
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.8Kreviews | 81% | — | $7.1M |
| $19.99−50% | 211ratings | 86% | #157 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 950 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
excellent game along very similar lines to the classic X-Com games
If you can vibe with the fact it presents like a game from 2002 then you will enjoy this. Lacking a lot of presentation polish but to be expected from a small studio I suppose. (music, sound effects, cutscenes. for example exiting from a successful mission just wipes to black, not even sound effects or anything to give the impression of a helicopter taking off, the game lacks small touches like that)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good successor to the first part.
Its like a improved version of the original X-com
Amazing love letter to the Original Xcom. Isometric graphics with a modern quality to it, more weapons, more tech, more aliens MORE !!! Love it.
It's a very good spiritual successor to the old XCOM games though as a sequel to its previous instalment it feels a bit too safe. I had massive déjà vu in some parts though it the end I feel like it justified itself enough and I had a great time.
This game is pretty hard to review in a helpful way, to be transparent I backed the kickstarter for this back in 2018 for £25 and I'm happy with the value I got for that price. I'd probably be a bit more skeptical at the full price of €40 however. Not because I don't think there wasn't that amount of work put into it but simply because in essence the game is a modern updated classic xcom with fairly minor changes to gameplay but LOADS of nice QoL things. Considering you can play the classic modded xcom game that has a lot of QoL fixes too (but not as much as xenonauts 2) for pretty much free right now makes the value proposition harder to justify. The game being a modern rehash of the classic xcom is exactly the goal however so don't see that as me trying to insult the game, it's just that it obviously limits how excited you can become playing the game. It's not a 1:1 carbon copy but the things that are new are fairly minor, the air combat and the whole stages having some extra mechanics going on is some nice icing on the cake but doesn't fundamentally change up the exprience. There are some set-piece missions that are very nice but they are only really unique once then they are going to be exactly the same for any future playthroughs which is going to hurt replayability value while increasing first playthrough value. There are also some things I feel the game lacks in comparison, old xcom managed to give you a MUCH stronger feeling of being terrified of what's hiding in the darkness, it's hard to say exactly what the reasons for this is however but old xcom has a much more oppressive feeling to it. There's also one big mechanic that doesn't exist anymore which is playing hot potato with primed grenades/explosives, that was such a unique thing and opened up tactical choices so much in classic xcom games. One of the large issues is that there's still repeating mission map problems that xenonauts 1 had, when you know the map layout you lose so much of the fear of the unknown. It's partially managed by the mechanic that lets you skip missions after you've done X amount of them but this feels like a band-aid solution that isn't going to hold up when you replay the game. The maps are quite high quality however, I would have enjoyed some more visual diversity to the maps instead of everything looking so clinically perfect because obviously it's all the same nice and clean textures/models. I want partially destroyed locations, maybe some random decoration in terror sites that implies that people are in a panic fleeing from aliens. I'm honestly not entirely sure what I am trying to say with my review, I absolutely do recommend the game to anyone that enjoy the classic xcom games and want that but in a modern wrapper. I also recommend it to those that missed those games and want to know what that's all about without needing to deal with all the problems any current playable versions of that has. If you're skeptical about the value proposition it's not a bad idea to wait for a sale. As long as you manage your expectations going into the game you're probably going to be happy with it. Don't expect some kind of evolution of the genre but a very solid modern version of classic xcom with some extra bits on the side.
From Alpha Veteran to 1.0 Masterpiece: The Definitive Cold War Tactical Simulation Review Score: 8+/10 Status: Completed on "Soldier" Difficulty (Version 1.0 Full Release) Having originally played Xenonauts 2 during its early Alpha phases when the endgame was completely missing, returning for the official 1.0 launch has been an incredible experience. Goldhawk Interactive has successfully delivered an uncompromising, polished spiritual successor to the 90s X-COM formula. It beautifully marries a crisp retro aesthetic with rock-solid modern programming. Across my entire campaign, the technical execution was absolutely flawless—no game-breaking bugs or crashes, just pure, uninterrupted tactical simulation. The X-132 Gemini Solo-Base Strategy While the game heavily implies you need a sprawling global network of interceptor bases, a hyper-focused, single-base strategy is highly viable if you play your cards right. Sky Dominance: By fully maxing out a single central base and maintaining a tight rotation of four X-132 Gemini Interceptors, you can completely break the alien air superiority. The Hangar Rotation: By deploying a squadron of three Geminis to blow anything the aliens have out of the sky, you can keep your fourth fighter in reserve to immediately swap out for any damaged aircraft. With the latest dropship unlocked, this strategy makes the late-game air war incredibly manageable, turning your base into an impenetrable fortress. Tactical Highs and the Armor Meta On the ground, the tactical combat strikes a great balance, especially when encountering the aliens' massive mechanical threats. Tackling the "Flying Tanks": The massive, shielded, floating alien heavy weapons platforms are an absolute highlight. They feel like genuine boss fights, requiring you to coordinate at least two or three soldiers to flank them, force the machine to turn around, and blow it away from behind. A Need for Smarter AI: While these encounters are thrilling, the extraterrestrial AI could benefit from a bit more collective intelligence. Currently, aliens tend to act as individual threats. If they coordinated their breaches and flanking maneuvers as a cohesive unit, the tactical layer would be perfect. A Veteran's Blueprint for Post-Launch Content As an Alpha veteran who has now seen the game through to its proper ending, the foundation is incredible, but there is clear room for future expansions or DLC: The Commander's Wishlist: Expanded Commendations: The current soldier medal system adds fantastic flavor to emergent storytelling, but the game begs for a wider variety of medals and trophies to properly honor high-level veterans. Bionic Modifications: While the endgame Colossus Armor is awesome, introducing true cybernetic or bionic modifications for wounded or specialized soldiers would take squad customization to the next level. Final Verdict Xenonauts 2 respects both your intelligence and your time. It successfully modernizes a classic, brutal gameplay loop without stripping away its soul. Whether you've been tracking this project for years or you are a newcomer looking for the true spirit of 1994's UFO: Enemy Unknown, this definitive 1.0 release is an absolute retro tactical gem on Steam.
Excellent! If you loved OG X-Com back in the day and the modern follow-ups, you must have this! I will expand more after fully completing a play thru but I have a lot of hours in so far and I really enjoy it.
Well written game that had a lot of support during early access. I plan to update this review but i'm notorious about waiting too long to review games as comprehensively as I hope to, will update this eventually.
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