
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109.6Kreviews | 85% | — | $45.5M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1661 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muito bom. Poucos jogos desta categoria entregam uma história envolvente e jogabilidade ótima como o XCOM 2 entrega.
is good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 783ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the best Star Wars game ever made
god I want to like this game but I cannot STAND the enemy getting an entire free ♥♥♥♥♥♥♥ turn to move on being seen. I set all my guys into overwatch, behind full cover, everything back and safe as can be. enemy patrol walks up. They spot us, they all make a mad dash for cover (its not their turn), EVERY SINGLE OVERWATCH MISSES. And THEN, its their turn. with all my overwatches used up and having missed they just walk behind my team because they got to close the distance for free, then just gun them down without issue. Whoo fair balanced and also cool and good. I would love if this is a skill issue, and if it is I would love to know what to do different.
unbalanced and tedious
Only game i've ever played that felt like I could actually lose.
C'est un bon jeu. Uniquement si on oublie que c'est équilibré par des huitres. Difficulté absurde. Et quand le jeu décide que tu perds la partie. Tu perds la partie ni plus ni moins. Ce sera frustrant et tu ne pourras rien y faire. exemple type, extraire / éliminer un VIP en 12 tours, avec 17 ennemies présent sur la map. tu as 6 unités, le jeu te 2 shot quasiment constament et si les % de toucher sont supérieur a 80% pour toi tu rate tres souvent et a l'inverse un tir absurbe pour L'IA touche injustement. Mais je répère c'est un bon jeu. Fais par des huitres. Des huitres un peu folles.
Fantastic, drops off near the end. Early to mid game is brilliant, it really feels like you are fighting overwhelming odds, pressure is being put on you constantly to worm your way out of difficult situations. Character deaths, dark events, pressure from command, avatar project and the chosen all add up to uniquely oppressive gameplay and I love it. The classes are all varied and the gameplay is fun, building up specific characters just to see them get beamed out of existence because you made one bad mistake feels great. The endgame is much easier than the early game which seems backwards but makes sense with you overthrowing the whole alien dictatorship, the chosen get outpaced really easily but at least get ceremonial deaths and the final confrontation is set up really well. Endgame did lack that feeling of oppression that made the game feel so unique in the early stages but I can and will go back to do another playthrough. Overall brilliant game, just need all the dlcs, goes on sale frequently and I grabbed all the dlc for £5 recently.
I really love this game but it has a nasty habit of waiting a few hours into a campaign to decide to screw you and your save file.
[h1]战旗类游戏巅峰之作[/h1] [i]本体就已接近巅峰,天选者之战DLC更是让这款游戏成为战旗游戏不可超越的神话,加上社区海量兼容性强模组,这款游戏的耐玩性已经超越了绝大部分价格昂贵的“大作”[/i]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 2.9K | 94% | $19.79 | |
| $62.3M | 20.6K | 83% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 13 | 54% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.3M | 261.8K | 97% | $9.99 | |
| $45.8M | 91.7K | 80% | $29.99 | |
| $45.9M | 30.2K | 80% | $49.99 |