
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.5Kreviews | 71% | — | $6M |
| $9.99 | 240ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its not a usual x-com game. Basically its castrated x-com. Yes its also turn based tactix but way cheaper, more childish and less complex than original xcoms. But if you like this kind of games it will still bring you 15-20 hours of joy. Recommend to buy with huge discount.
It's not great. I will admit the idea has potential but the soul of the games before it are gone. You can't grow an attachment to an annoying character with a personality a toddler made for their imaginary friend. When you play this game it feels like the epitome of "my character's the best at this and yours isn't" and it feels... different. The game has good mechanics however having every character take a leisurely stroll to where they're directed is pretty annoying. XCOM 2/WOTC had it's issues but it was still XCOM and still had the soul of the original. WOTC had characters you could understand from a cutscene and an opening voiceline. Their personality was clear cut and they were interesting. XCOM EW/EU was gold. It introduces the world amazingly. There's the unknown threat and now this project supported by the governments of the world is deadset on controlling it and stopping it. XCOM 2 is the direct consequence of the bad ending as the aliens have taken over and the project, XCOM, had failed. Now the remnants of it are trying to piece the world back together. WOTC probably could've left the Reapers, Skirmishers, and Templars out of gameplay and had them be more fleshed out through the story however they did make each faction feel unique. Chimera Squad doesn't hold the same feel as the original. Sure you're a secret project meant to subdue any threats that could tear the world apart literally or figuratively but now instead of trying your best to keep your people alive, making sacrifices you never would want to, or knowing when to pack it up and take your loss... you're left with "oh if your character dies they'll be medivac'd" there is no real risk and instead of the generic soldiers you grow and develop (and in XCOM 2 give your own story with the character pool) you're given "Heroes". Sure, a Hero like Jane Kelly or Zhang is cool, they're one of a kind and if they die you don't get them back but they do have relevance to the story itself. In here the only character people remember is Torque because snake lady. I do not recommend this game and honestly, go play Phoenix Point. It delivers the elements that weren't fully fleshed out in WOTC and in my opinion, does them way better and has much better gameplay.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The room by room clearing is an interesting concept, and having named characters is a unique spin that I think future XCOM games should definitely have. However, the overall execution of all these ideas is not the best. The ideas and concepts are there, but it wasn't done well. I want the next installment of XCOM to learn from its mistakes from Chimera Squad and create something that goes from mediocre at best to something amazing. The worst part of the game is the characterization and voice direction, by far. Even if the gameplay was boring and half-done, even if the entire game was a slog to get through, at the very least the banter between characters during and between missions could have saved the entire experience. But no, As a person who enjoys characters and story a lot, I'm willing to put up with a lot if it means getting to hear characters I like converse with each other. Unfortunately, this game has the most horrible dialogue and writing I've ever had to hear. Characters I could have really liked are just walking smartass and jokester machines that occasionally say something super clever and fun. Who doesn't enjoy hearing that I have to avoid armor and aim for the enemy? Or aim better and not miss? Or that you should have avoided being shot? The endless amounts of jokey dialogue during battles that repeated over and over again wanted me to shoot myself with 100% chance. And then there's the dialogue when you're in the base where two characters begin speaking to each other. I think Whisper and whatever the medic girl's name was had the absolute ♥♥♥♥♥♥♥♥♥ dialogue throughout the whole game. It was miserable to hear anything that came out of their dialogue. Well sometimes good voices can save bad dialogue right? No, not even that. Everyone sounds like they recorded their dialogue like they had a different voice director everyday. Such a missed opportunity to have interesting banter and discussions between humans and aliens, or even aliens with other aliens. There were some conversations that did intrigue me, but those were few and far between among the sea of "Ugh, no one cares what you think, ughhhhh" "They don't know we're here! Oh wait, now they do. Oopsies." The gameplay, I don't really have much to say because I wasn't too focused on it. The smaller, more focused style of going through individual rooms and breaching them to gain buffs made things interesting, but it needed more to it. Hopefully the next installment will have a better art style. I think the models are fine, but I think the cutscenes need better direction. I also think the mutons need a makeover, their facial design is atrocious. Everything about them is great, and then you get to the weird human mouth they all have.
It's rather boring, and it hasn't got the charm of other XCom titles. It has some kind of a "buddy cops tv series" vibe, due to the scripted fixed named characters, which is weird. The enemy reinforcements mechanics is obnoxious, giving the whole thing a puzzle feeling instead of a tactical battle one.
They have had 6 years after release to bug fix and optimise this game and after 7 hours in the game iv had 2 game breaking bugs, 6-8 save reverts to fix broken breach animations that freeze the game and iv just given up. The breach system felt pretty good at first but you quickly get bored of it and the maps are tiny (especially compared to xcom 2). Go play Xcom 1&2 you'll have have a far better experience.
>Open game >Quirky interracial alien, Black woman with french accent, and Yellow girl gabber at me in a borderlands style comicbook intro >Say nothing of value and spend the whole time quipping like im watching a marvel movie >Save the interracial mayor from Xcom (no sorry Evil Fascist Xcom who are BAD!!!) so that she can continue adventcating for more interracial aliens >Uninstall game Dont buy this lol. Gonna go play xcom 2 with mods now, wish id played this earlier so i couldve refunded it.
I really enjoyed it, despite a lot of negative reviews. My honest opinion is if you like Xcom in general, you're most likely going to enjoy this game. Of course there's a lot less to it in terms of upgrades, build diversity, and mission types, but considering you can get this game for dirt cheap either on sale from here or CDK/loaded, it's a no-brainer. The only bug I encountered was units sometimes teleporting out of the map momentarily but it didn't effect gameplay at all. Once, again, if you enjoy Xcom - and haven't played this yet - you should absolutely give it a go.
算了,写了一堆删了,不如XCOM EU/EW和XCOM 2±WOTC一根,甚至不如X-COM系列 这玩意顶多当个手游消磨消磨时间还行,但是真无聊,消磨时间都不是什么好选择 问题怎么样别人也都说了,XCOM 2我能玩将近800小时,这玩意我玩3小时就不想碰了不是没理由的 感觉说你都能单独出一期视频了,标题我都想好了,就叫 [h1]《奇美拉小队被嫌弃的一生》[/h1] 被爽痲Firaxis和玩家社区双重嫌弃,爹不疼妈不爱的东西,创意工坊一共就5页mod,一年能出一个新mod就是好事它也不是没有理由的。做XCS的我只能说是纯哈比 你都已经这样了,我为什么不顺着你呢?就是我缺的这个XCOM 3的这一块儿的,谁给我补啊?
Компанії Take-Two та 2K games оновили всі Умови надання послуг для своїх ігор, перетворивши цю гру, а також усі інші свої ігри на справжнє шпигунське програмне забезпечення. Типи зібраних даних: • Ідентифікатори / Контактна інформація: Ім'я, ім'я користувача, тег гравця, поштова та електронна адреса, номер телефону, унікальні ідентифікатори, ідентифікатор мобільного пристрою, ідентифікатор платформи, ідентифікатор ігрового сервісу, рекламний ідентифікатор (IDFA, Android ID) та IP-адреса • Захищені характеристики: Вік та стать • Комерційна інформація: Історія покупок та використання, а також налаштування, включаючи інформацію про ігровий процес • Платіжна інформація: Інформація про оплату (інформація про кредитну/дебетову картку) та адреса доставки • Інтернет/Електронна активність: Інформація про перегляд веб-сторінок/додатків та ігровий процес, пов'язана з Послугами; інформація про вашу онлайн-взаємодію з Послугами або нашою рекламою; та деталі про ігри та платформи, які ви використовуєте, а також інша інформація, пов’язана з встановленими програмами • Дані про пристрій та використання: тип пристрою, деталі програмного та апаратного забезпечення, мовні налаштування, тип та версія браузера, операційна система та інформація про те, як користувачі використовують Сервіси та взаємодіють із ними (наприклад, переглянутий контент, відвідані сторінки, кліки, прокручування) • Висновки профілю: висновки, зроблені на основі вашої інформації та активності в Інтернеті, щоб допомогти створити персоналізований профіль, щоб ми могли ідентифікувати товари та послуги, які можуть вас зацікавити • Аудіо/візуальна інформація: фотографії облікового запису, зображення та аватари, аудіоінформація через функції та можливості чату, а також записи ігрового процесу та відеоматеріали (наприклад, коли ви берете участь у тестуванні гри) • Конфіденційна інформація: точна інформація про місцезнаходження (якщо ви дозволяєте Сервісам збирати дані про ваше місцезнаходження), облікові дані облікового запису (ім’я користувача та пароль) та вміст повідомлень через функції та можливості чату.
Fun game but very different from Xcom2. The game is much smaller in scope and the art style is very different. Don't expect a Xcom3 here and you will have a good time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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