
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.5Kreviews | 71% | — | $6M |
| $9.99 | 240ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Si vous avez aimé les 2 premiers xcom, ce sera votre tasse de thé. Une expérience plus condensé, avec des agent pré-établi et leurs spécialités comme virgil et les attaques mentales pour semer le chaos dans les lignes ennemis, ou terminal pour le heal. on a de la recherche à gérer, du loot à récupérer, la tension à temporiser, des persos à améliorer et une histoire qui tient le bout. Quelques bugs mineurs aussi, mais rien n'est parfait.
It's not XCOM 3 but for a spinoff it's great. It does a lot of things differently, messes around with new ideas and I think it does them well. I don't think XCOM 3 should have all preset characters like this does, but I do like the characters in this and I am glad there is an XCOM game that is more character driven. The turn system being based on individual units instead of teams creates new opportunities. The breaching system is fun. Having non-human characters lets the player have fun with some of the abilities they saw in XCOM 2 (although there were ways to control aliens in XCOM 2).
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 10K | 80% | $14.99 | |
| $6M | 16.9K | 93% | $15.99 | |
| $6M | 7.5K | 95% | $24.99 | |
| $6.1M | 11.3K | 94% | $29.99 | |
| $6M | 11.9K | 93% | $19.99 | |
| $6.1M | 9K | 94% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.6K | 58 | 59% | $24.99 | |
| $351.4K | 424 | 75% | $14.99 | |
| $73.4K | 984 | 93% | $2.99 | |
| $7.7K | 36 | 64% | $13.99 | |
| $21.7M | 58.7K | 93% | $14.99 | |
| $6.2M | 7.8K | 75% | $29.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a fan. I love X-Com 2 and War of the Chosen, but can't stand this one. It's not remotely similar, My guys can't hit anything and can't be missed. Instead of moving as one well-trained unit, the turns are mixed in with the bad guys so there's no coordination. The game saves after every move, so you can't go back to the previous turn, and it's just not fun
It's almost an XCOM game but there's no real engagement or thought during the encounters. Half of the game is breaching which is just a left click simulator. Characters sound and feel like they are from a Disney Channel 2000's sitcom and you can't customize them at all. The premise behind the game sounds cool and then you realize its really just a concept that went too far, but at the same time not far enough. No depth to what you can do to prep for encounters in between missions, and no real need to. Almost feels like a mobile game with better graphics.
👽
I played almost all of UFO/xcom games (since XCOM 1) and this version is really friendly for people, who dont have enough time to play often, remember all plans/development and just want sometimes to play mission. Also nice idea that every character is different "class", nice possibility of combinations
It has most of the familiar mechanics, if you've played any of the previous X-COM games, but offers new ideas and mechanics, with protecting the city, using the abilities you fought against in other games, and an intresting take on the future of the world after X-COM 2 (spoilers!)
Here's what I think has happened. So, the main difficulty in X-COM has always been the fog of war. You don't know what you are going to reveal by moving forward and if you move too much or are just unlucky, you can risk triggering too many enemy pods at once and become overwhelmed. The veterans will all tell you that the best way to consistently win is to overwatch creep and play in a way that guarantees you don't bite off more than you can chew in one turn. I don't think the devs liked that. They wanted the game to be more tactical and positioning based, with bold strategies and more aggressive tactics, but understood that this playstyle was simply not being rewarded. X-COM 2 tried to remedy this with the concealment mechanic, where you would start the game hidden and could reliably see enemies before they saw you, allowing you to pick your engagements. It kind of worked, but the moment it was broken, we were back to overwatch creeping through the remaining fog of war. They also leaned heavily on timers, which was a very unpopular decision. Chimera Squad seems, to me, to be the ultimate final evolution of the devs attempt to push the type of gameplay they think X-COM should be. There is no fog of war. There are no concealed enemies. You breach into an area with enemies in it, you can see the enemies, you can see the landscape, do your best. It removes some of the tension and a loooot of the difficulty inherent to X-COM, this is by far the easiest iteration of X-COM I have ever played. The difficulty is also a lot more consistent, unlike in EU/WotC if you actually lose a mission it's because you ♥♥♥♥♥♥ up (this only happened once to me.) Whereas in previous games, sometimes you just got unlucky and everything went from fine to a bloodbath in the space of a single turn through no real fault of your own. The other real major change is the loss of permadeath. Your soldiers are now written characters with their own voicelines and personalities, rather than randomly generated templates you can dress up like dolls and then weep over when they get oneshot through full cover. It's a departure from the classic X-COM style of 'live with your failures as well as your victories' because now a soldier death is a mission fail, start again situation. At this price, the dev team has purchased the ability to make actual characters who are more than just faces on a screen. To its testament, the writing and characters in this game are the best in the franchise so far, I believe. That's not an indictment on the previous games, but we can only get to know Dr Vhalen, Officer Bradford, both Shens, Dr Tygan, Volk, Geist and Betos so much when they only appear as window dressing to the core of the game. There's a reason why the chosen were so popular; despite the fact that we don't even see them that often, they are there, in game with us. Part of the experience instead of spherical to it. That's what Chimera squad gives us. So I do recommend this game. It's not the same as what we X-COM players are used to, but that's OK, it's not priced like a full X-COM game either.
Good game, I liked the new tactical combat mechanics, it was nice to have well-designed characters with their own backgrounds (which suited this type of game), and I also liked the setting in which the game takes place. The main story wasn't particularly breathtaking, but it served the game well. During gameplay, you'll encounter a lot of graphical bugs, but they don't really break the game. Once, my save file got corrupted, so playing on Ironman mode can be potentially risky. It's a shame that you can't play with all the agents during a single campaign (there are 11 agents, and you can have 8), but I understand the developers' decision to do so. Towards the end of the game, I had nothing left to do with the rest of the agents (they were all trained, and I had completed all the research) and the game is more replayable when you try a different squad composition in a new campaign.
As someone with a deep appreciation and love for the XCOM games specifically, as well as the turn-based strategy genre as a whole, this game rather disappointed me. I do enjoy the story aspect and some of the new mechanics introduced in this game, but overall it does not feel like an XCOM game to me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.