
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.5Kreviews | 71% | — | $6M |
| $9.99 | 240ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While i like the game it is either incompatble with windows 10 and up becuase of its age or it was this buggy from the start Constant crashes with you having to shut down steam to get it to properly stop Visual bugs where you will put a unit down and then the screen will jarringly snap to an outside area with said unit or when you use an ability and not even get to see it happen on screen, mabye there are mods or emulaters to fix this but i shouldn't be expected to have to go through hoops to be able to play your game exspesually becuase this game was being patched in as early as 2024 so these kinds of issues should not be still popping up
Unfortunately, it's different than a regular XCOM game. I don't want to say it's bad, but for fans of the previous games it will probably be a problem. Different mechanics, different combat, minimal management. It's not for me. For hardcore XCOM fans, this will probably be a problem...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buen juego la nueva dinamica de las entradas me gusto espero que saquen otro juego
Really not a fan of the character designs on this game.
XCOM simplificado que no está mal hasta que juegas en modo hombre de hierro y la partida se buguea y no puedes seguir. Definitivamente con más errores que el resto de la saga. Hasta ahora no me estaba pareciendo mal juego.
While it's scaled down in scope compared to XCOM proper (especially if you got into Long War 2)... It's basically bite-sized XCOM, and totally worth playing. It's also nice seeing a timeline in which we get to see how Earth is recovering from the invasion. ...That said, why did they make the Xenos sound 100% human with zero voice modulation type stuff? It really would have added, I think.
I bet my ass this was a Android/iOS title at some point in development but they decided to make a PC port of it instead. What. A. Garbage and absolutely insane downgrade to Enemy Unknown and XCOM 2. The only cool thing about this one is being able to play as alien units (I'd really like a viper waifu Torque to squeeze me for 2 points of damage every turn) and that's it. Firaxis claimed that this is an experimental title but I genuinely don't see what they were experimenting with. Chimera Squad is so watered down it's not even funny. I got this in a bundle with War of The Chosen expansion for XCOM 2 for pretty much free and I still feel robbed.
Not Xcom. Not.Even.Close.
Compared to other Xcom games this is a letdown. The combat is way too simple and the balance between classes is non-existent. The breach mode before a mission starts is just wasting time, it doesn't really matter what you choose, the result is the same. The "between missions" time-sink is tedious, besides the upgraded armor and weapons everything else doesn't matter, if you want to get something of value you need the scavanger.
Some people hate this one, but I liked it. Short missions, no permanent squad member loss, cool tactical situations. It's like Tactical Breach Wizards, but less awesome, because you have to commit to every action. I wish the interface was better. Sometimes you are about to use all remaining ammo, but you have no idea how much you have left. And whether the UI is showing consequences of one shot or all of them.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 10K | 80% | $14.99 | |
| $6M | 16.9K | 93% | $15.99 | |
| $6M | 7.5K | 95% | $24.99 | |
| $6.1M | 11.3K | 94% | $29.99 | |
| $6.1M | 3.8K | 62% | $49.99 | |
| $6M | 13.5K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.6K | 58 | 59% | $24.99 | |
| $351.4K | 424 | 75% | $14.99 | |
| $73.4K |
| 984 |
| 93% |
| $2.99 |
| $7.7K | 36 | 64% | $13.99 |
| $21.7M | 58.7K | 93% | $14.99 |
| $6.2M | 7.8K | 75% | $29.99 |