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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 14 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not quite sure what my job is, Central seems to have it all well under control and at this point in afraid to ask.
Если вам нравится гей порно , то вам сюда
its a great strategy game and everything you do matters (but remember to save every now and than)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Russian*, Japanese, Polish*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game just froze on me
игра классная раньше много раз перепроходил, захотелось пройти на стиме
gg
Truly a unique game which is equal parts incredibly frustrating and incredibly rewarding. Playing on Ironman setting brings out the essence of the game: each decision, large or small, is permanent. Failure is absolutely a distinct possibility throughout, ending your run and forcing you to start over from the beginning. Once that happens, again or a third time, then you start to finally sense the weight of your decisions. The game will toss you curve balls; how (or, if) you adapt will make or break your run. Highly recommended for those that enjoy solving puzzles and playing a strategy game with good tactical elements (somewhat like Rome: Total War).
Ein Spiel mit Suchtfaktor, der jedoch schnell in Frust umschlägt. Ein massives Problem ist die völlig unrealistische Berechnung der Trefferchancen. Trotz einer Quote von 95 % gehen Schüsse regelmäßig ins Leere – bei meiner hohen Spielzeit lässt sich das nicht mehr mit simplem Pech erklären; die Statistik ist schlichtweg nicht nachvollziehbar. Besonders fatal für einen Taktiktitel: Die Umgebungsgrafik ist oft nicht Teil der physischen Spielwelt. Massive Felsbrocken bieten keinen Schutz, da die KI einfach durch sie hindurchschießt. In einem Spiel mit Permadeath ist ein solcher Fehler, der seit der Testphase nicht gepatcht wurde, absolut inakzeptabel. Wer keine Lust auf puren Frust hat, sollte von einem Kauf absehen. Keine Empfehlung.
classic
재밌어요 2편도 기대됨.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.4K | 931 | 93% | $2.99 | |
| — | 0 | 47% | — | |
| $28.5M | 33.2K | 84% | $39.99 | |
| $6M | 23.5K | 71% | $9.99 | |
| $553.7K | 4K | 95% | $4.99 | |
| $351.4K | 424 | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 26.9K | 83% | $29.99 | |
| $21.8M | 37.5K | 87% | $39.99 | |
| $21.5M | 70.3K | 91% | $9.99 | |
| $22M | 39.8K | 90% | $19.99 | |
| $21.5M | 52.5K | 84% | $19.99 | |
| $22M | 39.9K | 88% | $19.99 |