
Tunche is a charming hand-drawn action game with roguelike elements. Team up with your friends or play solo. Choose from 5 unique characters and restore peace in the Amazon rainforest!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 786reviews | 72% | — | $276K |
| $19.99 | 74ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Score:[/b] ★☆☆☆☆ [b]Played on Steam Deck:[/b] Yes [b]Tags:[/b] Beat ’Em Up, Roguelite, Hand-Drawn [b]Game Review:[/b] [i]Tunche[/i] is the perfect example of squandered potential. It is a gorgeous, hand-drawn shell masking one of the most frustratingly amateurish brawlers in recent memory. It dazzles with Peruvian folklore and jaw-dropping art direction, only to collapse the moment you press a button. Movement feels sluggish and disconnected, attacks lack weight, and every encounter becomes a guessing game of bad hit detection and broken physics. The combat system is its greatest betrayal. While the game encourages you to chase S-ranks with flashy juggling combos, reality hits like a brick: enemies are oversized HP sponges, and the physics are so inconsistent that your strongest attacks often launch them out of range, killing your combo and momentum. What should feel rhythmic and skillful turns into an exhausting chore. Worse, every character plays nearly the same, rendering its supposed “variety” meaningless. Enemy behavior and stage design fare no better. Damage logic between mobs, bosses, and your character is erratic, animations are rough, and knockback physics are absurd. Die once, and you’re sent back to the very start. There are no checkpoints, no skips, just an endless grind through repetitive stages filled with recycled enemies and frustrating bosses. Power-ups are mandatory just to survive, forcing you to replay the same content for hours before you can even compete. It’s nauseatingly repetitive and utterly disrespectful of your time. The roguelite structure only deepens the misery. Difficulty scaling is nonexistent, turning solo play into punishment as you fight enemy waves clearly tuned for four players with no online co-op to help. Story progress is gated behind random stage rewards, meaning you’ll repeat the same few layouts ad nauseam, praying for luck just to move forward. On Steam Deck, it runs at a bizarrely low resolution and stutters constantly, underscoring the technical incompetence beneath its beauty. [i]Tunche[/i] looks like art but plays like punishment. It is truly a stunning piece of visual poetry trapped inside a hollow, joyless, fundamentally broken game. [b]Achievement Difficulty:[/b] ★★★★☆ [b]Completion Time:[/b] Approximately 13–14 hours. [b]Achievement Review:[/b] Repetitive, unrewarding, and mostly a time sink. Finishing with all characters offers no real payoff at all.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $19.99 |
| 49ratings |
| 84% |
| — |
| not modelled |
| $2.39−88% | — | — | — | not modelled |
| $4.99−75% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🍃 This game really does look charming, especially the characters. The further you play, the easier it gets, and that's not about lvling (especially if you've played beat 'em ups). Invest resources in health-related stats & skills, and it can be completed in under ten runs (even if you're bad at the local DMC combos). There are only four worlds, the bosses are decent, but easy. However, there's a lot of replayability, as the five characters are leveled up separately, and you can unlock lore stories, dialogues, and more, but doing it solo can be quite monotonous (same locations and sometimes sponge enemies). Another downside is the infinite loading bug; it's rare, but still there. Overall, the content is modest, but it's fun, and it looks and sounds good! By the way, my first online girlfriend had nickname "Nayra", lol.
jogo daora do caralho, bom demais, recomendo
I think most of the people (including me) bought the game because Hat Kit but don't fall into the trap. I like the art style but the game is so boring. Fights aren't exciting, the combats are too repetitively and most of the soundtrack is too calm for a fighting game. The story is also boring, not because of the story itself, but because of that awkward silence. They should have added voices or at least distinctive sound effects for each character during their dialogues. It feels like an incomplete or abandoned game.
I really want to like this game because of the art style but its just boring. The combat is really bland and apparently, it gets better but i really don't want to slog through whatever it is right now to get to the interesting part.
Приємний файтер в який можна грати з другом. Бойовка приємна, персонажі різноманітні хоча й просліджується певний шаблон їх здібностей, але граються вони добре. Боси при першій зустрічі становлять собою реальну загрозу, а перехід до нових біомів часто закінчується швидкою смерттю, але це все питання адаптації. Гра дуже сподобалась.
单纯为了小帽这个ip来玩的,试了一下但是玩下来并没有什么游玩的欲望 不过画风确实好看
ANYTHING to get those time pieces
I jumped into Tunche without high expectations, but I was pleasantly surprised by its beautiful art and the setting inspired by Amazonian folklore. It’s rare to see a game that represents Latin American culture so well, and that alone deserves praise. The visuals are hand-drawn, with fluid animations and vibrant environments. You can feel the care the team put into every detail. The soundtrack fits the vibe — subtle, but atmospheric. Combat starts off simple, classic beat’em up style, but gets more interesting as you unlock new abilities. Each character has a distinct playstyle, which helps keep the gameplay fresh. The room system with different rewards (health, gold, skills) adds a nice layer of strategy. On the downside, progression can feel a bit slow — you’ll need to grind to unlock everything. And after a few hours, enemies and environments start to repeat. The story is charming, but very simple, more of a backdrop than a driving force. Overall, Tunche is a unique experience. It’s not perfect, but it has personality, heart, and a refreshing concept. If you enjoy games with a strong artistic identity and want a fun way to explore Latin American folklore, it’s definitely worth a shot. Personal rating: 7.5/10 Not recommended for those who can't appreciate the beauty of simplicity.
An indie hack-and-slash that doesn't look impressive at first, but turns out to be much better than expected. Each character has their own small story, giving the game more personality than its initial presentation suggests. The gameplay carries the experience well. A simple but surprisingly good little game. 100% Completion Time : 29.7H Completion Difficulty : 4/10 Playthroughs : 5+ Missables : None Notable requirements : Complete the game with all characters, unlock all character stories.
Players by region
Where this game's players are, estimated from review languages.
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| $2.9M | 8.6K | 95% | $24.99 | |
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| $165.4K | 398 | 83% | $19.99 | |
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| $57.5K | 229 | 71% | $14.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $276K | 345 | 90% | $24.99 | |
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| $276.3K | 3K | 79% | $4.99 |