
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.5Kreviews | 71% | — | $6M |
| $9.99 | 240ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is this, in fact, Diet XCOM? Yes, it is. The resource management element is stripped way down from the main XCOM titles, and the combat is confined to very small areas, making it much more straightforward. Narratively, we've got a small-scale story with more of a character focus that works pretty well thanks to the personalities and abilities of the squad members. There's also some really nice background world-building going on throughout. Overall, Chimera Squad isn't as compelling as XCOM or XCOM 2, but it's all briskly paced, and the game never slows down long enough to get boring. At the end of the day, maybe Chimera Squad [i] is [/i] XCOM for casuals. Sometimes, though, that's exactly what I'm looking for.
Chimera Squad tends to get quite a lot of negative comments for one simple reason : it has XCOM in the title. Like many others, I was initially hoping for an XCOM 3 here, but that was never the plan with this game. It's a spin off, with a smaller budget and it doesn't take itself too seriously. Once I realised that, I found this game to be an enjoyable little strategy diversion for a few days, and one which comes highly recommended. There is still the occasional graphical glitch in the tactical game when units move near the edge of the map, but it corrects itself within a second or two and doesn't harm the gameplay, which is good. There are several difficulties which are well judged and cater for all tastes, and also steam workshop support for adding mods, many of which I found to be useful, stable and worthwhile if you feel like adding or mildly altering aspects to the game. 9/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I rarely write reviews but feel compelled to say my piece because I feel so misled by all the positive reviews. Yes, I've chosen to play the entire game through three times, but that was only to fuel my 100%ing addiction - I was bored before finishing the first playthrough. This is a sub-par, rushed game that isn't worthy of the XCOM title. Sure, it will keep you amused for a while, particularly if it's your introduction to the franchise, but it does very little to expand on the earlier games whilst also failing to retain what made them great - their X factor, if you will. -The trailer got me excited for the novelty of playing as an alien, but the strongest, versatilest and interestingest characters to play are the diluted and reskinned versions of the XCOM 2 classes. I guess the devs were biased - should've brought some sectoids on board to consult. -I was looking forward to voiced cutscenes to build more meaningful attachments with my squad, but you can never lose them (they only gain minorly inconvenient scars) so I would frequently evac with no concern for the bleeding out team member I was leaving behind. I rarely cared when someone took a hit, I wasn't invested in their existence. -This game was supposed to cut out the tedious overworld admin so you can spend more time in combat, but it loses all the drama of scrambling to put out fires because the consequences for neglecting districts are trivially manageable. -The combats themselves are uninspired as most enemies are bland and indistinguishable. It's cool to see a Codex, Andromedon or Sectopod pop up but they never have the impact of XCOM 2's reveals; they're never fear/awe-inducing. There is such little variety in mission objectives that they all begin to blur into one another. The extremely prohibitive mission timers force you into an all-out offensive rather than leaving any scope for stealth, ambushes, repositioning or dynamism of any kind. In making a snappier game, they've lost all the fun of exploring the fog of war and panicking as you trigger three pods at once. -The progression feels miniscule and dull. Many new abilities from levelling up feel situational and unexciting. The 'epic' weapons mostly just add a minor, one-time use power. And the enemies don't fare much better, they aren't much stronger by the end of the game. And yet a couple of the endgame items and overworld abilities trivialise what should be the climax of the story. You don't get to experience XCOM 2's rollercoaster of adrenaline (as the enemies wheel out their next beefiest boi) and dopamine (as you gain overpowered tech to match them). -Most mission environments feel generic and repeated, the assets are imported from XCOM 2 and there isn't much to set this apart aesthetically as a compelling alternative. It's just... eh. -I've played on both the easiest difficulty to rush through a playthrough and the hardest to try to spice things up. Neither felt very distinct. The easiest difficulty still had the occasional mission that felt unfair, but the hardest rarely felt like a brain-teasing challenge. It just all merged into one. Maybe I should have left longer between playthroughs... -The investigative story that is replayable for a different experience is a massive con. It slightly tweaks the final fight for each of the 3 investigations, but, other than that, the stories felt pretty much identical. -And what is this UI?! There are many awkward little bits that don't function in an intuitive way and cause extra faff - those precious seconds really do add up. For example: you have to assign a squad member to the training centre to see whether they have any abilities left to train. But once you see that they have none, there isn't a way to switch to a different squad member! No, you must exit to the main menu to assign someone else to the training centre. And waddayaknow - they don't need any training either. Yes, I've probably been more negative than it truly deserves, but that's Firaxis' fault for setting an achievement that requires three full playthroughs of this uninspired cookie. Chimera Squad is XCOM's mobile game and I hope we can now return to form.
[h1]XCom in name only, Chimera Squad diverges from the traditional franchise categorically. Those looking for a gritty, military strategy/tactical game with a global scope will find themselves playing a light-hearted, cheery police game, more akin to a visual novel, with some light turnbased combat.[/h1] [h1]Gameplay:[/h1] Many mechanics will be familiar to returning fans of the XCOM franchise, including choosing which mission to pursue in order to get which variety of resources, assigning units to different tasks and researching upgrades to be purchased later. There are also Covert Ops missions, a scavenger’s market (gray market) and a mechanic that tracks City Anarchy (analogous to XCOM2’s Avatar Project). Combat missions (where there is ACTUAL gameplay) typically consists of multiple claustrophobia inducing maps, wherein your team sets up an entry breach, enters during a surprise round, then follows up with actual combat for a few rounds, then repeating up to 3 times a mission. [h1]KUDOS:[/h1] [list] [*][b][u]Breach Mechanics and short-form combat[/u][/b]: I did like the kinetic-cinematic quality of getting the jump on the enemy team and a free surprise round. Followed by a very, VERY small map and only a handful of enemies in one room. It emphasized the new combat model well: this was a breach and clear sort of combat, not the drawn out, cover hoping of previous entries. The implementation was meh; The breach point’s listed advantages and risks were often ambiguous, certain ones required abilities or items to use and oftentimes those may not be equipped to right unit, which only mattered because once you leave the base, you couldn’t switch items, even though combat didn’t *technically* start yet. Having no other combat options whatsoever, made this playstyle become very repetitive - a rapid cycle of breach, a handful of combat rounds, heal, breach, a handful of combat rounds, repeat ad nauseum. All the combat mission types that I played were of this format. [*][b][u]Truly Unique Units [/u][/b]: I do like that they leaned into making units unique, particularly getting to play as alien hybrids. Having a static cast of characters was an odd choice, but there are plenty of those in this game. [/list] [h1]CRITICISMS: [/h1] [h2]Reduced Strategy Layer [/h2] [list] [*][b]Covert Ops and Training[/b] You quickly get more than 4 units (the maximum squad size) and so these are ways to utilize the extra. They are basically just auto-completing time sinks. You assign any unit to a given mission and it doesn’t matter what their abilities or stats are, they auto succeed after 3 days, gaining either new skills or your chosen resource. This undercut any sense of strategy or immersion and just felt like the imperative ‘daily quests’ for resources and bonuses that are ubiquitous in mobile games. [*][b]Uninspired Field Teams and Unrest/Anarchy Management Systems[/b] Each district in City 31 can be ‘equipped’ with a field team which provides additional bonuses, benefits and rewards. This replaces the base upgrading mechanics of Engineers/Scientists in previous games. Additionally, you get access to Unrest/Anarchy Management abilities once you fulfill certain requirements. With the miniscule hours I’ve invested, I’ve already unlocked all the abilities and they all have a relatively low cooldown. They cost nothing and prevent whatever badness is associated with raised unrest and city-wide Anarchy, undercutting the threat or interactivity of this mechanic. [/list] [h2][b]Reduced Tactical Layer [/b][/h2] [list] [*][b][u]Overpowered Movement, Abilities and Healing [/u][/b] The small map sizes diminished the necessity to tactically consider movement since most of your units could usually reach the enemy no matter what their mobility or accuracy might be. Abilities often have no requirements, range limitation, or cost and can be used every turn, reducing the necessity to tactically consider the timeliness of their use. (Patchwork has an ability that allows you to deal 4 damage to any unit on the map every turn, double to mechanical targets, at no cost). Healing happens automatically between Breaches. Given how short each combat encounter is and how frequently you breach in a given mission, healing items or powers become substantially less important. However, they are still a significant portion of the variety of equipment you can research and equip. Why bother if it’s not necessary? This can be adjusted in the settings, but it’s on by default. So the question has to be asked, in this 3rd installation of the series (or arguably 5th, or *arguably* more) which audience is this for? [*][b][u]Reduced Character Progression and Squad Composition [/u][/b] Character level progression is reduced to 5 levels and only 3 of them give you the choice of what powers to gain. Add to this, there are only 10 characters in the game (with overlapping competencies) and a maximum of 4 slots in the squad. This seemed to make tactical choice or gameplay style very limited. [/list] [h2][b] Aesthetic, Narrative Tone and Immersion [/b][/h2] [list] [*][b][u]Art, UI and Lack of Animation [/u][/b] The game looks completely different than its predecessors. Rather than a gritty, semi-realistic 3D, it is a bright, cheerful anime or comic book 2D. Gone are the fully voiced and animated interactions with major NPCs. Major story points are conveyed by stock avatar pictures, comic book style cutaways and cringe-inducing voice acting. The UI has been flattened to a table of contents and a slightly animated spreadsheet of options where you simply click buttons to start auto-recovering rewards or bonuses. [*][b][u]Narrative Tone and Immersion [/u][/b] As multiple reviews state, the game’s tone is far from the gritty, military realism or epic global drama. You’re a team of sassy rookies, who are constantly cracking lame one liners then apologizing because they’re trying not to be too mean. Combat barks are typically light hearted, snide and or playfully ambivalent to the action unfolding behind it. The banter vacillates between indignant offense, snarky remarks and lunch thieving, guilty apologies and their feelings about their position on the team, or their personal ideologies (which amounts to all the best bits of an HR seminar). The storytelling seems to *strive* to emulate the battled hardened camaraderie of the previous entries, but doesn’t quite know how to articulate it. It feels forced and without context. Personally, my suspension of disbelief completely collapsed after your director goes to great lengths to reassure you that the tutorial mission (which you auto-fail) was a success. She confidently and calmly states the team “surpassed [her] expectations” ... ? Baffling. [/list] [h2][b]General bugginess[/b][/h2] [list] [*] While moving in combat, characters will often rubberband to inaccessible areas of the map, only to reappear at their destination. [*] Kill cam animations during combat often have the agent facing the wrong direction, with the particle effect flying over their shoulder to the target. [*] The game EATS saves, often corrupting them. This is mostly fine, as it seems like it auto saves every few minutes. I always had at least a dozen auto saves and at least 1 corrupted save. [*] The “SEND APC” button which initiates the screen where you can finalize a load out and start a combat mission often breaks, forcing you to go back to the main base screen to get it working again. [*] The game will show a pop up of the new developments and updates for the day, only to have the director announce these developments and updates as soon as you close the dialogue box. [/list] [h1]Conclusion:[/h1] This is not what I came here for. I’m here for XCOM and this charlatan is not it. Every system, every menu, every aspect of the game has had its quality reduced or downgraded. It feels like a blatant bait and switch, with XCOM branding on the wrapper.
Character designs for this game look like cheap plastic.
大家注意不要成为正版受害者,你花了钱却被盗走了信息,信息当中包括你的支付信息,并且这并不是全球性质的,美国澳大利亚等国家没这一条,这就是个间谍软件
As a lover of the XCOM franchise I enjoyed this game and would suggest anyone who likes the franchise to check it out. It is a nice hold over while we wait for XCOM 3 or whatever Firaxis is cooking up. Gripes: -The format becomes repetitive, Breach, Sweep, Repeat. -The story is interesting, but completely undeveloped. -The tactical depth is not what XCOM enthusiast would find challenging Likes: -The breach mechanic is actually pretty cool. It just shouldnt be the lynch pin of the entire game. -The line art from the loading screens is awesome. (They should have used that style accross the board. Thats actually about it. It's XCOM lite, I probably won't replay it. XCOM2 war of the chosen has so much more depth. Chimera Squad definitely felt like a proof of concept. The game would have been infinitely cooler as a "Post War City Management" game, with needing to staff each regions police department, guarantee food/water/shelter for citizens, and unravel the different crime syndicates with the help of Chimera Squad. But what do I know?
Polémicas aparte es el peor de los últimos x-com con diferencia, ni me tomaría la molestia de reseñarlo, si no fuera por la nefasta política de 2k, copio y pego y acabamos antes. (basicamente spyware que pilla hasta las contraseñas de todo) Take-Two and 2K games have updated all their games Terms of Service, turning this game as well as all of their other games into literal spyware. Important Info in Terms of Service: • Mods are a bannable offense • Display of Cheats/Exploits is bannable • Forced arbitration clause and a waiver of class action and jury trial rights for all users residing in the United States and any other territory other than Australia, Switzerland, The United Kingdom, or The Territories of The European Economic Area • You can be banned for using a VPN while connecting to online servers • Cannot access game content on a Virtual PC Then we have the lack of transparency in data processing, data transfers to third countries, dubious consent by minors, no purpose limitation, profiling and to top it all of - insufficient justification for data use. Collected Data Types as per the EULA, it's a generalisation for anything and everything 2K related, this list includes more than just what the game collects. It includes everything they want to collect through their services, from you. • Identifiers / Contact Information: Name, user name, gamertag, postal and email address, phone number, unique IDs, mobile device ID, platform ID, gaming service ID, advertising ID (IDFA, Android ID) and IP address • Protected Characteristics: Age and gender • Commercial Information: Purchase and usage history and preferences, including gameplay information • Billing Information: Payment information (credit / debit card information) and shipping address • Internet / Electronic Activity: Web / app browsing and gameplay information related to the Services; information about your online interaction(s) with the Services or our advertising; and details about the games and platforms you use and other information related to installed applications • Device and Usage Data: Device type, software and hardware details, language settings, browser type and version, operating system, and information about how users use and interact with the Services (e.g., content viewed, pages visited, clicks, scrolls) • Profile Inferences: Inferences made from your information and web activity to help create a personalized profile so we can identify goods and services that may be of interest • Audio / Visual Information: Account photos, images, and avatars, audio information via chat features and functionality, and gameplay recordings and video footage (such as when you participate in playtesting) • Sensitive Information: Precise location information (if you allow the Services to collect your location), account credentials (user name and password), and contents of communications via chat features and functionality.
The Game is fun to play at first but it get boring fast, the game play was okay but one thing i hated about it was that the enemies had better abilities than you, They get a 3 point shield for the entire team while you get 1 shield for 1 person or how they can summon 2 enemies and you can't. The story is okay nothing super good but it was okay for me. I got to the end of the game and i didn't even finish everything to research and didn't get to Promote everyone. There is NO new game plus so you can't replay the game once the end game missions pop up and you can't skip them either. Once you complete the 3 Main faction quests you're on the end part of the game. The game feels like it favors more the game enemies and not you. Research takes forever to do which is why you won't be able to complete it all and master crafted weapons ONLY adds 1 point of damage which after the research you have to buy the upgrade for it. Did i mention that it takes 6 days to complete it per weapon type and lets not forget armor too. Now on to training, i got the ability to train 2 people at a time but it was almost at the end part of the game so i didn't even need it and training also takes like 5 days. Overall if you want a game that is okay this game is for you but if you want a story rich game this isn't for you.
Decent xcom game for the price but please use xcom 2 for the template for xcom 3. Gameplay is decent but story and characters are terrible. Go darker with story not this cartoon rubbish.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 7.5K | 95% | $24.99 | |
| $6M | 16.8K | 93% | $15.99 | |
| $6M | 11.3K | 94% | $29.99 | |
| $6M | 12.2K | 85% | $19.99 | |
| $6M | 10K | 80% | $29.99 | |
| $6.1M | 19.9K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.6K | 58 | 59% | $24.99 | |
| $348.9K | 424 | 75% | $14.99 | |
| $73.4K | 984 | 93% | $2.99 | |
| $7.7K | 36 | 64% | $13.99 | |
| $21.7M | 58.7K | 93% | $14.99 | |
| $6.2M | 7.8K | 75% | $29.99 |