
*** This game is only available in Chinese *** 《轩辕剑外传 枫之舞》是一款以战国时代为背景的回合制RPG,主角辅子彻是墨家弟子,因为蜀桑子的阴谋而开始踏上江湖。并在途中遇到年轻可爱的少女桑纹锦,聒噪的鹦鹉疾鹏,以及脱离墨家的同门铸石子,三人一鸟开启了一段惊心动魄的冒险旅程。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
大家喜欢本作的话,强烈推荐去体验一下,B站up主老饕制作的同人游戏《枫之舞重制版》,6年时间,10人团队,匠心制作,用了类似于《轩辕剑3》的画风重制了这款30年前的游戏,非常值得体验。
我愿称之为中国的最终幻想。美术和文编发挥出超凡的想象力,把先秦的文化表现得太浪漫了。
童年第一个不看攻略全靠自己通关的游戏
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
阿鲍的对白真是太棒了!风趣幽默没有半点废话,反观现在某些国产游戏,不扯点文白夹杂、不自己生造四字词就好像不能彰显自己的高级感。 这是轩辕剑系列结合历史的第一个作品。在百家争鸣的时代,墨子、鬼谷子、公输般同台演绎机关术的故事。 另外,我也知道轩肆的兼容性问题很难解决,但还是希望有一天能够上架steam,补全疾鹏和纹锦的拼图。
虽然是老旧的迷宫-回合制战斗系统,但机关,怪物……这些三十年前的设计放现在仍不过时。枫之舞的优秀传统部分在轩四发扬光大,但大部分仍然淹没在黄金时代的废墟中…… 概念设计足以竞争黄金时代Top的作品。
Xuan-Yuan Sword: Dance of the Maple Leaves is a delightful classic turn-based RPGs of the 90s, featuring unique gameplay mechanics and captivating pixel art that beautifully captures the essence of that era. The game's narrative is the best part. Story is engaging, filled with witty and humorous dialogues that will immerse players in a fantastical journey. While the gameplay is solid, there are areas that could be enhanced. Inventory management proves to be painful due to limited space and an abundance of seemingly unnecessary items cluttering the player's inventory and tons of equipment you'll use for a very brief time. Additionally, certain game mechanics may be slightly convoluted, possibly exacerbated by the absence of an official English translation, which could hinder understanding for non-native speakers. One notable area for potential improvement is the lack of dungeon variety. The dungeons often follow a pattern of increasing length and complexity, with encounter rates occasionally being overly frequent. Also it's funny that the 2 biggest dungeons of the game are located inside the body of two machines that look very small from the outside...quite unrealistic. However, the game maintains a reasonable level of accessibility, ensuring that players do not face constant defeat. A significant aspect that could be diversified is the game's progression structure. The story unfolds in a very linear fashion, with few side quests primarily centered around item collection for NPCs or specific interactions with random encounters. Regrettably, there is limited freedom for exploration within the game world, as players are guided from town to town in a predetermined sequence without much room for deviation. Not much backtracking is required, and revisiting earlier areas of the game is not rewarded in any way. The absence of an English localization for Xuan-Yuan Sword: Dance of the Maple Leaves is truly unfortunate, as the game undoubtedly has the potential to cultivate a dedicated following within Western gaming communities. I would eagerly contribute to any translation efforts, as I firmly believe this exceptional game deserves recognition from a broader audience. Please consider localizing this gem for English-speaking players - its enchanting world is a treasure waiting to be shared with gamers worldwide!
轩辕剑IP一直以真实的历史故事为背景,给我们熟知的历史人物和事件增加一些“不为人知的情节”,这是一个好的创作手法,故事写得好就非常经典,也会让人对对应的历史产生好奇(比如年少时的我)。而想把家国情怀和个人儿女情长交织的故事写得好,不是一件简单的事情,轩辕剑用这种故事框架来做创作,我个人是非常喜欢的。游戏性上,在二代炼妖壶的基础上,增加了装备和其他物品炼化,难度也有一些官方“外挂”,整体体验比二代好。 还有,轩辕剑好像一直有着外传优于正传的传统,从枫之舞到天之痕,从苍之涛到汉之云、云之遥,貌似正传永远都落于外传之下,不知道是创作团队有意为之还是项目导致?枫之舞就是这个传统的开端。 自己第一次玩这游戏已经是2026年了,因为年份久远,不知道该如何评价当年这部作品的水平,但我整体玩下来还是觉得很不错的。
Old Style retro Chinese RPG lover
相对2代,新增了攻击动画,且遇敌的时候还能看到不少互动,有时候甚至怪之间会互相打(烛阴和双剑铜人),另外起始地一堆强卖强抢的,不注意乱点确认会直接送钱。迷宫物品+补给给的非常多,抓妖终于有用:支线+装备,不过成长太费时间,不如直接刷级。BOSS的回血没有2代离谱了。流程里唯一感觉恶心的就是宫廷的分身刺客,纯瞎蒙。前中期刷到30级,后期直接在天政刷到40级可以平推了,可惜没有2的F10大法,总体体验来说优化了不少,存档点也给的非常多。 - 最后看到壶中仙的时候绷不住了,怎么直接成谐星了。
惊艳啊,难以想象是1995年的游戏。我会一直循环OST的
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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