
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 11 → 10.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1285 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I refunded. The game wants you to STEAL! Bad influence here. Ships are strange to fly and land, too. Weird game.
Is the game good? Yeah. That being said, after playing the Timelines "DLC", I won't be buying anything else from this developer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best RU #70, worst CA #92 · 4 markets collected
Reviews, worldwide (the counter carries no country): 12.22/day in the week to Aug 4 → 14.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so far very dope
THE GAME IS VERY EASY TO LEARN AND EASY TO WIN BEST SPACE GAME EVER BETTER THEN ANY ONLINE GAME
This is a certified X series game, for sure. It hits all the right buttons in my brain unlike X Rebirth, which felt more arcadey than simulator. Interestingly, a lot of things from Rebirth were brought over, but they still feel pretty fresh overall, like the highway system which has been revamped a lot. It has the overwhelming sense of scale that X3 had, the economy functions pretty much exactly as expected, and it doesn't take too long to start snowballing. Third person is actually fun to play in, too, but I love that you can get up from your ship's chair any time and just walk around. The interior of stations are way, way cooler too. One thing I kind of struggle with is some of the ships the new factions have (though some are winners; I love the paranid ships). They just don't really sit right with me in terms of the aesthetic. For example, I never liked how Rebirth changed Teladi ships into these weird half sphere things which look all wonky in comparison to their typically very utilitarian design philosophy which demands as much space as possible. In the case of X4, they made the originally scary, imposing, asymmetrical looking Phoenix into a gigantic dome with engines in the rear, nothing like the original M2 which actually looked like a warship. Similarly, the Albatross is now just a couple of tubes with a platform in the middle, not this menacing, overwhelmingly supersized transport which looks like it could single handedly haul the moon all by itself after trading out a station of all of it's commodities in one go. Overall, I think they did the Teladi a great disservice in their new design philosophy and it detracts from the sheer scale the game presents. So, I'll be honest, I was scared when the reviews started talking about the menus, but, well, it really isn't much worse than X3. There's really more like two main menus, one you can get to in the map menu and one you can get to using the enter key. It's inconvenient but not exactly impossible, especially if you've played X3. I find the orders menu(s) to be a bit more confusing, though. You can direct ships from the map using just your mouse, but there's these other menus for stuff like default behavior, and the two aren't the same, some orders you can simply never give on the map interface itself. So, how does this really compare to X3? Not bad, not too bad at all. It's technically a smaller game in terms of total sectors, but it takes place over much vaster distances. The universe actually feels alive and the game will most definitely advance with or without your "assistance". The 100% native station design system is super cool, too. I only wish you could do the same thing to ships, and mix and match ship modules. And you, person who's never ever played an X game? You *could* go and play X3 Terran Conflict first, if you wanted to, but X4 provides the same overall experience, it just looks and feels better and is streamlined much more. Unfortunately, it's also more expensive, and requires DLC to get a lot of the featured factions already present in the standalone games like X3:TC. So it depends.
no mans sky but the devs locked in with the combat
Ciężko mi cokolwiek o tej grze napisać... Niestety chyba jestem już za stary na takie gry, gdzie trzeba dużo myśleć i samemu dochodzić do tego, co właściwie trzeba zrobić. 😅 Bardzo nie lubię sytuacji, kiedy gra przez jakiś czas nie prowadzi za rękę, tylko nagle wrzuca gracza na głęboką wodę i mówi: „masz, radź sobie”. I właśnie to najbardziej przeszkadza mi w X4: Foundations. Sama gra nie wydaje mi się zła wręcz przeciwnie, widać tutaj ogrom możliwości i bardzo rozbudowany świat. Problem polega na tym, że początkujący gracz może się po prostu pogubić. Dobrym przykładem są misje. Mamy chociażby zadanie, żeby zdobyć herbicydy czy jakiś inny konkretny przedmiot. Gra traktuje takie zadanie jako bardzo łatwe, tylko że… skąd ja mam to wziąć? 😅 Kupcy tego nie mają, nie jest do końca oczywiste, gdzie tego szukać i trzeba samemu kombinować, w jaki sposób zdobyć przedmiot, żeby misja została zaliczona. Takich sytuacji jest niestety więcej. A na początku człowiek chciałby jednak zrobić kilka misji, żeby zdobyć trochę kredytów i rozwinąć swój statek, zamiast za każdym razem szukać w internecie odpowiedzi na pytanie, co autorzy mieli na myśli. Dla mnie ta gra jest po prostu za trudna na wejściu. I nie chodzi mi o to, że jest zła albo że ma kiepską mechanikę. Po prostu sposób, w jaki X4 uczy gracza gry, kompletnie mi nie odpowiada. Lubię gry, które stopniowo pokazują mi możliwości i dają mi poczucie, że wiem, co robię. Tutaj często mam wrażenie, że muszę samemu rozgryźć pół systemu, zanim wykonam pozornie proste zadanie. Czy polecam? To zależy od osoby. Jeśli lubisz bardzo rozbudowane gry, w których sam odkrywasz mechaniki, kombinujesz i nie przeszkadza Ci zaglądanie do poradników, prawdopodobnie znajdziesz tutaj mnóstwo rzeczy dla siebie. Jeśli natomiast jesteś graczem takim jak ja lubisz eksplorację, rozwój statku, zarabianie pieniędzy i wykonywanie różnych rzeczy, ale niekoniecznie chcesz cały czas zastanawiać się, „co ja właściwie mam teraz zrobić?” możesz się tutaj szybko odbić. Jaką daję ocenę? Tak naprawdę dla mnie byłaby neutralna, ale na Steamie nie ma takiej opcji, więc daję negatywną. Nie dlatego, że uważam X4 za złą grę, tylko dlatego, że po prostu nie jest to gra dla mnie. Czy będę jeszcze grał? Myślę, że tak. Być może z czasem nauczę się mechanik i zacznę czerpać z niej więcej przyjemności. Na razie jednak jest dla mnie zdecydowanie zbyt ciężka i momentami bardziej męczy niż bawi. Kupiłem ją za 35 zł, więc przynajmniej finansowo nie mam poczucia, że straciłem dużo. 😅 A kto wie może za jakiś czas wrócę do tej recenzji i będę się śmiał z tego, że kiedyś nie wiedziałem, jak zrobić najprostsze rzeczy. Gra nie jest zła. Po prostu na ten moment chyba nie jestem jej właściwym graczem.
love the open universe
我这个时长,我说不好玩,你信吗?
the game that ceep's on giving :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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