
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.8Kreviews | 81% | — | $7.1M |
| $19.99−50% | 211ratings | 86% | #157 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 950 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you liked XCom original series, JA series or any other tactical combat TB game with strategic elements then you have to try this game. I am not going into details since there are numerous reviews you can read for in depth details. I have played the game since its first demo and supported from the kickstaster campaign playing on-of all these years watching its transformation with delight or disapointment depending on the version but at the eod I truly enjoy the game coming back for just another run :-) to experience the twicks that the dev team is offering every so often.
얼리엑세스 기간이 길었던 것에 비해 제노너츠1과 비교해서 뭐가 달라졌는지 모르겠음. 맵은 단조롭고, 맵 종류도 그렇게 많지 않고, 반복성 플레이는 여전하고.. 50% 이상 할인할 때 사서 엔딩보면 딱 좋음.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 14.1K | 98% | $14.99 | |
| $7.1M | 49.6K | 89% | $9.99 | |
| $7.1M | 12.8K | 92% | $14.99 | |
| $7.1M | 8.1K | 88% | $21.99 | |
| $7.1M | 13.4K | 62% | $19.99 | |
| $7.1M | 2.6K | 51% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.5M | 13.7K | 91% | $39.99 | |
| — | 0 | — | — | |
| $5.4M | 6.6K | 91% | $39.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $16.7M | 44.3K | 83% | $19.99 | |
| $1.1M | 3.9K | 62% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's the first game, but more polished. Not a sequel, more like a remake; so you can skip the first if you are interested in the idea of the game. Most of the game mechanics are fairly similar.
Доволі цікава по механікам тактика. Багато в чому схожа на XCOM але ЗНАЧНО різноманітніша бойовка ніж XCOM 2. Не надто складно, не надто легко. Гра кидає тобі виклик, але не душить. Гра зірок з неба не хапає, але цілком приємна.
Tough enemies, strong weapons, high accuracy. Weak soldier armour, weak weapons, weak air fighters, always low on cash. Excellent engaging soundtracks. Love it. My doctor didn't, had to explain why I developed hyper tension. Score: 150/90 Blood Pressure.
Ya que no tenemos XCOM...
[h1] If you don't wanna read the whole thing [/h1] X2 is a direct upgrade to X1 in almost every aspect and I would recomend players that wanna get into the games, just go straight for X2 and ignore X1. UNLESS you want to play mods like X-division or XXP which no equivalent of exist for X2 (yet). [h1] My thoughts on the game [/h1] The game so far, i loved it as much as I loved the first. It kept that feel but it adds much more on top of it. The controls in this game are the biggest upgrade between the two for me, the way you can control the camera so you always have a line of sight of your characters, the planned moves are such a life saver, and the easy access to grenades and other items are lovely. But thats not all that I think improved. The lore is another big thing, showing us how the war progresses, how it starts, why the alien tech can be so easily asimilated, etc. It gives so much more insight into the aliens, who they are and what their goals are than the first. Not only that but the phases give a good heads up on how the war is progressing unlike X1 in which one day you have only scouts and suddenly the next, boom cruiser. And finally the training center is a pretty good QOL addition and leans more into the feel of casualties being expected and common place even on late game. However, the game isnt all flowers. Some things like the progression is absolute dogwater, You unlock Accelerated weapons, which by themselves they are pretty lackluster and perform extremely similar to standard ballistic weapons, it doesnt help that they also last so little until you unlock Laser weapons. Laser weapons will last you 90% of the campaign, and by the time you unlock Gauss weaponry, it makes more sense to wait just 2 more weeks and go straight for Fusion. At the current state of progression, they could remove Accelerated and Gauss weaponry and the game progression wouldn't change much. I know you can use Accelerated weapons in conjunction to lasers (and probably should) but point still stands specially in the jump for gauss and subsequently fusion weapons. I also dislike enemy progression, my first campaign I spent the whole game without seeing most alien types, no repears not even sebillians. Almost the whole game, for a second I legitimately thought they had been removed from the game, until late game in which my whole squad got ambushed by 3 Alpha reapears and lost almost all my soldiers. And finally, the way armor works is so weird compared to X1, tho i like armor destruction, it makes things less bullet spongy and adds a new layer of play, a lot of the time it feels that armor is... useless, even for the aliens. Most characters (aliens or player) will die to 1 or 2 shots after the mid game even on soldier difficulty, which really makes me question as to what's the point of sinking materials on armor, specially now that im probably gonna move to veteran or commander difficulty where armor gets destroyed on soldier deaths. [h2] Some suggestions [/h2] Some spoilers may ensue. - [Spoiler] Cleaners should last past phase 1 being a constant annoyance but allowing certain mission types involving them to still pop up. [/spoiler] - Some mission types are wasted by being only available at the early stages of the game and should still be available constantly with UFOs carrying missions like "Abductions" or "Assasination" or stuff of the style where they try different things to destabilize you. Right now the only alien mission variety is UFO, Terror site, Alien base. Which is annoying considering there was more variety in the early game. - Just like in the first game, the world should upgrade their own weapons and increase their military presence as the war dragged on. Hell random events like oficials shooting down UFOs by themselves, reporting landings out of your radar range and so on. Love the game, definitely a recommended buy.
Hello Xenonauts my old friend I've come to play Ironman mode again More of the same, with much more quality and a lot less of the shonkiness. So far. Value for money? You probably already know. I'm 13 hours in and loving it. I don't think 600 hours of Ironman mode is on the cards this time, based on what I've played so far on normal mode, but maybe there are surprises in store.
κθυφκθυτφ
I really regret buying this game as it brings absolutelly nothing new opposed to its predecesor. The only thing, that is different and better is the graphics but not crazy different. Just a little nicer. Gameplay is the same. Base building is the same. Units and weapons are almost the same. So what is the point in making this a new game? My biggest criticism goes to the story. The story makes no sense, when you consider the first game. It is never mentioned and as if the story never happened. The story goes, that Aliens have infiltrated some parts of governments across the world, but don't dominate them completely. There are Alien attacks and abductions but still colaborant factions are somehow able to sweep this whole thing under the table? Even with UFO crashes?! It makes absolutely no sense. More stupid is this story about the Cold War still going on in 2009 and the Soviet Union somehow still survived... OMG! Are they somehow romanticaly obsessed with the Soviet Union? The whole plot makes no difference in the game. If the game would have been written in todays time and political stage, it would have had the same effect. Also, why is in this game the whole Soviet Union a sepperate Faction and USA and Canada are one faction and whole Europe. Oh I forgot. The developers took Soviet Ukraine out of Soviet Russia and put it into Europe. How on Earth wold the the NATO and Warsaw Pact countries be in the same sphere of political influence?! This is stupid beyond anything. Funiest thing was, that panic was able to spread more in the Soviet Union, than in USA and Canada. So in a totalitarian state people womehow have more media coverage than in democratic states... The worst part is that the game is still having bugs and crashes, even after so many years in open Beta. I mean using thousands of gamers as free testers for years and still putting out the precise game you meant to replace, just changing graphics... OMG! That is sooo weak! And don't get me on the reality, that in the first game your first planes were the F-16 and a modified MiG-31. That was beievable. Now your only plane is the MiG-25?! And you are the only force able to shoot down UFOs?! All the goverments of the world, with their super armies, are not capable to shoot down any UFO. To come to a conclusion: - Cheap facelift as it is nothing more, than a facelift of the previous game. - Story is almost the same. Weapons are practically the same. Tactics are the same. Missions are the same. The only thing, that is new, is that this game limits the number of combat missions and the whole game forces you to act faster against the plot. - If you have the first Xenonauts game, buying this one is a waste of money. - If you don't have the first one, but wanna play a modern XCOM clone. Be my guesst, but I wouldn't pay for this game more than 16€. I payed 20€ and am really disappointed. - You want a much better game? GO for Phoenix Point. There it makes storywise more sense, why you are the best hope for humanity and the aiming system is much better. Not to mention graphics.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.