
Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 87% | — | $4.5M |
| $4.99−80% | 780ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a long time fan of X-Com and somewhat of a base management connoisseur I had to pick up this supposedly spiritual successor to the original X-Com: UFO Defense ([i]or UFO: Enemy Unknown if you are from certain parts of Europe[/i]). Now a lot of this game can be directly compared to said game and for better or for worse it is basically a fine tuned and reskinned version with a few caveats and extra topping added. If that sounds like your cup of tea then you can take my recommendation head on, it is everything X-Com and more! First of all, the setting of the first X-Com is in the glorious a.d. 1999, and war was beginning.. I always assumed that it took place in whatever era was plausible at the time since both the equipment and aircrafts looks like what you could have found 10 years prior and indeed today if you squint a bit.. Now Xenonauts takes another route all together and places the alien invasion straight into the cold war complete with a more defined aesthetic and plot points to follow. Graphicwise it is a lift, however I for one is not sure if I find the improved graphics a bonus. For me there was nothing inherently wrong with the old yet functional graphics of X-Com and with Open X-Coms improvements it is even less than that. The Cold War is an era where the UFO-craze was real and the two blocks were in an actual arms race to craft advanced aircrafts. However, despite me usually being a fan of drab colors and Tinker, Tailor-ish G-men it translates oddly into a full blown resistance against the alien threat. Here your mileage may vary.. The gameplay is improved in many ways, and even if the core game was already robust enough to get 1000+ hours of entertainment out of me the new flairs and fancies are good. The Tactical as well as the strategic options are many and even though this game could use a proper tutorial it is more or less a game already crafted to the hardcore audience. There is an added variety of guns and for better or worse this feels more akin to how unprepared humanity would be in face of a technologically advanced warrior-race. The reskins of the traditional X-Com aliens are fine even though I find that I prefer the original design, probably out of nostalgic bias. The global scale is still here and managing terror levels across the globe really makes you feel the pressure to fight back an overwhelming force with no one wanting to pay for it, and too little time.. (almost like in our current climate crisis, hehu..) What truly shines however is the basemangement aspect of Xenonauts and even the tech-tree feels more refined than the “Rush Heavy Plasma” method that works wonders in its predecessor. I love how compressed everything feels in execution and even if you have a limited budget you really get to weigh in on all the decisions making it a stellar example of management under pressure. All in all there are improvements across the board that felt totally in line with what a modern and reimagined X-Com would have. In the end Xenonauts is a fine example of how to do a spiritual successor. More of the good and wanted things, less of the unnecessary bloat that seems to be so common these days. Pick it up if you are curious and want to experience a fine example of a tactical/strategic anti-alien organization simulator at its finest! ^_^
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the most brutally challenging games I have ever played. I have seen things happen in this game that are so unfortunate it makes me question the nature of reality. Still one of the best alien defense games ever made, really makes you feel like you are fighting an unwinnable war.
I can see how people would compare this with xcom. Xcom's combat is more involved and intense. However, in every other way like base building, tech development, engineering construction, team building, I prefer Xenonauts. 75/100
Got a literal headache trying to play this game because the UI is so tiny. The action/health bars are 1 pixel high, like it's designed to play on a 90s CRT monitor
Basically, OG XCOM but: Feels harder Animations are more fluid Cold war (freaking based) Feels more like you're controlling a global network and keeping governments happy instead of just controlling a military.
It suffers from the same "Alpha Strike" issue as all IGOUGO game systems, where you can have a bunch of your dudes wiped out in a single turn because you have to waste your first turn moving to a place where you can see the enemy, but don't have enough time to shoot them. Then you have to take an entire enemy volley before getting a chance to return fire. Xenonauts also combines this with an incredibly short time to kill. Your dudes die in a couple of hits early game and several early game enemies can tank several shotgun blasts/M-16/sniper rounds even on normal difficulty. There is also the issue of your dudes having an incredibly limited field of view and vision range. In what universe do humans not have 120 degree field of vision and also suffer such crippling myopia that they can't see past 10 paces? Oh and before you ask, no, the aliens do NOT suffer these impediments. X-com UFO defense(from the 90s) is a better and honestly, far more engaging game than this flawed remake. The old pixel graphics have a charm that the bland, crudely drawn character models of this game can't touch. Combine that with a lower price tag and a modding scene that has produced several total conversions (X-Files, 40k, Halo, War of the Worlds, Terminator etc.) and I just can't in all good conscience recommend this game.
Still a masterpiece of turn based gaming! Micro manage your subordinates like a CEO with a bad coke habit. defeat the enemies of humanity by stealing their intellectual property and using it against them.
40 часов, как под наркозом, я работал ксеновозом, не шофером, не таксистом, а вoнючим тарелкочистом, ой-ой-ой. Еслиб только вы все знали, как же много их насрaли, ой-ой-ой. Даже у такого усидчивого aутиста, как я, сдали нервы после 100 сбитого НЛО, я узнал что конец игры, где-то на 250-ом. Это по сути и не игра вовсе, а настоящая работа, однообразная скучная зачистка тарелок, и выковыриание из них пришельцев. Особенно бесят ситуации, когда остается один зеленый человечек на карте, но ты не знаешь где, и миссия не заканчивается. Но основная претензия даже не к медитативному геймплею, с нашумевшими 95% = промах, и не к микроменеджменту инвертаря каждого солдатика, а к чудовищно малому количеству контента на такой гигантский хронометраж для полного прохождения. Причем сначала все идет нормально и бодро, появляются новые задачи, первые часов 10 интересно их делать, а потом появляется миссия: "Захвати лидера пришельцев" и все, пошел ты нaхер, ищи его как ветра в поле. Месяцы проходят, военные бюджеты растут, улучшаются кораблики, броньки, пушки, а воз и ныне там. Развлекай себя сам пока лидер не соизволит прилететь. И при том, хоть бы видов операций было, ну 2 или 3, так нет, все они одинаковые, высадись убей пришельцев. Ни тебе бомбу разминируй, ни тебе спаси заложников, захвата флага нет, просто вот тебе вилка, чисти. Есть конечно защита и нападение на базу пришельцев, но там меняются по сути только декорации. Скучища нереальная, даже ланшафт у карт имеет максимум 5 вариантов, шо очень мало, большинство карт - стандартные рандомно натыканные ассеты складов и офисов, которые приедаются уже на первых 15 часах. А разрабы видимо думали, что этого хватит чтобы держать игрока заинтересованным 50-60-100 часов, ну-ну. Прежде чем выпускать новую часть, вы либо в этой контента довалите, либо крестик снимите. Ну или сократите полное прохождение часов до 25. Кто-то скажет, так сбивай тарелки, крути время, зачем летать на все операции? Под конец я уже и начал так делать, но все равно, то на базу нападут, то атака на город, то думаешь вдруг в этом большом крейсере лидер и летишь чистить, а его нет и нет. В остальном игра вполне приятная в духе классики тактических партийных пошаговых стратегий, и визуальный стиль хоть и схематический, но зато интуитивно понятный. Претензий к геймплею нет, если в таком жанре нет промахов на 95% то это уже и не игра, а микроменэджмент это обязательный атрибут такого времяпровождения. Если вам не принципиально полное прохождение то, поиграть часов 15 можно, а дальше только если ты колос мысли верхом на срaльном ведре или тарелочница.
I bought this having never played the original XCOM games but having absolutely loved the rebooted games. I suppose I can see why there are purists who prefer it (and the original games it's based on) to the newer games - it's more open ended, with a greater level of customisation possible, and it does make the rebooted series feel a bit more 'on rails' in comparison - but it's just too punishing for me. I remember getting wiped out the first time I played 'XCOM: Enemy Unknown', but once you got the basic hang of combat, you could progress through a satisfyingly tense and challenging campaign, without it ever feeling impossible. In Xenonauts, it feels like unless you're an expert at the game, even on lower difficulty settings, you're going to need to regularly 'save scum' in order to get anywhere - to the extent where it just doesn't feel fun. Other than the punishing difficulty, it's also just a lot lower-res and uglier than the newer games, to the extent where it can even hamper gameplay, as it can be difficult to see the enemies/objects on the floor, and there's no option to rotate the camera. I know graphics shouldn't be the priority for this kind of game, but still, you compare meeting new alien types to the rebooted series, which would be accompanied by radio chat speculating on the nature of the beings you were battling, and felt genuinely exciting - in xenonauts, you meet a new alien type and you can barely make out what it's supposed to be based on the combat sprites, let alone there being any other bells and whistles to help make the experience feel more significant. In fact, often events happen on the battlefield that are so poorly visualised that you're left baffled as to what's happened to the extent that you wonder whether the game's just bugged out or you've accidentally misclicked. If you're someone who got frustrated by your soldier's missing high-percentage shots in the rebooted XCOM series, that's nothing compared to how infuriatingly useless your troops feel in xenonauts.
I found out that they were making a Xenonauts 2, except they never fixed the bugs that were in this game. Nearly 9 years they've had to fix the bugs for this game, and yet they've ignored them in favour of releasing a sequel, that's the kind of Developer/Publisher Goldhawk Interactive is. If there's no profit in it, then they're not interested, they'll quite happily take your money and the run off after release. In terms of the game itself, when you can get it to work, making lots of save files is highly recommended, the game is okay. The biggest problem is that the campaign is fairly short, and with no alternative game option or Steam Achievements there is zero replay value. Definitely not worth full price, but generally just not worth it. There are better games in the genre that're both cheaper and more interesting, longer too. In regards to Xenonauts 2, it looks more like a fully patched version of this with very slight graphical improvements, I wouldn't recommend getting either game to be honest.
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