
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 11 → 10.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1296 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This one is hard for me to review, because I played a lot of X3 with Xtended. On one hand, X4 really is the spiritual successor to that combo. On the other hand, the presentation feels weirdly lacking, especially 15 years later. Is it a good space game? Yes, absolutely. Is it as good as it should have been? Definitely not. The best way I can describe X4 is that it is almost the opposite of Star Citizen. There is a huge amount of content, systems, mechanics, ships, stations, factions, economy, wars, and most of it actually works. But at the same time, everything feels strangely repetitive, both visually and in terms of gameplay. You can land your small ship inside stations and capital ships without loading screens, which is still amazing. There is nothing quite like landing on a space station, walking around, and looking outside at a battle or a pulsing star. But then you look at the station itself and it feels like an indie game made out of the same LEGO pieces over and over again. The same few rooms. The same corridors. The same lifeless NPCs who look like they escaped from Oblivion and have almost nothing useful to say. The mission system has the same problem. On paper, there are tons of missions, from small local errands to large dynamic campaign objectives. At first it feels impressive. But after a while, you realize that most of them are just variations of the same 10 or 20 base missions, repeated in different contexts. Even worse, some missions can solve themselves with almost no reality check. You can accept a mission, ignore it completely, fly around doing something else, and suddenly receive a big thank you and a pile of credits because you happened to be in the right sector while the game considered the patrol complete. I hate that kind of thing. It makes the universe feel mechanical instead of alive. The main quests are also great on paper, but often ridiculous in execution. The game casually gives you powerful ships or even a headquarters for almost nothing. “Hey, random person passing by, please take this prototype fighter and kill a few weak pirates. Thanks, you can keep the 20 million credit ship.” Or, “I like your face, here is a powerful HQ station, please take care of it.” I really dislike when games give me huge rewards without making me earn them. I want blood, sweat, and effort before getting something valuable. That is probably my biggest frustration with X4. There are so many excellent ideas, but a lot of them are spoiled by rewards that feel completely disproportionate compared to what you actually did. With several DLCs installed, I spent around five hours simply exploring the universe, enjoying the excellent soundtrack, and somehow ended up with good fighters given to me for free. Not because I had built a reputation. Not because I had done something spectacular. I was basically a nobody, sometimes barely neutral with factions, and the game still threw valuable ships at me. That said, the potential of X4 is enormous. You can trade, manage stations, build fleets, work for factions, influence dynamic wars, explore the universe, or become a small part of a much bigger economy. The scope is genuinely impressive. But for my taste, too much of it is served on a platter, instead of making you climb your way up naturally. Graphically, the game is adequate, but not amazing. Honestly, in some ways I do not find it that much more impressive than X3. The soundtrack, however, is excellent. It fits space flight perfectly, and the weapon and system sound effects are also very good. Should you buy it? If you are already an X fan, definitely, especially on sale with the DLCs, because they add a lot of content. If you are just looking for a space game, then watch some gameplay first. X4 is a great space game, but it is not for everyone. It pushes you toward management, stations, fleets, and economy. It is harder to enjoy for a long time if you only want to be a lone privateer flying a fighter. There are moments that show how great the game could be. Some starts are really original, like beginning in prison and having to escape. That kind of thing shows the potential of X4. I just wish the game had more budget and polish, especially for stations, NPCs, and mission design, instead of so many places feeling like the same ten modules rearranged in a different order. In the end, X4 is a very good space game with massive ambition, but also a frustrating one. It has more systems than almost anything else in the genre, but not always enough soul or presentation to make those systems feel as alive as they should.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #70, worst CA #92 · 4 markets collected
Reviews, worldwide (the counter carries no country): 12.22/day in the week to Aug 4 → 14.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played No Man's Sky, Elite Dangerous and Star Citizen. This is the game I've been searching for. There's nothing else like it. Learning curve is a bit steep but well worth the time and effort. My only complaints are probably the usual: UI is a bit clunky/non-intuitive and the graphics are outdated. Once I got past those issues, I've been having a blast ever since.
I think this is a good game. I have played a total of 31 hours and I still don't understand what I'm doing. I'm used to playing Elite Dangerous, and the controls are completely different on X4. We really need an official gamepad template for this game that actually makes sense. I wish X4 would change how pilots travel in this game. Its okay to make traversing like Elite Dangerous. I wish we would get rid of the highways and jump gates. They really take a lot away from the gaming experience. Please get rid of the highways and jump gates. This game would be close to perfect if that would happen. I also hate how the game tracks your destinations. Its difficult to even traverse in this game due to stupid jump gates, highways, and how the game guides you to your destinations. Other than that, the game seems to be really well done. Graphics are good, even though I can't turn my graphics up the way I would like due to my graphics card only having 6GB of VRAM and only 16GB of RAM total, dual-channel. I want to play this game more, but its difficult to travel and also difficult to know if you are going the right way to your destinations. I can't get past the first mission where I'm supposed to plant something on the SCA's station. I scanned the leak, flew away to safety. I then, fly to my next destination, but when I get there and get close to my target on the station, I start getting shot at. Am I supposed to disembark to my spacesuit to plant it or what? The game doesn't do a very good job of teaching new players what to actually do. People should not have to google search how to do things in your game. Your game should inform players on what to do and how to do them. Its ruined the experience for me, but I can't rate the game bad just because it contains things I absolutely hate. The game seems to be very well created, but the initial missions do not tell new players what to actually do and that ruins it for a lot of people.
反人类操纵
If you remember Elite on the BBC Micro (or the CPC464.... and others) then this is the game that we all dreamed of being able to play. There is not one single reason to not get this.
purchased this game at its release played x, x2, x3, and was super excited for x4. got over 200 hours in before I gave up. controls were wonky, and after about a week of giving it a rest, I forgot how to play the controls are so bad. So, here i am 8 years later. new computer. using mouse and keyboard instead of a joystick. Figured some issues would be fixed. Couldn't even finish the tutorials. on the combat tutorial my ship was stuck in reverse and I slammed into the station. kept resetting my input controls (mouse and keyboard, default settings) so that I had to keep hitting shift space to reenable mouse steering. But ship was still stuck in max reverse. finally fixed that (have no idea what reset it) then I started a game. did the patrol begining adventure mode, where you have to fix a satelite. (sorry, Im a bit distracted. kid keeps saying Im misspelling words, like satellite. I don't care, dads ranting) couldnt figure out how to disembark the ship. every time I go into a menu (had dead satelite targeted, was stopped within 50 meters) the stupid ship would reverse and take me away from the satellite (kid says thank you for spelling satelite correctly last time. still dont care.) Id be like 1.6k away and have to fly back. finally decided to take out my phone and look it up. Swear, I was in the ship menu (enter key) and didn't see "get up" like 4 times. but, control D works as well, and I can do that without slamming my ship into reverse. exited the ship. Now my space suit is in full reverse. Cant stop it. x dont work, y dont work, z dont work. I can hit tab and start moving forward at like 5 meters a second, but I cannot stop. Its either full reverse if im not doing anything, or max thrust with tab. Stupid game. I just saved and quit. Maybe in another 8 years we will get another 10 dlc and they will finally fix the stupid input bugs. Edit : same day, quit, restarted, issue went away. also figured out when mouse steering goes away you can left click and drag the mouse and move your ship that way without constantly hitting shift space to get steering back whenever you exit a menu.
Best first person space sim out there.
Has got to be one of the worst experiences as a new player I have ever had in any game, including the previous iterations of X4. It's a buggy mess, some known bugs have lingered for years. Hell even the tutorial has game breaking bugs in it. Just ♥♥♥♥♥♥♥ horrible.
Построив несколько станций и наладив автоторговлю, обеспечив себя кое-каким пассивным доходом, я пришел к мысли, что больше не вижу особого смысла играть дальше. Да, можно дальше развивать экономику, построив себе еще больше станций, заиметь огромный флот и начать захватывать сектора, но не думаю, что это сильно что-то изменит. Неписи, по видимому, даже не признают вашу фракцию и от ваших действий в игре ничего сильно не поменяется, все будет продолжать идти своим чередом, фракции будут продолжать враждовать друг с другом, ксеноны и хааки будут все также бездумно нападать (а что им еще делать). А даже если всех уничтожить, то тогда интерес к игре тогда совсем пропадет. Я пониманию, что это по сути огромная космическая песочница и развлекать себя ты должен, по большей части, сам. В этом-то и проблема. Какой-то конечной цели тут нет, если ты только ты сам её себе не придумаешь. Не буду говорить о плюсах и минусах, т.к. их и до меня по сто раз уже все расписали. Это не плохая игра, если вы понимаете, ради чего вы в подобные игры вообще играете.
Genius game, great 9.0 update. My only complaint is that some of the AI orders you can give to ships are absolutely useless because the AI just does not execute it properly, and the star system of pilots is not very rewarding. Luckily there is ways around it - the most critical orders work reasonably well, and once you get to managers pilot stars no longer matter.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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