
The show never stops in WWE 2K26! Step into CM Punk’s 2K Showcase, dominate with 400+ Superstars and Legends, and unleash chaos with all-new match types.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 5 → 9.29/day in the week after.
About

Run the world’s greatest show your way and live out your WWE fandom to the fullest. Experience the most expansive gameplay to date with rebellious Legends of the Attitude Era and Superstars of today.
Featuring the most stacked lineup in franchise history with 400+ playable WWE Superstars and Legends including The Rock, Triple H, John Cena, Rhea Ripley, and fan-favorites like Rey Fénix, Rusev, and Blake Monroe.
Rewrite wrestling history and relive CM Punk’s greatest rivalries in a world where The Voice of the Voiceless never left, including fantasy historical scenarios. Punk’s rise, rebellion, and return make this the most personal Showcase yet.
Bring the chaos to every corner of the ring with new match types, including I Quit, Inferno, and Dumpster. Plus, take the fight to The Island in the new Scrapyard Brawl arena, experience an updated progression system, and test your skills in MyFACTION with Quick Swap, a fast-paced, team-based mode. Enjoy interactive entrances, new crowd interactions, and fresh commentary from Booker T and Wade Barrett.
The WWE Draft finally arrives in WWE 2K’s sandbox mode Universe in WWE 2K26. Create your own WWE Universe where you control weekly shows and PLEs, Superstar rivalries, and outcomes. Other new introductions include Universe Creation Wizard, Watch Show mode, improved Money in the Bank cash-ins, and additional Promo types.
Double your creative power with 200 CAS save slots! Community Creations now features expanded image capacity, deeper body and face morphing tools, and 2-tone hair color blending, giving you unprecedented freedom to craft the Superstars, arenas, and other creations of your dreams.
Define your MySUPERSTAR’s journey through 2 new division-based storylines where heel or babyface decisions impact your MyPLAYER like never before as part of their comeback story. Keep playing even after the main stories are complete, with more unlockable content and achievements to earn for increased replayability.
Explore The Island, 2K’s WWE-themed world, now bigger and more social than ever. Choose one of three factions and battle for control alongside friends and family in co-op play, with a revamped progression system. Discover the new Scrapyard Brawl environment, tackle fresh Towers, and browse new shops and branded gear. Also featuring an expanded MySUPERSTAR builder with face-scan importing, plus upgraded quests complete with cutscenes and dialogue screens.
Level up your strategy in WWE 2K26 with MyGM. This year, intergender matches, 5, 6, and 8-man matches, plus support for more match types than ever before, will vastly increase the number of possible matches and outcomes. More shows per season will pose new management challenges.
Form your dream faction and compete with Superstars and legends in new intergender lineups and Quick Swap matches. Collect new card designs and boost your performance with the new Faction Chemistry with run-in support.
Certain features of the game, including online multiplayer, communication and other online features, may not be accessible by child accounts. A child means players under the age of 13, unless local laws specify differently.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $54.99−45% | 3.4Kreviews | 56% | — | $9.8M |
| $69.99 | 5.6Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1090 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pior dinheiro que eu gastei na minha vida, sem mais
One of the best 2k releases for the WWE def better than some of the most, Only problem is the lack of full customizability especially in the arena creation.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.83/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oynanış, görseller ve mekanikler olarak değerlendirdiğimizde 2K25'ten fersah olarak üstün görüyorum. Masaların, sandalyelerin, çelik merdivenlerin üzerine hareket yapıldığında artık gerçekçi tepkiler görmek mümkün. Hareket staminası mekaniği tek hoşuma gitmeyen eklenti oldu. En azından yine counter şansımız olsaydı ama daha kısıtlı bir süre aralığında yapabilseydik. Ringside Pass ise oyunu kısa süreler için oynayacak oyunculara yapılmış bir zulüm. Çünkü tek bir sezonu bile doğrudan oynarak kasmak onlarca saat sürüyor. Mesela oyuna yeni dövüşçüler ekleniyor ama direkt elde edemiyorsunuz, oturup saatlerce kasmanız lazım. Ve Showcase, MyRise gibi modların tümünü oynamak bile tek sezonu zar zor bitirmeye yetecek kadar RXP veriyor. Reklamı yapılan geniş kadro mevzusu da göz boyama, 2K25 ile kıyaslayıp farklı olanları ayırsak bir elin parmağı kadar anca eder. Yine de sunduğu özgürlük (yeterince yaratıcı olursanız) ve keyifli oynanışıyla PC başında kendi WWE şirketinizi yönetme ve PLE'leri book etme şansı sunuyor. Ücret olarak ise pahalı, oyunu sadece birkaç modunu oynayıp kenara bırakacakların en azından sağlam indirimlere girmeden almasını önermiyorum, özellikle elinizde eski oyunlar halihazırda varsa. Yani, CM Punk showcase'ini YouTube'dan seyretmek, 70 dolar vermekten kafidir bence.
Waste of money and time just download any other wrestling game than this is straight robbery and trash I had more fun in aew fight forever than this pay wall piece of ♥♥♥♥
This series sucks, it is bad. Here are the issues with this series. This is not a wrestling entertainment game, but a bad fighting game with the wwe name tag on it. The game has too much useless and difficult mechanics in it for the player to understand it. You have to be a virgin geek who don't know how to play real computer games to understand this crap. • There is no sense of entertainment value while playing any characters, there is no mechanic to help you sell or work in the game. it is just fighting game with useless difficult mechanics that disturbs the gameplay flow. There is no function to plan out your entire match out, or call out during a match to sell something. • Navigating in the menu is cringe. Using buttons like Home, End, PageUp and Down is terrible, but mouse navigation is not implemented fully at all. • The moves list in the move-set function is a sloppy collection of uncatogorized moves that is hard to navigate through, there is no search option • The moves list also has no logical groups for moves. For example, all DDT's should be grouped in a main move called DDT. All spears should be grouped in a main move called spear. • The game has useless mechanics that has too much of a focus on a gimmick function that is still useless and bring no gameplay value. It is a random happening while playing the game and it takes out the speed and gameplay flow out. This is not a wrestling entertainment game, this is just a terrible executed fighting game in a terrible game series with the wwe name tag on it.
Great game, everything I wanted in the game.
Tremendo juego, vuelvo a los juegos de lucha despues de casi 8 años, la unica limitante son sus ediciones extremadamente caras para poder tener aquellos luchadores de antaño
O jogo esta melhor do que o 2k25 mas a resistencia dos lutadores nao faz sentido algum de resto esta bom mas ainda nao tenho horas sufecientes para concluir
***Update: So I changed my review to a "Yes" and will leave my original rationale for a "No" below this update. Ultimately, the way to get the unlockable content is to put the game on easy. For Showcase specifically, you don't need to do all the objectives to advance to the next match. You just have to win the match, which is still time consuming but removes most of the frustrating parts out of it. You can just "win" the matches you aren't interested in unlocking content from up front and revisit them on your own timing, or never, if you don't care about getting that content. Then you can progress to the match you want to unlock, do those objectives, and get the content. Since I always skipped Showcase, I didn't know this. As for MyRise, it's not that bad. I thought at the time of the review it would be a 10+ hour time-sink but you can get 200 MyRise stars in probably 3-4 hours of grinding out Rise matches. You start at level 20 for the season pass. Ever 3-4 matches you advance another level. That's actually not that bad if you play the game for any length of time. One more thing that was a concern for me, especially as a PC player, was the separated creations downloads for PC and console. I was worried there wouldn't be very many high-quality creations to download. That doesn't seem to be the case as of mid-June. There's quite a few, and not just of big names. I would say I have been able to find good-to-professional looking creations for 90-95% of the wrestlers I was interested in. On the flipside, due to the high barrier of entry for PC players, there's significantly less slop creations to sift through. Less kids probably uploading to the PC servers is my guess.*** (Original review below) Questionable design decisions when it comes to unlockables. Judging from the online content there is a tremendous amount of hate for Showcase mode. Not a lack of preference, pure hatred. Well deserved in my estimation. To put some of the most anticipated new content behind a mode with tedious objectives and very-difficult situations that requires a tremendous time commitment to unlock is certainly a design choice, just not a very popular one. For people with limited time for gaming, it's brutal to lock much of this content behind hours and hours of grind. The mental toll of sacrificing 15 minutes of your life only for something to go wrong after the cut scene and getting nothing for your effort is heavy. Worse than "not enjoyable." It absolutely sucks. Not sure what's in it for 2k to make games that force people to not have a good time to get something they want. I personally enjoy GM and Universe mode and am not a very active player, but am trying to grind it regardless this year, which is probably what they wanted. It's not what I want. I'd rather be playing the game how I enjoy it instead of sinking hours into an experience that isn't enjoyable so that I *might* get the content to play within the modes I do enjoy. Irritating. Hopefully they throw us a bone.
That's game is aweosome
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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