
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 11 → 10.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1285 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, I find this game to be an interesting challenge/experience. Although there are some aspects I would like them to improve on, I find this game to be enjoyable overall, even if some times frustrating. Partly because of chance on certain things. It doesn't help that my dyslexia makes it a pain to understand some of the instructions/wording. It definitely helps to have some of the DLCs. I suggest cradle of humanity since it makes things easier from the get go and they have some powerful ships. Despite one of them, the better one in my opinion, being behind a limiter until you can make your own...
Im really trying to like it but the lack of intuitive UI or explanations on where to go for certain things I really making it hard to want to keep playing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #70, worst CA #92 · 4 markets collected
Reviews, worldwide (the counter carries no country): 12.22/day in the week to Aug 4 → 14.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has so much potential, but it absolutely does not want you to play it. I had to run to Google for help figuring out the TUTORIALS. Barely into the "story mode" - such as it is - after constantly going back to the web to find out what to do and how to do it, the very first time the game throws hostiles at me and I'm totally overmatched and destroyed. I can't remember the last time a game tried this hard to make me quit. They've made a wonderfully complex system and refuse to tell you how to use it, or why.
I get lost in this game, personal favourite!
This game lets you start as a solo pilot and transition to an interstellar magnate or emperor- its great!
Good Game, but the on-boarding could be a lot smother
So, this game is one of the classics - alongside Kenshi, Rimworld, and others which afford limitless player agency and is rife with jank. You learn to accept the jank - such as the utter impenetrability of the gameplay to the bizarre interface choices, to the bugs - in order to get to the meat of the game of which there is truly nothing else on the market that does everything it tries to do and often succeeds. Like many people will tell you - it's a very hard game to get into. The 'cut your teeth' content in the timelines DLC is actually worse than nothing, but is almost required due to the rewards. The tutorials are awkward, but absolutely required yet none of it really prepares you. I'll tell you though that the end result when you're really in it - is singular. My longest running game I was operating as a mercenary and had a military force of ships that could warp into a sector and unload 4 full wings of 4 squadrons each of fighters and a battlecruiser with 12 beam turrets. We were fighting the good fight against the X and the K. I promise, it gets worth it and I promise it will be chewing chalk until it is.
It is the best game ever.
great game, very deep and complex, amazinng music and amazing community if you get stuck/lost
literally what i been looking for the past few years best game ever. combines stellaris with in person space games
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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