
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.5Kreviews | 71% | — | $6M |
| $9.99 | 240ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game nearly destroyed the franchise...
The breaching system is great, although the game gets a little repetitive after a while. Still a solid game despite not being quite as deep as XCOM 2.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bonzinho
Obowiązkowa pozycja dla wszystkich "dziadków" którzy od 25 lat zarywają noce starając się ratować świat :) Moim zdaniem powiew świeżości w serii X-COM 2. Rewelacyjne "otwarcie" którego brakowało w poprzednich częściach (możesz dokładnie zaplanować co robi agent w fazie rozpoczęcia). Zupełnie inny wymiar rozgrywki, fajna fabuła wyjaśniająca co się działo 5 lat po wydarzeniach z ADVENTEM. Mnie się podoba... brakuje mi jednak starych "wojowników" :( no i frakcji z którymi współpracowaliśmy. Grafika - bez fajerwerków - miła oku - żadnych większych sensacji (oprócz tego że pierwsze odpalenie było dość dziwne bo system ustawił mi wszystko na poziom średni - ręcznie przestawiłem i jest ok. POLECAM - szczególnie że cena to butelka whysky ;)
Un spinoff curioso de X:COM. Tiene sus luces y sombras, pero es entretenido.
Unfortunately, it's different than a regular XCOM game. I don't want to say it's bad, but for fans of the previous games it will probably be a problem. Different mechanics, different combat, minimal management. It's not for me. For hardcore XCOM fans, this will probably be a problem...
시시하고 번거롭고 지루하고 재미없음
으 똥맛이다.
A bite-sized version of XCOM 2 that improves upon nearly every aspect of combat. It lacks the visual character customization and has a significantly reduced strategic layer, but those were never the important parts of XCOM IMHO. All of the tedium and problematic gameplay created by pods is solved. Missions are at discrete locations. All enemies are active and visible at all times. The interleaved turn system is a significant upgrade to both tactical gameplay and challenge, as you can no longer just alpha strike an entire map in one turn before anybody gets a chance to respond. Enemy reinforcements may appear at regular intervals from a number of predetermined locations, so the developers have a lot of room to really tailor each encounter's difficulty. The Breach mechanic is tactical and engaging. As far as gameplay goes, the interleaved turn system is the biggest departure from previous XCOM titles and I personally love it. Everything else is a more streamlined version of systems we've seen in previous titles, reducing tedium and improving accessibility without sacrificing any strategic or tactical depth. Narratively, the story is kinda mid but that's entirely consistent with every other XCOM game. It fits well within the universe and is mildly interesting, though it might offend you if you're some weird terminally online homophobic rightwing chud. The characters are unique individuals with their own dialogue and backstory that are not particularly customizable, so if you played XCOM 2 as a paper doll dress-up simulator you will find Chimera Squad completely lacking in that regard. The game is well worth it at $20, even more worth it on sale.
xcom in a bite sized form
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $46.6K | 58 | 59% | $24.99 | |
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| $69.4K | 931 | 93% | $2.99 | |
| $7.7K | 36 | 64% | $13.99 | |
| $21.7M | 58.7K | 93% | $14.99 | |
| $6.2M | 7.8K | 75% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 10K | 80% | $14.99 | |
| $6M | 16.9K | 93% | $15.99 | |
| $6M | 7.5K | 95% | $24.99 | |
| $6.1M | 11.3K | 94% | $29.99 | |
| $6.1M | 3.8K | 62% | $49.99 | |
| $6.1M | 19.9K | 89% | $19.99 |