
The XCOM: Enemy Unknown - Slingshot Pack is Now Available!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 14 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I slept on this game for a LONG time. I bounced off when it first came out because all anyone would say was "it's hard, git gud", while the guys who 'solved' the game kept asking for ways to make it even MORE brutal. When the DLC got added, the people who stuck around enjoyed it and the guys who eat nails for fun seemed to get something out of it (despite claims that X or Y makes the game "too easy"). The thing I'd recommend to anyone picking this up on sale for the ~$3-5: play on the lowest difficulty setting. It is an Alien Invasion and it is NOT FAIR. That's not so much a criticism or condemnation, just a statement of fact. If you're feeling like you're losing, then everything is going how it's supposed to go. If you're ACTUALLY losing, then there's a problem. On a blind playthrough, you're not gonna know the "best" way to build The Base, equip your squad, which order to research everything in, and honestly I was still figuring out weird techs and mechanics all the way into the final mission. Do it on Easy, save at the very start of every mission, and just see how it goes. If your squad wipes, you just retry the mission. If you only lose the lowest-ranking member of your squad, or maybe someone made a heroic sacrifice in a mission that otherwise went extremely well (like you captured multiple Aliens alive but lost one or two guys doing it), you're kind of expected to lean into Consequences and just lock things in. No matter what you do, the beginning is BRUTAL and the end will be somewhere medium-to-easy depending on how efficient you are at figuring out "the meta" and min-maxing your guys. DO NOT be fair to The Aliens, because they will NEVER be fair to you. Hone your low-XP squads by punching down on EXALT cells, ALWAYS hit the Aliens with EVERYTHING you have. It's a good game, I enjoyed it and I'm glad I finally got around to playing it. I DID technically finish the game; but unfortunately there's an ancient memory problem having something to do with the final cutscene(s). I watched the ending, then it hard-cut to a generic "Returning to base" scene, which then froze halfway through so I never made it to the Credits and didn't get credit for the Steam Achievement(s). I have a save at the START of the final mission, but I'd have to do it all over again. I think for now I'm chalking it up as a "Win", since I have XCOM 2 up next (and Star Wars Zero Company on the horizon at time of writing). The advisory for other players is just that it might hang/crash there (I did have one other crash during the Final Mission) and it's been a problem for well over a decade.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Russian*, Japanese, Polish*, Traditional Chinese*languages with full audio support
Hours played at review time, across 985 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an insult to the original property. Whoever produced this cared more about cutscenes than playability. The enemy will cheat against you even in normal difficulty, which isn't nice. They're designed to get free movement, which you don't get. You can't really predict when they'll decide to just ignore the rules. It's just not fun. I WANTED a tactical challenge, the nature of this challenge is player vs UI and player vs non-existent QA. I find it impossible to believe they paid anyone to play this game ahead of release to determine whether it was fun, or there was an environment where negative feedback was essentially a death sentence. If you love cutscenes, great. If you loved office space (the movie), great, because every time something new comes along every single person you talk to will have a cutscene telling you the exact same information in almost the exact same words. So make sure your TPS headers are in order. You will spend the vast majority of your time waiting. Waiting for the cutscene to end. Waiting for your character's excessive move animations to play. The core game loop is LITERALLY WAITING FOR SOMETHING TO HAPPEN. Although, this team was probably not creative enough to have come up with that on their own - they borrowed that from the original. But they did so like they thought it was their job to expand upon the concept of waiting as gameplay. Even if they cut this to under ten dollars, you're better off using that money to buy the original XCOM on GOG or something, and paying for whatever software you might need to play it properly on a modern PC. Don't reward this garbage.
i played this to death on the xbox 360. love this game and recommend it to anyone who likes tactical RPGs like fire emblem
one of the greatest games of all time and it still holds up that way. if you like tactical combat that rewards careful planning and execution, this is your game. if you don't understand math and hate RNG, you might wanna skip it
It's okay if you hate me XCOM, I hate you too
🖤💙💙🖤🖤🖤💙💙🖤 💙💙💙💙🖤💙💙💙💙 💙💙💙💙💙💙💙💙💙 💙💙💙💙💙💙💙💙💙 🖤💛💛💛💛💛💛💛🖤 🖤🖤💛💛💛💛💛🖤🖤 🖤🖤🖤💛💛💛🖤🖤🖤 🖤🖤🖤🖤💛🖤🖤🖤🖤
XCOM: Enemy Unknown — это эталон того, как нужно возрождать старые хардкорные серии. Игра умудряется держать в постоянном напряжении, заставляя ценить каждого бойца и продумывать каждый ход. Плюсы: Глубокая тактика: Бои на картах сделаны шикарно. Система укрытий, разрушаемость, уникальные классы бойцов и разные виды пришельцев заставляют постоянно шевелить мозгами. Ошибка стоит дорого — смерть оперативников здесь перманентная. Развитие базы и менеджмент: Строительство подземного комплекса, менеджмент спутников, исследования и крафт пушек/брони — экономическая часть затягивает не хуже самих боев. Атмосфера: Отлично передано ощущение глобальной угрозы. Ты реально чувствуешь себя командиром последней надежды человечества. Минусы: Слишком высокий темп угрозы: Игра слишком часто находит новые миссии. На геосфере постоянно что-то происходит, из-за чего игра постоянно гонит тебя в бой и банально не успеваешь нормально поразвиваться на базе, спокойно достроить модули или дождаться окончания исследований. Хотелось бы чуть больше времени на менеджмент между вылетами. Итог: Великолепная пошаговая стратегия, которая затянет на десятки часов. Если любите умные игры, где нужно думать над каждым шагом — брать обязательно. Оценка: 8.5 / 10
Hatte das Spiel gleich gekauft als es heraus kam ... jetzt mal wieder ausgepackt! Eigentlich schade, dass hier die Soldateneinheiten so oft verfehlen, wo die Enemyeinheiten sogar hinter der Deckung einen treffen. Hätte man besser machen können .. jetzt weiss ich wieder, warum ich das Game damals in die Ecke gelegt habe.
Great game and a ton of fun once you get into it. Building your squad, making tactical decisions, and then watching your carefully planned strategy completely fall apart never gets old.
The game is extremely buggy, it constantly freezes, crashes, or softlocks, and the gameplay is incredibly frustrating. The challenge of XCOM is managing risk. Hedging your bets, and making sure the infamous "Missed 99% shot" doesn't result in a game over. In practice, this doesn't matter, because the REAL challenge is how well you can game the enemy "pod" activation. Enemies don't do anything until they enter your line of sight, so instead of trying to keep eyes on all the important chokepoints or get a clear view of things for your sniper, you want to instead make yourself as blind as humanly possible to mitigate the chance of activating multiple pods. If you get dogpiled, you are probably going to wipe. So gouge out your eyes and minimize the amount of map you can actually see. The gameplay itself is also extremely jank. Entire sections of wall can be removed by a missed pistol shot, leaving you exposed to instant death from a flanking attack. Overwatch sometimes just doesn't work. Getting wiped because my sniper refused to take a pistol overwatch shot against a 1 health chrysallid coming around the corner is ♥♥♥♥♥♥♥♥. I put them there to handle that exact thing from happening. The glitches and jank decided my strategizing meant nothing. If you're playing EW, be aware that throwing a battle scanner and revealing a pod of seekers before activating them with your troops will result in a softlock. The ability I explicitly took to deal with seekers actually just makes the game literally unplayable. INCREDIBLE. Nothing I do matters because the game is a janky, glitch filled mess and no amount of risk management or strategizing or positioning will ever fix that. And then there's the freezing. If I let the game finish the cutscene for the skyranger landing back at base, the game freezes my computer. I have verified file integrity, uninstalled and reinstalled the game, updated my drivers, and every other thing I could think of and it still happens. Overall, while the game is fun when it isn't bugging out, its almost never not bugging out. Because of this, I cannot recommend this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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