
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109.6Kreviews | 85% | — | $45.5M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1661 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я играю в XCOM когда мне кажется, что я неудачник и лох, чтобы убедиться в том, что я ещё больший неудачник и лох. 85% попадания по противнику из 100
Fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 783ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩的游戏,我必须强烈推荐。这是我玩的第一款美式战旗。命中率,可破坏的地形,战争迷雾,局外养成等等元素都给了我不同于日式战旗的全新体验。如果你还没有玩过美式战旗,一定要试试这个游戏。
♥♥♥♥♥♥♥♥ overlapping confusing mechanics. Constant interruptions. Enemies shooting through walls. Artificial difficulty. There are far better xcom experiences than this nonsense
Very fun and challenging game, and I reccomend the dlc's. Do be warned: you will reach points of absolute suffering, so just remember there is no shame in reloading a save over and over to find the perfect scenario in which nobody dies.
♥♥♥♥ NO I WOULDNT RECOMEND TS GAME MY SOLDIERS CANT HIT SHI EVEN IF THE ODDS ARE 90 ♥♥♥♥♥♥♥ PERCENT
is good.
Fantastic, drops off near the end. Early to mid game is brilliant, it really feels like you are fighting overwhelming odds, pressure is being put on you constantly to worm your way out of difficult situations. Character deaths, dark events, pressure from command, avatar project and the chosen all add up to uniquely oppressive gameplay and I love it. The classes are all varied and the gameplay is fun, building up specific characters just to see them get beamed out of existence because you made one bad mistake feels great. The endgame is much easier than the early game which seems backwards but makes sense with you overthrowing the whole alien dictatorship, the chosen get outpaced really easily but at least get ceremonial deaths and the final confrontation is set up really well. Endgame did lack that feeling of oppression that made the game feel so unique in the early stages but I can and will go back to do another playthrough. Overall brilliant game, just need all the dlcs, goes on sale frequently and I grabbed all the dlc for £5 recently.
god I want to like this game but I cannot STAND the enemy getting an entire free ♥♥♥♥♥♥♥ turn to move on being seen. I set all my guys into overwatch, behind full cover, everything back and safe as can be. enemy patrol walks up. They spot us, they all make a mad dash for cover (its not their turn), EVERY SINGLE OVERWATCH MISSES. And THEN, its their turn. with all my overwatches used up and having missed they just walk behind my team because they got to close the distance for free, then just gun them down without issue. Whoo fair balanced and also cool and good. I would love if this is a skill issue, and if it is I would love to know what to do different.
回合制本就费时间,UI交互动画还整那么多,硬拖时间。 2016年的游戏放在今天特效CG烂大街的年代,特效、动画、科技科幻理念都已经过时了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 2.9K | 94% | $19.79 | |
| $62.3M | 20.6K | 83% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 13 | 54% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.3M | 261.8K | 97% | $9.99 | |
| $45.8M | 91.7K | 80% | $29.99 | |
| $45.9M | 30.2K | 80% | $49.99 |