
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.5Kreviews | 71% | — | $6M |
| $9.99 | 240ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
XCOM老粉可以入过来玩一下,有点电影黑衣人一样的感觉。体验感还不错,就是敌人种类太少,每次完成任务都得撤退算什么英雄。干死干光才叫夯!
In a few word: a MESS. It seems like a demo for sperimentation in a XCOM-like game. I always stand for try thing and new stuff, BUT you got to TEST IT. - Turn base combat doesn't work: in the normals XCOM a single turn was barely balanced for manage all alien counter, you were forced to make choises, tactics. Now, with turn base combat, the system alternate your soldier with one or two enemies before the turn of another soldier. That result in less tactics and more less choices, and impotence because what would change a single soldier for resolving a situation?! - Hero system is an interesting feature but where are the heroes feature? I mean seems like normal XCOM soldiers with base child-writing (sorry for bad english) personality, no hero skills, I don't know. - The balancing. The ♥♥♥♥♥♥♥ balancing. Really frustrated. I played all XCOM, I think I'm decent with this games. The game alternate basic and very easy missions with nearly impossible ones. When you encounter the bosses of campain it is pratically impossible to beat them. - Level Design. Say goodbye to exploration and thoughtful positioning, now the maps are very very very small; so no tactic (i mean it's a tactic game for god sake), you got to go only for damage, no reason for think about squad member to positiong in base of their funcion, just stay in random place and shot or use an ability. Basically, other things don't works, it is not and XCOM game, it is a beta of an experiment with recicled assts all and ppoor desing. I love U guys but very cheap work.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 10K | 80% | $14.99 | |
| $6M | 16.9K | 93% | $15.99 | |
| $6M | 7.5K | 95% | $24.99 | |
| $6.1M | 11.3K | 94% | $29.99 | |
| $6.1M | 3.8K | 62% | $49.99 | |
| $6.1M | 19.9K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.6K | 58 | 59% | $24.99 | |
| $351.4K | 424 | 75% | $14.99 | |
| $69.4K | 931 | 93% | $2.99 | |
| $7.7K | 36 | 64% | $13.99 | |
| $21.7M | 58.7K | 93% | $14.99 | |
| $6.2M | 7.8K | 75% | $29.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经典的xcom系列作品,作为小体量外传,不少系统都有所简化。虽然如此,但我仍然觉得是最适合入坑的一代,因为失败惩罚降低了不少,简化也意味着更容易玩懂系统。就是回合制玩法的改变让人有些不适应,改为了个人回合制,玩法思路和前代有了不小的差别
NO not at all
I LIKE THE WAY IT FURTHERS THE STORY
Mid. its Better to replay Xcom2 with mods
Las primeras misiones las sientes extrañas, porque parece Xcom pero no lo es del todo. Pero una vez te acostumbras tiene una jugabilidad rápida y estratégica muy satisfactoria. Diferente a las entregas numeradas, pero con una calidad al mismo nivel.
Überraschend kurzweilig und eine einwandfreie Weiterentwicklung der Geschichte unter Beibehaltung des charakteristischen Gameplays mit variierenden Elementen.
This is not XCOM. From the predetermined characters to the Latin phrase Chimera Squad uses ("Diversity is Our Strength"), to the "everyone gets a turn" style of play, this is more like WokeCOM. The story is watered down and boring, the "squaddies" all look and act like DEI hires, the "bad guys" are all white people (the only ones in the game), and there's no real risk involved. Squaddies can't die permanently, they won't STFU with their inane lines, and all you have to do is tell the game what to research. If this is supposed to be a remake of [i]XCOM: Apocalypse[/i], or just "inspired" by it, the dev team completely blew it. Save your money and skip this disaster.
A solid and fun addition to the XCOM series. It offers fun tactics and choices throughout the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.