
This Game is one of the most popular RPGs in the Chinese Speaking Area and has won many awards around Asia. The game story takes place in an era of collision between East and West, covering a wide range, spanning Eurasia, the Arab World, Francia, and China.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 18 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩到最后,BOSS强度和角色的成长完全不匹配,BOSS就是全体秒秒秒,回口血比你全体行动几回合打的血还多。装备该拿的都拿了,等级也练满了,技能全学了,打BOSS就是刮痧,要不是有轩辕剑童和玩偶都通关不了。
重温童年经典
世界观最宏大的RPG
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为童年补票,无需多言
神魔录有些真的很蠢很蠢
童年回憶都回來了!現在回頭看會覺得這代的野心確實很大,最後也成就一段恢弘的史詩之旅,其廣度到現在都沒有其他代軒轅劍能出其右。在劇情主題選擇上較不聚焦於情愛,而是探討所謂王道,著重於從歷史事件中思考何為正確的正道。比較可惜的是很多情節與設定上很有潛力的地方,可能礙於成本、時間、節奏等各種考量而未能深入挖掘,導致整體來說較為缺乏情緒深度。不過以歷史背景的選擇、對歷史事件巧妙的化用與錯置、以及大膽運用中西融合來講好這一個故事,還是值得給予非常高度讚賞的評價!除了故事外,美術音樂的表現也都很優秀~ 不過雖然整體過程沒有太多問題,還是有遇到兩次當機。一次是打夜叉時我妮可殘血時放了寒山月引,可能因為夜叉暗系吸收,導致寒山月引的吸血變成了扣血,妮可被這個扣血致死,然後遊戲就當掉了(記得是人物背景動畫正常但完全無法操作也沒有辦法進行下一步),卡在戰鬥畫面。另一次是打雪女時,想先抗議一下雪女的三日結寒真的沒有問題嗎?兩隻一起出現,還喜歡放高機率全體定身的招式,而且定身竟然是所有指令都用不了直接一直空過(沒有開自動戰鬥)?我查原本的定身只是不能普攻而已,雪女在steam版喜提超絕加強了嗎?一旦全體被控就要看系統臉色願不願意讓你斷掉永控了......而且我剛剛遇到一次,被偷襲直接連兩次放招,永控了好一陣子,被打到兩人陣亡後終於沒有再被永控,結果丟一個DOMO神打功秒掉一隻雪女之後,竟然又整個卡在戰鬥畫面,也是只能強制停止,中途練的大概50多絕技經驗都沒了...真的會氣死,拜託檢查一下雪女這個定身到底是正常設定還是bug
666
挺好玩的,尤其前半段剧情,异域的故事十分吸引人。算是给童年补票吧哈哈哈
挺好
这个游戏20年前玩过,这次特别来重温一下。当时主要玩了轩3、轩3外传、轩4、轩4外传,这一部是地域跨域最广,且背景非常丰富的一部游戏。即使时隔这么多年仍然为剧情的设计而鼓掌。期间除了为了绝技努力刷怪,其他的都很顺畅。终于圆了domo物品全齐了,hhh
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $401.9K | 2.4K | 93% | $9.99 | |
| $281.2K | 4.2K | 97% | $4.99 | |
| $23K | 338 | 95% | $4.99 | |
| $534 | 11 | 100% | $2.49 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $275.8K | 2.9K | 95% | $4.99 | |
| $275.8K | 697 | 75% | $14.99 | |
| $275.7K | 996 | 32% | $8.99 | |
| $275.7K | 2.9K | 85% | $3.99 | |
| $275.9K | 1.5K | 68% | $5.99 | |
| $276K | 786 | 72% | $19.99 |