were cool- but ultimately uninteresting. Fight a creature. Move out of the swirly squares. Hope you have the right rng/abilities to deal with their minor gimmick such as if the dodge is obscenely high or if they generate a lot of fortitude/apply heavy debuffs/dots. All in all though- great game and I hope the devs continue to add more and improve. $25 maybe feels a little steep for the content, but if you see it on any special- it's a great pickup. 7.5/10
great game, wish there were achievements
I really liked this game. It felt a bit like playing a choose your own adventure game. I really liked that your choices as well as your weapons influence your character development. It isn't a long game, but it was fun.
Feel unfinished ...
An enjoyable turn based game, the mixing and matching of weapons and traits is a neat way to determine your characters classes and was fun to play around with. With a little more content meat added it'll shape up to be a solid unique entry.
Excelente jogo, bom nível de costumização, dá pra imergir bem na história e construir bons personagens.
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Players by region
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